100 Things to Learn in UX and Accessibility

100 Things to Learn in UX and Accessibility
Title 100 Things to Learn in UX and Accessibility PDF eBook
Author Akash Khandavilli
Publisher Akash Khandavilli
Pages 161
Release 2024-11-07
Genre Computers
ISBN

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100 Things to Learn in UX and Accessibility Are you ready to elevate your understanding of UX and accessibility? 100 Things to Learn in UX and Accessibility is a comprehensive guide, packed with actionable insights and practical tips from real-world projects. Designed for UX designers, developers, product managers, and anyone committed to creating inclusive digital experiences, this ebook bridges the gap between usability and accessibility, helping you build products that everyone can enjoy. Inside, you’ll discover a wide range of UX and accessibility best practices, from user-centered design to accessible interaction patterns. Learn the dos and don’ts, gain industry insights, and start applying these learnings directly to your projects. This ebook is structured to inspire and guide, whether you're just starting or looking to deepen your skills. What You’ll Get: =============== 100 useful, actionable tips across core areas of UX and accessibility Real-world examples and techniques proven to improve user experience Guidance on creating products that are both usable and accessible This ebook offers more than theory—it’s a toolkit for real impact. Start creating accessible, user-friendly designs today! Get your copy now and transform the way you approach UX and accessibility!

UX for Beginners

UX for Beginners
Title UX for Beginners PDF eBook
Author Joel Marsh
Publisher "O'Reilly Media, Inc."
Pages 459
Release 2015-12-21
Genre Computers
ISBN 1491912642

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Apps! Websites! Rubber Ducks! Naked Ninjas! This book has everything. If you want to get started in user experience design (UX), you've come to the right place: 100 self-contained lessons that cover the whole spectrum of fundamentals. Forget dry, technical material. This bookâ??based on the wildly popular UX Crash Course from Joel Marshâ??s blog The Hipper Elementâ??is laced with the author's snarky brand of humor, and teaches UX in a simple, practical way. Becoming a professional doesnâ??t have to be boring. Follow the real-life UX process from start-to-finish and apply the skills as you learn, or refresh your memory before the next meeting. UX for Beginners is perfect for non-designers who want to become designers, managers who teach UX, and programmers, salespeople, or marketers who want to learn more. Start from scratch: the fundamentals of UX Research the weird and wonderful things users do The process and science of making anything user-friendly Use size, color, and layout to help and influence users Plan and create wireframes Make your designs feel engaging and persuasive Measure how your design works in the real world Find out what a UX designer does all day

Microinteractions

Microinteractions
Title Microinteractions PDF eBook
Author Dan Saffer
Publisher "O'Reilly Media, Inc."
Pages 171
Release 2013-04-30
Genre Computers
ISBN 1449342809

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It’s the little things that turn a good digital product into a great one. With this practical book, you’ll learn how to design effective microinteractions: the small details that exist inside and around features. How can users change a setting? How do they turn on mute, or know they have a new email message? Through vivid, real-world examples from today’s devices and applications, author Dan Saffer walks you through a microinteraction’s essential parts, then shows you how to use them in a mobile app, a web widget, and an appliance. You’ll quickly discover how microinteractions can change a product from one that’s tolerated into one that’s treasured. Explore a microinteraction’s structure: triggers, rules, feedback, modes, and loops Learn the types of triggers that initiate a microinteraction Create simple rules that define how your microinteraction can be used Help users understand the rules with feedback, using graphics, sounds, and vibrations Use modes to let users set preferences or modify a microinteraction Extend a microinteraction’s life with loops, such as “Get data every 30 seconds”

Bottlenecks

Bottlenecks
Title Bottlenecks PDF eBook
Author David C. Evans
Publisher Apress
Pages 269
Release 2017-02-11
Genre Computers
ISBN 1484225805

