Zombie: Mission Zero

Zombie: Mission Zero
Title Zombie: Mission Zero PDF eBook
Author W. G. Sweet
Publisher Wendell Sweet
Pages 195
Release 2017-08-18
Genre Young Adult Fiction
ISBN

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“Careful, Bear. I think he's bit. He said he wasn't, but his arm looks bit to me, and when he was on the edge on passing out it was like he was trying to tell me something... Kept lifting the arm, but he couldn't talk.” “Think so,” Bear agreed. He looked out the mouth of the alleyway, the shadows were deepening already. Two blocks west he saw a hurried movement, shadows passing behind broken windows. He looked back down at Rob. The bandaging was sections of his shirt, ripped and folded. The blood seeped past it, and occasional bloody bubbles appeared at his lips. A lung shot, Bear knew it. He would die. Maybe sooner, maybe later. Moving him would kill him for sure. He sighed. “Maddy you can travel? I ask because we got to.” Bear shook his head, watching the buildings two blocks down. There were no more movements yet, but he knew there would be, and soon. Maddy followed his eyes as did Cammy. “Yeah,” she said as she looked back and met his eyes. “Something?” “Several somethings... May as well go get the truck and get back here fast,” Bear told them. “Don't waste no time.” Maddy nodded and a few seconds late she and Cammy were running down the sidewalk and the truck that was parked a few blocks away in hiding. Bear turned back to Rob. “Rob... Man... I'm sorry,” Bear told him. He pulled his knife from the sheath at his side and with one quick thrust ran it through his temple and into his brain. A little crunch of bone, but it was thin, the blade passed through easily. Too easily. It made Bear sick, but it wasn't the first time he'd done it and it wouldn't be the last, he knew. Rob never moved. The Zombie killers are on their way out of New York... If the dead will let them go...

Zombie

Zombie
Title Zombie PDF eBook
Author W G Sweet
Publisher Independently Published
Pages 0
Release 2024-08-19
Genre Fiction
ISBN

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May 2nd Somehow it seemed that with John's death they had lost their drive to get out of the city: They had settled into the factory and within a few days' others had begun to join them. At first Bear had done his best to dissuade them, silence and moodiness seemed to be his only persona for most of that time, but Madison and Cammy welcomed newcomers and got them set up with sleeping areas inside the factory. They also organized daily outings for supplies, and that enabled Bear to get a better idea of the area they were in. They had left in the early morning of May 2nd, Bear and Cammy on foot, Madison and Rob, one of the newcomers, in a truck to cruise the fields looking for deer or cows which seemed to be everywhere you looked, at least until you wanted one, Madison had joked. Gina, another newcomer, had stayed to keep things going at the factory which was close to fifty people now. Gina had been one of the first to come along. Tall, young, a shock of red hair that hung well below her waist but was usually tied back into a ponytail and wrapped around her forehead. "Happy hunting," Gina had called as they left... The Core of the Zombie Killer crew is forming. They leave New York for good, looking for other survivors, looking for the dead...

Making Games for Impact

Making Games for Impact
Title Making Games for Impact PDF eBook
Author Kurt Squire
Publisher MIT Press
Pages 253
Release 2021-10-26
Genre Education
ISBN 026236249X

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Designing games for learning: case studies show how to incorporate impact goals, build a team, and work with experts to create an effective game. Digital games for learning are now commonplace, used in settings that range from K–12 education to advanced medical training. In this book, Kurt Squire examines the ways that games make an impact on learning, investigating how designers and developers incorporate authentic social impact goals, build a team, and work with experts in order to make games that are effective and marketable. Because there is no one design process for making games for impact—specific processes arise in response to local needs and conditions—Squire presents a series of case studies that range from a small, playable game created by a few programmers and an artist to a multimillion-dollar project with funders, outside experts, and external constraints. These cases, drawn from the Games + Learning + Society Center at the University of Wisconsin–Madison, show designers tackling such key issues as choosing platforms, using data analytics to guide development, and designing for new markets. Although not a how-to guide, the book offers developers, researchers, and students real-world lessons in greenlighting a project, scaling up design teams, game-based assessment, and more. The final chapter examines the commercial development of an impact game in detail, describing the creation of an astronomy game, At Play in the Cosmos, that ships with an introductory college textbook.

