Librarian's Guide to Games and Gamers

Librarian's Guide to Games and Gamers
Title Librarian's Guide to Games and Gamers PDF eBook
Author Michelle Goodridge
Publisher Bloomsbury Publishing USA
Pages 262
Release 2021-11-15
Genre Language Arts & Disciplines
ISBN 1440867321

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Helps librarians who are not themselves seasoned gamers to better understand the plethora of gaming products available and how they might appeal to library users. As games grow ever-more ubiquitous in our culture and communities, they have become popular staples in public library collections and are increasing in prominence in academic ones. Many librarians, especially those who are not themselves gamers or are only acquainted with a handful of games, are ill-prepared to successfully advise patrons who use games. This book provides the tools to help adult and youth services librarians to better understand the gaming landscape and better serve gamers in discovery of new games—whether they are new to gaming or seasoned players—through advisory services. This book maps all types of games—board, roleplaying, digital, and virtual reality—providing all the information needed to understand and appropriately recommend games to library users. Organized by game type, hundreds of descriptions offer not only bibliographic information (title, publication date, series, and format/platform), but genre classifications, target age ranges for players, notes on gameplay and user behavior type, and short descriptions of the game's basic premise and appeals.

Wits & Wagers

Wits & Wagers
Title Wits & Wagers PDF eBook
Author Amy D'Orazio
Publisher Quills & Quartos Publishing
Pages 0
Release 2023-09-14
Genre
ISBN 9781956613926

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I love Elizabeth Bennet, and I shall do whatever it takes to win her, against any man-relation, friend, or foe, depend upon it. Fitzwilliam Darcy, feeling overwhelming despair at the finality of Elizabeth Bennet's rejection at Hunsford, decides he must accept the fate that duty has dictated to him. His cousins Colonel Fitzwilliam and Viscount Saye are aghast at Darcy's decision and do their best to thwart him, with cajolery, threats, and bribery all failing to move him. At last, the colonel suggests a daring plan: one last chance to reunite Darcy and Elizabeth, and one last opportunity for love. But nothing is as it seems in this battle of wits, where the stakes are true love. Everyone has their wagers placed, waiting to see whose plan for happily ever after will prevail.

Teen Games Rule!

Teen Games Rule!
Title Teen Games Rule! PDF eBook
Author Julie Scordato
Publisher Bloomsbury Publishing USA
Pages 203
Release 2013-11-12
Genre Language Arts & Disciplines
ISBN

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Gaming offers a great way to reach teens. This book gives library staff the tools to deliver game programming that goes beyond the basic video and board game format. Games aren't just for fun; they can also play a critical role in learning. Libraries have an opportunity to integrate a variety of games into the services and collections they provide to the community. This book shows library staff how to do exactly that through a diverse variety of popular games, some that have been around for many years and others that are new. The authors present a comprehensive overview of the topic, supplying good practice examples from successful libraries, providing necessary details on format and implementation within a library program for teens, and covering different game formats ranging from live action role-playing (LARP) and Dungeons & Dragons to Minecraft and traditional board games. Whether you're adding games and gaming to your collection and services for the first time, or looking for ways to expand your existing gaming program, this book offers solid guidance.

Building Blocks of Tabletop Game Design

Building Blocks of Tabletop Game Design
Title Building Blocks of Tabletop Game Design PDF eBook
Author Geoffrey Engelstein
Publisher CRC Press
Pages 626
Release 2022-03-02
Genre Computers
ISBN 1000539210