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Learn the psychological constrictions of attention, perception, memory, disposition, motivation, and social influence that determine whether customers will be receptive to your digital innovations. Bottlenecks: Aligning UX Design with User Psychology fills a need for entrepreneurs, designers, and marketing professionals in the application of foundational psychology to user-experience design. The first generation of books on the topic focused on web pages and cognitive psychology. This book covers apps, social media, in-car infotainment, and multiplayer video games, and it explores the crucial roles played by behaviorism, development, personality, and social psychology. Author David Evans is an experimental psychology Ph.D. and senior manager of consumer research at Microsoft who recounts high-stakes case studies in which behavioral theory aligned digital designs with the bottlenecks in human nature to the benefit of users and businesses alike. Innova tors in design and students of psychology will learn: The psychological processes determining users’ perception of, engagement with, and recommendation of digital innovations Examples of interfaces before and after simple psychological alignments that vastly enhanced their effectiveness Strategies for marketing and product development in an age of social media and behavioral targeting Hypotheses for research that both academics and enterprises can perform to better meet users’ needs Who This Book Is For Designers and entrepreneurs will use this book to give their innovations an edge on what are increasingly competitive platforms such as apps, bots, in-car apps, augmented reality content. Usability researchers and market researchers will leverage it to enhance their consulting and reporting. Students and lecturers in psychology departments will want it to help land employment in the private sector. Praise “Bottlenecks’ is a tight and eminently actionable read for business leaders in startups and enterprises alike. Evans gives us a rich sense of key psychological processes and even richer examples of them in action.” - Nir Eyal, Author of Hooked: How to Build Habit-Forming Products “Clients frequently ask our UX researchers and designers for deeper truths about why certain designs work and others fail. Bottlenecks offers practical explanations and evidence based on the idea that human cognition did not begin with the digital age.” - John Dirks, UX Director and Partner, Blink UX “Bottlenecks brings together two very important aspects of user experience design: understanding users and translating this into business impact. A must-read for anyone who wants to learn both.” - Josh Lamar, Sr. UX Lead, Microsoft Outlook

97 Things Every UX Practitioner Should Know

97 Things Every UX Practitioner Should Know
Title 97 Things Every UX Practitioner Should Know PDF eBook
Author Daniel Berlin
Publisher "O'Reilly Media, Inc."
Pages 298
Release 2021-05-11
Genre Computers
ISBN 149208512X

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Tap into the wisdom of experts to learn what every UX practitioner needs to know. With 97 short and extremely useful articles, you'll discover new approaches to old problems, pick up road-tested best practices, and hone your skills through sound advice. Working in UX involves much more than just creating user interfaces. UX teams struggle with understanding what's important, which practices they should know deeply, and what approaches aren't helpful at all. With these 97 concise articles, editor Dan Berlin presents a wealth of advice and knowledge from experts who have practiced UX throughout their careers. Bring Themes to Exploratory Research--Shanti Kanhai Design for Content First--Marli Mesibov Design for Universal Usability--Ann Chadwick-Dias Be Wrong on Purpose--Skyler Ray Taylor Diverse Participant Recruiting Is Critical to Authentic User Research--Megan Campos Put On Your InfoSec Hat to Improve Your Designs--Julie Meridian Boost Your Emotional Intelligence to Move from Good to Great UX--Priyama Barua

100 Things Every Designer Needs to Know About People

100 Things Every Designer Needs to Know About People
Title 100 Things Every Designer Needs to Know About People PDF eBook
Author Susan Weinschenk
Publisher Pearson Education
Pages 438
Release 2011-04-14
Genre Computers
ISBN 0132658607

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We design to elicit responses from people. We want them to buy something, read more, or take action of some kind. Designing without understanding what makes people act the way they do is like exploring a new city without a map: results will be haphazard, confusing, and inefficient. This book combines real science and research with practical examples to deliver a guide every designer needs. With it you’ll be able to design more intuitive and engaging work for print, websites, applications, and products that matches the way people think, work, and play. Learn to increase the effectiveness, conversion rates, and usability of your own design projects by finding the answers to questions such as: What grabs and holds attention on a page or screen? What makes memories stick? What is more important, peripheral or central vision? How can you predict the types of errors that people will make? What is the limit to someone’s social circle? How do you motivate people to continue on to (the next step? What line length for text is best? Are some fonts better than others? These are just a few of the questions that the book answers in its deep-dive exploration of what makes people tick.

Laying the Foundations

Laying the Foundations
Title Laying the Foundations PDF eBook
Author Andrew Couldwell
Publisher Owl Studios
Pages 268
Release 2019-10-16
Genre Computers
ISBN

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Laying the Foundations is a comprehensive guide to creating, documenting, and maintaining design systems, and how to design websites and products systematically. It's an ideal book for web designers and product designers (of all levels) and especially design teams. Paperback ISBN: 9780578540030 This is real talk about creating design systems and digital brand guidelines. No jargon, no glossing over the hard realities, and no company hat. Just good advice, experience, and practical tips. System design is not a scary thing — this book aims to dispel that myth. It covers what design systems are, why they are important, and how to get stakeholder buy-in to create one. It introduces you to a simple model, and two very different approaches to creating a design system. What's unique about this book is its focus on the importance of brand in design systems, web design, product design, and when creating documentation. It's a comprehensive guide that’s simple to follow and easy on the eye.