What Zombies Fear

What Zombies Fear
Title What Zombies Fear PDF eBook
Author Kirk Allmond
Publisher Permuted Press
Pages 212
Release 2014-01-16
Genre Fiction
ISBN 1618681958

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When Victor Tookes went to work that beautiful spring day, he never expected to see a man eaten alive in the street in front of his office. After convincing himself that they really were zombies, he makes a trip from his house in Pennsylvania to his family home in Virginia, battling zombies all the way. His three and a half year old son was bitten on the leg, but doesn't turn into a zombie. Instead, he turns into something more than human. Victor quickly discovers that everything he knew about zombies was wrong. Not all of them were mindless, uncoordinated, rotting ghouls; some of them were bigger, faster, stronger or smarter than when they were human. A small percentage of humans are genetically immune to the parasite. Instead of turning these humans into mindless shamblers, they gain enhanced abilities. These new abilities will be pushed to their limits in their quest to carve out a safe haven to call home. How will he keep his son safe when the world crumbles around him?

Zombie Zero: The First Zombie

Zombie Zero: The First Zombie
Title Zombie Zero: The First Zombie PDF eBook
Author J.K. Norry
Publisher Sudden Insight Publishing
Pages 146
Release 2016-07-01
Genre Fiction
ISBN 1944916938

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The winds of change reek of rotting flesh... When Mother Nature calls, everyone must stop to listen. Humanity has finally gone too far, and incurred the wrath of the planet itself. Ramblers roam the earth, hungry and mindless, looking to eat or be eaten. Howlers hunt the humans, their superior strength becoming overwhelming odds as the zombie apocalypse spreads to every nation. Will Mother Nature have mercy in the end? Or will everyone fall at the hands of The First Zombie?

Secret Missions of the Zombie Apocalypse Call Center

Secret Missions of the Zombie Apocalypse Call Center
Title Secret Missions of the Zombie Apocalypse Call Center PDF eBook
Author Taylor Ellwood
Publisher Taylor Ellwood
Pages 233
Release 2022-02-09
Genre Fiction
ISBN

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What will you do to survive? Michelle has a secret… She’s a spy for the U.S. military and she’s been assigned the mission of shutting down Zombii Co. To complete her mission, Michelle has infiltrated the inner circle of one of the zombie apocalypse call center’s most feared micro-managers, Monica. Now she’s running secret missions for Monica, helping her uncover the origins of the Zombii Spray and other secret zombie technology that Zombii Co is unleashing on the world to cause the zombie apocalypse. But Monica isn’t interested in curing the zombie virus. She wants to sell it to a rival company, so they can weaponize it. If Michelle doesn’t stop her psychotic micro-manager, the zombie apocalypse may never end.

Zombie Theory

Zombie Theory
Title Zombie Theory PDF eBook
Author Sarah Juliet Lauro
Publisher U of Minnesota Press
Pages 659
Release 2017-10-15
Genre Social Science
ISBN 1452955522

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Zombies first shuffled across movie screens in 1932 in the low-budget Hollywood film White Zombie and were reimagined as undead flesh-eaters in George A. Romero’s The Night of the Living Dead almost four decades later. Today, zombies are omnipresent in global popular culture, from video games and top-rated cable shows in the United States to comic books and other visual art forms to low-budget films from Cuba and the Philippines. The zombie’s ability to embody a variety of cultural anxieties—ecological disaster, social and economic collapse, political extremism—has ensured its continued relevance and legibility, and has precipitated an unprecedented deluge of international scholarship. Zombie studies manifested across academic disciplines in the humanities but also beyond, spreading into sociology, economics, computer science, mathematics, and even epidemiology. Zombie Theory collects the best interdisciplinary zombie scholarship from around the world. Essays portray the zombie not as a singular cultural figure or myth but show how the undead represent larger issues: the belief in an afterlife, fears of contagion and technology, the effect of capitalism and commodification, racial exclusion and oppression, dehumanization. As presented here, zombies are not simple metaphors; rather, they emerge as a critical mode for theoretical work. With its diverse disciplinary and methodological approaches, Zombie Theory thinks through what the walking undead reveal about our relationships to the world and to each other. Contributors: Fred Botting, Kingston U; Samuel Byrnand, U of Canberra; Gerry Canavan, Marquette U; Jeffrey Jerome Cohen, George Washington U; Jean Comaroff, Harvard U; John Comaroff, Harvard U; Edward P. Comentale, Indiana U; Anna Mae Duane, U of Connecticut; Karen Embry, Portland Community College; Barry Keith Grant, Brock U; Edward Green, Roosevelt U; Lars Bang Larsen; Travis Linnemann, Eastern Kentucky U; Elizabeth McAlister, Wesleyan U; Shaka McGlotten, Purchase College-SUNY; David McNally, York U; Tayla Nyong’o, Yale U; Simon Orpana, U of Alberta; Steven Shaviro, Wayne State U; Ola Sigurdson, U of Gothenburg; Jon Stratton, U of South Australia; Eugene Thacker, The New School; Sherryl Vint, U of California Riverside; Priscilla Wald, Duke U; Tyler Wall, Eastern Kentucky U; Jen Webb, U of Canberra; Jeffrey Andrew Weinstock, Central Michigan U.