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"If games were lands to be explored, they would be far too large for one explorer to master. Building Blocks of Tabletop Game Design is a much-needed atlas for the explorer—giving a framework of what to look for in a game, and a focus for game play that will be useful for understanding the whole. The game scholar will find this invaluable." —Richard Garfield, creator of Magic: The Gathering "People talk about the art of game design or the craft of game design. Engelstein and Shalev hone in on the science of game design with a razor-sharp scalpel. This book will be within arm’s reach as I work on games and I expect it to be consulted often." —Rob Daviau, creator of Risk: Legacy and Chief Restoration Officer of Restoration Games "The most comprehensive and well-researched encyclopedia of game mechanisms that I’ve seen to date." —Matt Leacock, creator of Pandemic Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms, Second Edition compiles hundreds of game mechanisms, organized by category. The book can be read cover-to-cover and used as a reference to solve a specific design problem or for inspiration and research on new designs. This second edition collects even more mechanisms, expands on and updates existing entries, and includes color images. Building Blocks is a great starting point for new designers, a handy guidebook for the experienced, and an ideal classroom reference. Each Game Mechanisms Entry Contains: The definition of the mechanism An explanatory diagram of the mechanism Discussion of how the mechanism is used in successful games Considerations for implementing the mechanism in new designs Geoffrey Engelstein is a game designer and educator. His designs include the Space Cadets series, The Dragon & Flagon, The Expanse, and Super Skill Pinball. He has published several books on game design, including GameTek: The Math and Science of Gaming, Achievement Relocked, and Game Production. He is on the faculty of the NYU Game Center as an adjunct professor for Board Game Design and has been invited to speak about game design at PAX, GenCon, Metatopia, and the Game Developers Conference. Isaac Shalev is a game designer, author, and educational games consultant. He has designed tabletop titles including Seikatsu, Waddle, and Show & Tile. He runs Sage70, Inc., a data strategy and games-based learning consultancy that serves nonprofit organizations. He lives in Cary, North Carolina with his wife, three children, and a dog.

Pascal's Wager

Pascal's Wager
Title Pascal's Wager PDF eBook
Author Jeff Jordan
Publisher Clarendon Press
Pages 241
Release 2006-10-26
Genre Philosophy
ISBN 0191537578

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What if there is no strong evidence that God exists? Is belief in God when faced with a lack of evidence illegitimate and improper? Evidentialism answers yes. According to Evidentialism, it is impermissible to believe any proposition lacking adequate evidence. And if any thesis enjoys the status of a dogma among philosophers, it is Evidentialism. Presenting a direct challenge to Evidentialism are pragmatic arguments for theism, which are designed to support belief in the absence of adequate evidence. Pascal's Wager is the most prominent theistic pragmatic argument, and issues in epistemology, the ethics of belief, and decision theory, as well as philosophical theology, all intersect at the Wager. Other prominent theistic pragmatic arguments include William James's celebrated essay, 'The Will to Believe'; a posthumously published and largely ignored pragmatic argument authored by J.S. Mill, supporting the propriety of hoping that quasi-theism is true; the eighteenth-century Scottish essayist James Beattie's argument that the consoling benefit of theistic belief is so great that theistic belief is permissible even when one thinks that the existence of God is less likely than not; and an argument championed by the nineteenth-century French philosopher Jules Lachelier, which based its case for theistic belief on the empirical benefits of believing as a theist, even if theism was very probably false. In Pascal's Wager: Pragmatic Arguments and Belief in God, Jeff Jordan explores various theistic pragmatic arguments, and the objections employed against them. Jordan presents a new version of the Wager, what he calls the 'Jamesian Wager', and argues that the Jamesian Wager survives the objections hurled against theistic pragmatic arguments and provides strong support for theistic belief. In addition to arguing for a sound version of the Wager, Jordan also argues that there is a version of Evidentialism compatible with a principled use of pragmatic arguments, and that the Argument from Divine Silence fails. Objections found in Voltaire, Hume, and Nietzsche against the Wager are scrutinized, as are objections issued by Richard Swinburne, Richard Gale, and other contemporary philosophers. The ethics of belief, the many-gods objection, the problem of infinite utilities, and the propriety of a hope based acceptance are also examined.

Historical Collections of Harrison County, in the State of Ohio

Historical Collections of Harrison County, in the State of Ohio
Title Historical Collections of Harrison County, in the State of Ohio PDF eBook
Author Charles Augustus Hanna
Publisher
Pages 666
Release 1900
Genre Harrison County (Ohio)
ISBN

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Time

Time
Title Time PDF eBook
Author
Publisher
Pages 908
Release 2006
Genre
ISBN

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