Video Game Level Design
Title | Video Game Level Design PDF eBook |
Author | Michael Salmond |
Publisher | Bloomsbury Publishing |
Pages | 192 |
Release | 2021-07-15 |
Genre | Games & Activities |
ISBN | 1350015733 |
Level design connects the player to the game through challenges, experiences, and emotions. This book is an invaluable introduction to the evolving practices of Level Designers across the games industry. The increasingly complex role of the Level Designer requires technical and creative skill as it brings together architecture, art, player psychology, interaction design, usability, and experience design. This book explores in detail the principles designers employ when planning levels and building engaging spaces for the player. As well as practical approaches to level design, the book delves into the theoretical underpinnings of the processes and charts a path towards thinking like a Level Designer. Throughout the book you will be guided through the fundamentals of level design: each chapter builds on the types of research, ideation, best practices, and methodologies Level Designers employ when creating prototypes and shipped games. A series of interviews with designers and case studies from game studios examine the application of industry-wide expertise used to create triple-A and indie game titles. By the end of this book you will have gained valuable insight into the role of a Level Designer and be able to devise, plan, and build your own engaging and entertaining game levels.
Zi, Video Game Developer
Title | Zi, Video Game Developer PDF eBook |
Author | Aubre Andrus |
Publisher | |
Pages | |
Release | 2021-10-12 |
Genre | |
ISBN | 9781639460069 |
Zi, Video Game Developer
Title | Zi, Video Game Developer PDF eBook |
Author | Aubre Andrus |
Publisher | |
Pages | |
Release | 2021-10-12 |
Genre | |
ISBN | 9781639460052 |
Meet Zi, a creator and artist who doesn't work with paint, clay, or pencils? she works with code! As a video game developer, Zi uses technology to transform ideas into games that entertain people around the world. In this book, you'll: - discover how video game developers like Zi use art and science to express themselves-and how you can, too. - find out how Zi turns an idea into a game then follow a step-by-step process to create your very own video game concept. - learn why video games are still a new art form and how gaming is changing the world.The Look Up Series is a nonfiction biography series inviting 8 to 12-year-old girls into the world of Science, Technology, Engineering, Art, and Math while celebrating diverse female role models in S.T.E.A.M. careers today.
Gaming Representation
Title | Gaming Representation PDF eBook |
Author | Jennifer Malkowski |
Publisher | Indiana University Press |
Pages | 281 |
Release | 2017-07-03 |
Genre | Games & Activities |
ISBN | 0253026601 |
Recent years have seen an increase in public attention to identity and representation in video games, including journalists and bloggers holding the digital game industry accountable for the discrimination routinely endured by female gamers, queer gamers, and gamers of color. Video game developers are responding to these critiques, but scholarly discussion of representation in games has lagged far behind. Gaming Representation examines portrayals of race, gender, and sexuality in a range of games, from casuals like Diner Dash, to indies like Journey and The Binding of Isaac, to mainstream games from the Grand Theft Auto, BioShock, Spec Ops, The Last of Us, and Max Payne franchises. Arguing that representation and identity function as systems in games that share a stronger connection to code and platforms than it may first appear, the contributors to this volume push gaming scholarship to new levels of inquiry, theorizing, and imagination.
Creative Industries and Digital Transformation in China
Title | Creative Industries and Digital Transformation in China PDF eBook |
Author | Sabine Chrétien-Ichikawa |
Publisher | Springer Nature |
Pages | 167 |
Release | 2022-08-17 |
Genre | Education |
ISBN | 981193049X |
As China gains momentum in economic terms, its technological transformation, cultural confidence, and creative influence also grow steadily. This book explores socio-cultural context, in which new trends, enabled by the power of digital technology, emerge. Focused on the urban context, in China's large cities like Shanghai, and through the lens of art, design, fashion, gaming, and media industries, this book highlights innovation processes in the making, as well as ongoing shifts in Chinese identities and narratives. This collaborative work written by European authors based in China offer new insights from within. Their shared, yet multi-faceted, engagement with China and its creative industries culminates in this book written for international scholars, students, and industry players.
Rating Video Games
Title | Rating Video Games PDF eBook |
Author | United States. Congress. Senate. Committee on the Judiciary. Subcommittee on Juvenile Justice |
Publisher | |
Pages | 258 |
Release | 1995 |
Genre | Games & Activities |
ISBN |
Playing Utopia
Title | Playing Utopia PDF eBook |
Author | Benjamin Beil |
Publisher | transcript Verlag |
Pages | 333 |
Release | 2019-11-30 |
Genre | Social Science |
ISBN | 3839450500 |
Media narratives inform our ideas of the future - and Games are currently making a significant contribution to this medial reservoir. On the one hand, Games demonstrate a particular propensity for fantastic and futuristic scenarios. On the other hand, they often serve as an experimental field for the latest media technologies. However, while dystopias are part of the standard gaming repertoire, Games feature utopias much less frequently. Why? This anthology examines playful utopias from two perspectives. It investigates utopias in digital Games as well as utopias of the digital game; that is, the role of ludic elements in scenarios of the future.