The World Book Encyclopedia

The World Book Encyclopedia
Title The World Book Encyclopedia PDF eBook
Author
Publisher
Pages 554
Release 2002
Genre Encyclopedias and dictionaries
ISBN

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An encyclopedia designed especially to meet the needs of elementary, junior high, and senior high school students.

Sacred Worlds

Sacred Worlds
Title Sacred Worlds PDF eBook
Author Chris Park
Publisher Routledge
Pages 350
Release 2002-11-01
Genre Science
ISBN 113487734X

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This book, the first in the field for two decades, looks at the relationships between geography and religion. It represents a synthesis of research by geographers of many countries, mainly since the 1960s. No previous book has tackled this emerging field from such a broad, interdisciplinary perspective, and never before have such a variety of detailed case studies been pulled together in so comparative or illuminating a way. Examples and case studies have been drawn from all the major world religions and from all continents from both a historical and contemporary perspective. Major themes covered in the book include the distribution of religion and the processes by which religion and religious ideas spread through space and time. Some of the important links between religion and population are also explored. A great deal of attention is focused on the visible manifestations of religion on the cultural landscape, including landscapes of worship and of death, and the whole field of sacred space and religious pilgrimage.

Genre Worlds

Genre Worlds
Title Genre Worlds PDF eBook
Author Beth Driscoll
Publisher Page and Screen
Pages 272
Release 2022-04-29
Genre Literary Criticism
ISBN 9781625346612

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Works of genre fiction are a source of enjoyment, read during cherished leisure time and in incidental moments of relaxation. This original book takes readers inside three popular genres of fiction, including crime, fantasy, and romance, to reveal how personal tastes, social connections, and industry knowledge shape genre worlds. Attuned to both the pleasure and the profession of producing genre fiction, the authors investigate contemporary developments in the field?the rise of Amazon, self-publishing platforms, transmedia storytelling, and growing global publishing conglomerates?and show how these interact with older practices, from fan conventions to writers? groups. Sitting at the intersection of literary studies, genre studies, fan studies, and studies of the book and publishing cultures, Genre Worlds considers how contemporary genre fiction is produced and circulated on a global scale. Its authors propose an innovative theoretical framework that unfolds genre fiction?s most compelling characteristics: its connected social, industrial, and textual practices. As they demonstrate, genre fiction books are not merely texts; they are also nodes of social and industrial activity involving the production, dissemination, and reception of the texts.

The World's Work

The World's Work
Title The World's Work PDF eBook
Author
Publisher
Pages 680
Release 1922
Genre
ISBN

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They Create Worlds

They Create Worlds
Title They Create Worlds PDF eBook
Author Alexander Smith
Publisher CRC Press
Pages 575
Release 2019-11-19
Genre Computers
ISBN 042975261X

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They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century, Alexander Smith’s text comprehensively highlights and examines individuals, companies, and market forces that have shaped the development of the video game industry around the world. Volume one, places an emphasis on the emerging ideas, concepts, and games developed from the commencement of the budding video game art form in the 1950s and 1960s through the first commercial activity in the 1970s and early 1980s. They Create Worlds aims to build a new foundation upon which future scholars and the video game industry itself can chart new paths. Key Features: The most in-depth examination of the video game industry ever written, They Create Worlds charts the technological breakthroughs, design decisions, and market forces in the United States, Europe, and East Asia that birthed a $100 billion industry. The books derive their information from rare primary sources such as little-studied trade publications, personal papers collections, and oral history interviews with designers and executives, many of whom have never told their stories before. Spread over three volumes, They Create Worlds focuses on the creative designers, shrewd marketers, and innovative companies that have shaped video games from their earliest days as a novelty attraction to their current status as the most important entertainment medium of the 21st Century. The books examine the formation of the video game industry in a clear narrative style that will make them useful as teaching aids in classes on the history of game design and economics, but they are not being written specifically as instructional books and can be enjoyed by anyone with a passion for video game history.

Weekly World News

Weekly World News
Title Weekly World News PDF eBook
Author
Publisher
Pages 44
Release 1995-12-19
Genre
ISBN

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Rooted in the creative success of over 30 years of supermarket tabloid publishing, the Weekly World News has been the world's only reliable news source since 1979. The online hub www.weeklyworldnews.com is a leading entertainment news site.

The Well Between the Worlds

The Well Between the Worlds
Title The Well Between the Worlds PDF eBook
Author Sam Llewellyn
Publisher Scholastic Inc.
Pages 390
Release 2010
Genre Juvenile Fiction
ISBN 0439934702

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This epic tale leads readers on an extraordinary journey into a world of magic and monsters -- a journey fraught with peril at every turn. Can one boy and girl stand in the way of a colossal evil with its roots sunk deep in ages of wickedness?