World of Games - A Manual Practice

World of Games - A Manual Practice
Title World of Games - A Manual Practice PDF eBook
Author Wendy Pabst
Publisher John Wiley & Sons
Pages 0
Release 2014-11-28
Genre Accounting
ISBN 9780730321187

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World of Games is a manual accounting practice set. This practice set provides experience in manually recording and posting a variety of business transactions common to small businesses, so that students gain an understanding of the flow of data in an accounting system. Many of these processes are out-of-sight in a computerised accounting system.

World of Games

World of Games
Title World of Games PDF eBook
Author
Publisher
Pages
Release
Genre
ISBN

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The Practice Manual

The Practice Manual
Title The Practice Manual PDF eBook
Author Adam Young
Publisher
Pages 386
Release 2015-01-25
Genre
ISBN 9781507723173

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What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Title What Video Games Have to Teach Us About Learning and Literacy. Second Edition PDF eBook
Author James Paul Gee
Publisher Macmillan
Pages 233
Release 2014-12-02
Genre Education
ISBN 1466886420

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Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

A Guide to Designing Curricular Games

A Guide to Designing Curricular Games
Title A Guide to Designing Curricular Games PDF eBook
Author Janna Jackson Kellinger
Publisher Springer
Pages 354
Release 2016-10-19
Genre Education
ISBN 3319423932

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This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply “Alex Trebek (host of Jeopardy) wearing a mask”. By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.

Normal Instructor and Teachers World

Normal Instructor and Teachers World
Title Normal Instructor and Teachers World PDF eBook
Author
Publisher
Pages 928
Release 1921
Genre Education
ISBN

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Books Added

Books Added
Title Books Added PDF eBook
Author Chicago Public Library
Publisher
Pages 718
Release 1916
Genre Classified catalogs
ISBN

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