What a Great Idea

What a Great Idea
Title What a Great Idea PDF eBook
Author Charles Thompson
Publisher Harper Perennial
Pages 260
Release 1992-01-02
Genre Business & Economics
ISBN

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What a Great Idea! instructs readers on how to challenge and defeat widely held notions that stifle creativity. Based on his hugely successful seminars, Chic Thompson, one of the country's leading students of the creative process, promotes aggressive and visionary thinking and unleashes readers' creative processes.

A Great Idea at the Time

A Great Idea at the Time
Title A Great Idea at the Time PDF eBook
Author Alex Beam
Publisher ReadHowYouWant.com
Pages 306
Release 2010-09
Genre History
ISBN 1458758575

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Today the classics of the western canon, written by the proverbial ''dead white men,'' are cannon fodder in the culture wars. But in the 1950s and 1960s, they were a pop culture phenomenon. The Great Books of Western Civilization, fifty-four volumes chosen by intellectuals at the University of Chicago, began as an educational movement, and evolved into a successful marketing idea. Why did a million American households buy books by Hippocrates and Nicomachus from door-to-door salesmen? And how and why did the great books fall out of fashion? In A Great Idea at the Time Alex Beam explores the Great Books mania, in an entertaining and strangely poignant portrait of American popular culture on the threshold of the television age. Populated with memorable characters, A Great Idea at the Time will leave readers asking themselves: Have I read Lucretius's De Rerum Natura lately? If not, why not?

How to Have Great Ideas

How to Have Great Ideas
Title How to Have Great Ideas PDF eBook
Author John Ingledew
Publisher Laurence King Publishing
Pages 184
Release 2016-02-01
Genre Design
ISBN 1780679904

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How to Have Great Ideas is the essential guide for students and young professionals looking to embrace creative thinking in design, advertising and communications. It provides 53 practical strategies for unlocking innovative ideas. Strategies include improvisation techniques, changing the scenery, finding hidden links, looking to nature for inspiration, combining unusual systems, challenging set boundaries and many more. Each strategy is packed with great examples of successful contemporary and historical designs – from a designer dress made out of an old typewriter to ticket machines powered by recycled bottles in China, via the reimagining of famous brand logos and mis-use of photocopiers. Packed with practical projects to kick-start inventive thought in idea-blocked moments, this book explores creative thinking across all visual arts disciplines.

All Groan Up

All Groan Up
Title All Groan Up PDF eBook
Author Paul Angone
Publisher Zondervan
Pages 155
Release 2015-04-21
Genre Religion
ISBN 0310341434

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All Groan Up: Searching for Self, Faith, and A Freaking Job! is the story of the GenY/Millennial generation told through the individual story of author Paul Angone. It’s a story of struggle, hope, failure, and doubts in the twilight zone of growing up and being grown, connecting with his twentysomething post-college audience with raw honesty, humor, and hope.

The First 20 Hours

The First 20 Hours
Title The First 20 Hours PDF eBook
Author Josh Kaufman
Publisher Penguin
Pages 290
Release 2013-06-13
Genre Self-Help
ISBN 1101623047

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Forget the 10,000 hour rule— what if it’s possible to learn the basics of any new skill in 20 hours or less? Take a moment to consider how many things you want to learn to do. What’s on your list? What’s holding you back from getting started? Are you worried about the time and effort it takes to acquire new skills—time you don’t have and effort you can’t spare? Research suggests it takes 10,000 hours to develop a new skill. In this nonstop world when will you ever find that much time and energy? To make matters worse, the early hours of prac­ticing something new are always the most frustrating. That’s why it’s difficult to learn how to speak a new language, play an instrument, hit a golf ball, or shoot great photos. It’s so much easier to watch TV or surf the web . . . In The First 20 Hours, Josh Kaufman offers a systematic approach to rapid skill acquisition— how to learn any new skill as quickly as possible. His method shows you how to deconstruct com­plex skills, maximize productive practice, and remove common learning barriers. By complet­ing just 20 hours of focused, deliberate practice you’ll go from knowing absolutely nothing to performing noticeably well. Kaufman personally field-tested the meth­ods in this book. You’ll have a front row seat as he develops a personal yoga practice, writes his own web-based computer programs, teaches himself to touch type on a nonstandard key­board, explores the oldest and most complex board game in history, picks up the ukulele, and learns how to windsurf. Here are a few of the sim­ple techniques he teaches: Define your target performance level: Fig­ure out what your desired level of skill looks like, what you’re trying to achieve, and what you’ll be able to do when you’re done. The more specific, the better. Deconstruct the skill: Most of the things we think of as skills are actually bundles of smaller subskills. If you break down the subcompo­nents, it’s easier to figure out which ones are most important and practice those first. Eliminate barriers to practice: Removing common distractions and unnecessary effort makes it much easier to sit down and focus on deliberate practice. Create fast feedback loops: Getting accu­rate, real-time information about how well you’re performing during practice makes it much easier to improve. Whether you want to paint a portrait, launch a start-up, fly an airplane, or juggle flaming chain­saws, The First 20 Hours will help you pick up the basics of any skill in record time . . . and have more fun along the way.

What a Great Idea!

What a Great Idea!
Title What a Great Idea! PDF eBook
Author Steve Tomecek
Publisher Scholastic Reference
Pages 120
Release 2003
Genre Inventions
ISBN

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Steve Tomecek discusses 45 inventions that really shook up society. These big ideas inspired many other inventions and illuminate the changes that technology has made throughout time. From the hand ax and mathematics to IC chips and the laser, each technological touchstone in human history is described and placed in historical context. Each profile includes the who (if we know it), how the idea developed and how it works, the immediate impact of the idea, and the technological 'children' of the idea. The time span is 3500 BC to today. The author closes with an epilogue that looks into the future, a bibliography, and a list of great Web sites for young inventors. Realistic, 4-color paintings, in technical drawing style, showcase the idea and its applications by humans.

101 Great Ideas for Growing Healthy Churches

101 Great Ideas for Growing Healthy Churches
Title 101 Great Ideas for Growing Healthy Churches PDF eBook
Author John Nelson
Publisher Canterbury Press
Pages 149
Release 2014-08-01
Genre Religion
ISBN 1848255055

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A variety of experienced church leaders, missioners and other practitioners share simple and effective ideas for enhancing the life, worship and witness of every local church. With humour, realism, real-life stories and top-tips for dealing with challenging situations, here is a welcome aid for all clergy and lay church leaders.