Wireless Game Development in C/C++ with BREW

Wireless Game Development in C/C++ with BREW
Title Wireless Game Development in C/C++ with BREW PDF eBook
Author Ralph Barbagallo
Publisher Wordware Publishing, Inc.
Pages 417
Release 2003
Genre Computers
ISBN 1556229054

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Book & CD. Targeted for intermediate programmers with experience in C/C++ and the basics of game programming, this book illustrates a variety of development techniques in the new and cutting-edge field of wireless games using Qualcomm's hot new BREW development environment. Barbagallo goes through the fundamentals of the API including graphics, sound, input, and general programming tips. Brought together with complete examples of working games, the book also features information on the burgeoning wireless gaming market.

Wireless Game Development in C/C++ with BREW

Wireless Game Development in C/C++ with BREW
Title Wireless Game Development in C/C++ with BREW PDF eBook
Author Ralph Barbagallo
Publisher Jones & Bartlett Learning
Pages 420
Release 2003-02-21
Genre Computers
ISBN 9781556229053

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Designed for game programmers interested in developing mobile phone applications, Wireless Game Development in C/C++ with BREWTM uses QUALCOMM®’s BREW development environment to illustrate a variety of techniques in the field of wireless phone games. From the basics of the BREW SDKTM and bitmap graphics to wireless networking and applet distribution, this book takes you through the fundamentals of the API, including graphics, sound, and input, and brings it all together with a complete example of a working game.Capitalize on the popularity of programmable mobile phones by developing your own game. Explore how to use the BREW SDKTM to apply existing game development techniques to mobile gaming. Discover how to incorporate text, menus, and dialogs into a graphical user interface. Understand the process for having your application receive the TRUE BREWTM designation. Learn various techniques for optimizing your code.

Wireless Game Development in Java with MIDP 2.0

Wireless Game Development in Java with MIDP 2.0
Title Wireless Game Development in Java with MIDP 2.0 PDF eBook
Author Ralph Barbagallo
Publisher Wordware Publishing, Inc.
Pages 360
Release 2004
Genre Computers
ISBN 1556229984

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This book features step-by-step examples in a major game programming areas such as graphics, GUI, networking, tiles, animation, and sound.

American Book Publishing Record

American Book Publishing Record
Title American Book Publishing Record PDF eBook
Author
Publisher
Pages 724
Release 2003
Genre American literature
ISBN

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Wireless Internet Applications and Architecture

Wireless Internet Applications and Architecture
Title Wireless Internet Applications and Architecture PDF eBook
Author Mark Beaulieu
Publisher Addison-Wesley Professional
Pages 658
Release 2002
Genre Computers
ISBN 0201733544

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This guide for developers and architects presents a technical overview of wireless Internet technology, applications, and content issues. The text begins with a discussion of basic wireless concepts and technological trends. Next, the construction of messaging, browsing, and interactive and conversational voice portal applications is described. The final section is devoted to the architecture of the wireless Internet. Coverage extends to a discussion of mCommerce servers. Annotation copyrighted by Book News Inc., Portland, OR.

Advanced Android Application Development

Advanced Android Application Development
Title Advanced Android Application Development PDF eBook
Author Joseph Annuzzi (Jr.)
Publisher Pearson Education
Pages 610
Release 2015
Genre Computers
ISBN 0133892387

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"This book--a renamed new edition of Android Wireless Application Development, Volume II--is the definitive guide to advanced commercial-grade Android development, updated for the latest Android SDK. The book serves as a reference for the Android API."--

Retro Gaming with Raspberry Pi

Retro Gaming with Raspberry Pi
Title Retro Gaming with Raspberry Pi PDF eBook
Author The Makers of The MagPi magazine
Publisher Raspberry Pi Press
Pages 180
Release 2024-02-20
Genre Computers
ISBN 1916868282

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The 1980s and 1990s were a glorious era for gaming! In just twelve short years (1982-1994) we had the Sinclair Spectrum, Commodore 64, Amiga, and Atari ST; NES, SNES, Sega Master System, Sega Genesis/Mega Drive, and Saturn right up to the Sony PlayStation. The pace of change from bitmapped graphics, through to sprite scaling and eventually 3D polygon graphics was breathtaking. We're still nursing sore thumbs from endless button-bashing. This book shows you, step-by-step, how to turn Raspberry Pi into several classic consoles and computers. Discover where to get brand new games from, and even how to start coding games. If you're brave, we'll show you how to build a full-sized arcade machine. This book will help you to: Write a classic text adventure Create a Pong-style video game Emulate classic computers and consoles on Raspberry Pi or Raspberry Pi Pico Create authentic-looking replicas of classic machines right down to their cases Discover controllers and other retro gaming hardware to enhance your experiences Connect Raspberry Pi to a cathode-ray tube (CRT) display Rediscovering retro games is a fantastic hobby. You get all the thrill of nostalgia, and replay classic games that still hold up today, and you learn how computers and consoles work in the process.