Why Don't Students Like School?

Why Don't Students Like School?
Title Why Don't Students Like School? PDF eBook
Author Daniel T. Willingham
Publisher John Wiley & Sons
Pages 324
Release 2009-06-10
Genre Education
ISBN 0470730455

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Easy-to-apply, scientifically-based approaches for engaging students in the classroom Cognitive scientist Dan Willingham focuses his acclaimed research on the biological and cognitive basis of learning. His book will help teachers improve their practice by explaining how they and their students think and learn. It reveals-the importance of story, emotion, memory, context, and routine in building knowledge and creating lasting learning experiences. Nine, easy-to-understand principles with clear applications for the classroom Includes surprising findings, such as that intelligence is malleable, and that you cannot develop "thinking skills" without facts How an understanding of the brain's workings can help teachers hone their teaching skills "Mr. Willingham's answers apply just as well outside the classroom. Corporate trainers, marketers and, not least, parents -anyone who cares about how we learn-should find his book valuable reading." —Wall Street Journal

What Students Want

What Students Want
Title What Students Want PDF eBook
Author United States Commission on Civil Rights
Publisher
Pages 154
Release 1971
Genre African American students
ISBN

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Why They Can't Write

Why They Can't Write
Title Why They Can't Write PDF eBook
Author John Warner
Publisher Johns Hopkins University Press
Pages 285
Release 2020-03-17
Genre Education
ISBN 1421437988

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An important challenge to what currently masquerades as conventional wisdom regarding the teaching of writing. There seems to be widespread agreement that—when it comes to the writing skills of college students—we are in the midst of a crisis. In Why They Can't Write, John Warner, who taught writing at the college level for two decades, argues that the problem isn't caused by a lack of rigor, or smartphones, or some generational character defect. Instead, he asserts, we're teaching writing wrong. Warner blames this on decades of educational reform rooted in standardization, assessments, and accountability. We have done no more, Warner argues, than conditioned students to perform "writing-related simulations," which pass temporary muster but do little to help students develop their writing abilities. This style of teaching has made students passive and disengaged. Worse yet, it hasn't prepared them for writing in the college classroom. Rather than making choices and thinking critically, as writers must, undergraduates simply follow the rules—such as the five-paragraph essay—designed to help them pass these high-stakes assessments. In Why They Can't Write, Warner has crafted both a diagnosis for what ails us and a blueprint for fixing a broken system. Combining current knowledge of what works in teaching and learning with the most enduring philosophies of classical education, this book challenges readers to develop the skills, attitudes, knowledge, and habits of mind of strong writers.

Game Changer!

Game Changer!
Title Game Changer! PDF eBook
Author Donalyn Miller
Publisher Scholastic Professional
Pages 0
Release 2018
Genre Education
ISBN 9781338310597

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Miller and Sharp provide the game-changing tools and information teachers and administrators need to dramatically increase children's access to and engagement with books.

Designing Online Information Literacy Games Students Want to Play

Designing Online Information Literacy Games Students Want to Play
Title Designing Online Information Literacy Games Students Want to Play PDF eBook
Author Karen Markey
Publisher Rowman & Littlefield
Pages 303
Release 2014-03-12
Genre Language Arts & Disciplines
ISBN 0810891433

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Designing Online Information Literacy Games Students Want to Play sets the record straight with regard to the promise of games for motivating and teaching students in educational environments. The authors draw on their experience designing the BiblioBouts information literacy game, deploying it in dozens of college classrooms across the country, and evaluating its effectiveness for teaching students how to conduct library research. The multi-modal evaluation of BiblioBouts involved qualitative and quantitative data collection methods and analyses. Drawing on the evaluation, the authors describe how students played this particular information literacy game and make recommendations for the design of future information literacy games. You’ll learn how the game’s design evolved in response to student input and how students played the game including their attitudes about playing games to develop information literacy skills and concepts specifically and playing educational games generally. The authors describe how students benefited as a result of playing the game. Drawing from their own first-hand experience, research, and networking, the authors feature best practices that educators and game designers in LIS specifically and other educational fields generally need to know so that they build classroom games that students want to play. Best practices topics covered include pre-game instruction, rewards, feedback, the ability to review/change actions, ideal timing, and more. The final section of the book covers important concepts for future information literacy game design.

Seven Simple Secrets

Seven Simple Secrets
Title Seven Simple Secrets PDF eBook
Author Annette L. Breaux
Publisher Eye On Education
Pages 146
Release 2006
Genre Education
ISBN 1596670215

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Implementing these secrets will change your life both in and out of the classroom. But most importantly, implementing these secrets will enhance the lives of every student you teach.

500 Tips for Tutors

500 Tips for Tutors
Title 500 Tips for Tutors PDF eBook
Author Philip Race
Publisher Psychology Press
Pages 148
Release 2005
Genre Education
ISBN 9780415342780

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Aimed at university and college lecturers, this stimulating resource presents hundreds of fresh, practical tips covering the entire spectrum of situations faced in teaching and learning. The structure allows you to dip in and use at your leisure.