WebGPU Voxel Terrains
Title | WebGPU Voxel Terrains PDF eBook |
Author | Jack Xu |
Publisher | UniCAD |
Pages | 136 |
Release | 101-01-01 |
Genre | Computers |
ISBN |
WebGPU Voxel Terrains: Create Volumetric Landscapes Using Compute Shaders Learn how to create stunning voxel terrains for your web applications with this concise guide. This book covers the entire process of voxel terrain creation, from the basics of marching cubes to advanced techniques like crafting voxel volcanoes. With practical code examples, you'll have hands-on guidance throughout. Explore real-time voxel terrain creation with WebGPU and compute shaders. By reading and practicing with the included examples, you'll gain a deep understanding and the ability to implement these techniques in your own projects. Discover practical projects to solidify your skills in voxel terrain generation. This book is suitable for web developers, game developers, and anyone interested in procedural voxel terrain creation.
WebGPU by Examples - Learn and Explore Next-Generation Web Graphics and Compute API
Title | WebGPU by Examples - Learn and Explore Next-Generation Web Graphics and Compute API PDF eBook |
Author | Jack Xu |
Publisher | UniCAD |
Pages | 522 |
Release | 2023-05-10 |
Genre | Computers |
ISBN |
Are you ready to take your web graphics to the next level? Look no further than "WebGPU by Examples". This comprehensive guide equips you with all the tools you need to create stunning 3D graphics in your web applications with the help of GPU acceleration. With this book, you will discover how to design an array of 3D graphics, from basic shapes like cubes, spheres, cylinders, and tori to intricate 3D graphics like wireframes, simple and parametric surfaces, supershapes, implicit surfaces, procedural terrains, volcanoes, Minecraft, voxel terrains, text rendering, and complex function visualization, as well as particle systems made using compute shaders. The author has simplified the learning process by breaking down the concepts of WebGPU, the cutting-edge graphics API for the Web, so even those with minimal experience can grasp the fundamentals of advanced graphics development. This book includes: - Introduce a starter template for graphics programming with WebGPU. - Create basic 3D shapes like cube, sphere, cylinder, torus, etc. - Design intricate 3D surface graphics such as wireframes, simple and parametric 3D surfaces, and procedural terrains. - Simulate light and shadow using different models, including point, directional, and spot light. - Implement physical-based rendering lighting methods to create realistic graphics. - Apply colormap and texture techniques to 3D surfaces. - Generate 3D surfaces and super shapes using compute shaders for improving performance. - Construct marching cubes for generating 3D implicit surfaces, metaballs, and voxel terrains. - Visualize complex functions using 3D plots and domain coloring. - Create particle systems for 3D graphics applications. Whether you are a beginner or an experienced developer, this book is the ideal resource to help you design a wide range of graphics applications in WebGPU. So, are you ready to explore next-generation web graphics and compute API? Start your journey with "WebGPU by Examples" today!
An Introduction to Ray Tracing
Title | An Introduction to Ray Tracing PDF eBook |
Author | Andrew S. Glassner |
Publisher | Elsevier |
Pages | 359 |
Release | 1989-06-01 |
Genre | Computers |
ISBN | 0080499058 |
The creation of ever more realistic 3-D images is central to the development of computer graphics. The ray tracing technique has become one of the most popular and powerful means by which photo-realistic images can now be created. The simplicity, elegance and ease of implementation makes ray tracing an essential part of understanding and exploiting state-of-the-art computer graphics.An Introduction to Ray Tracing develops from fundamental principles to advanced applications, providing "how-to" procedures as well as a detailed understanding of the scientific foundations of ray tracing. It is also richly illustrated with four-color and black-and-white plates. This is a book which will be welcomed by all concerned with modern computer graphics, image processing, and computer-aided design. - Provides practical "how-to" information - Contains high quality color plates of images created using ray tracing techniques - Progresses from a basic understanding to the advanced science and application of ray tracing
3D Scientific Visualization with Blender
Title | 3D Scientific Visualization with Blender PDF eBook |
Author | Brian R. Kent |
Publisher | Morgan & Claypool Publishers |
Pages | 125 |
Release | 2014-04-01 |
Genre | Technology & Engineering |
ISBN | 1627056130 |
This is the first book written on using Blender (an open-source visualization suite widely used in the entertainment and gaming industries) for scientific visualization. It is a practical and interesting introduction to Blender for understanding key parts of 3D rendering that pertain to the sciences via step-by-step guided tutorials. Any time you see an awesome science animation in the news, you will now know how to develop exciting visualizations and animations with your own data. 3D Scientific Visualization with Blender takes you through an understanding of 3D graphics and modeling for different visualization scenarios in the physical sciences. This includes guides and tutorials for: understanding and manipulating the interface; generating 3D models; understanding lighting, animation, and camera control; and scripting data import with the Python API. The agility of Blender and its well organized Python API make it an exciting and unique visualization suite every modern scientific/engineering workbench should include. Blender provides multiple scientific visualizations including: solid models/surfaces/rigid body simulations; data cubes/transparent/translucent rendering; 3D catalogs; N-body simulations; soft body simulations; surface/terrain maps; and phenomenological models. The possibilities for generating visualizations are considerable via this ever growing software package replete with a vast community of users providing support and ideas.
Practical Quantitative Finance with ASP.NET Core and Angular
Title | Practical Quantitative Finance with ASP.NET Core and Angular PDF eBook |
Author | Jack Xu |
Publisher | UniCAD |
Pages | 652 |
Release | 2019-03 |
Genre | Business & Economics |
ISBN | 0979372569 |
This book provides comprehensive details of developing ultra-modern, responsive single-page applications (SPA) for quantitative finance using ASP.NET Core and Angular. It pays special attention to create distributed web SPA applications and reusable libraries that can be directly used to solve real-world problems in quantitative finance. The book contains: Overview of ASP.NET Core and Angular, which is necessary to create SPA for quantitative finance. Step-by-step approaches to create a variety of Angular compatible real-time stock charts and technical indicators using ECharts and TA-Lib. Introduction to access market data from online data sources using .NET Web API and Angular service, including EOD, intraday, real-time stock quotes, interest rates. Detailed procedures to price equity options and fixed-income instruments using QuantLib, including European/American/Barrier/Bermudan options, bonds, CDS, as well as related topics such as cash flows, term structures, yield curves, discount factors, and zero-coupon bonds. Detailed explanation to linear analysis and machine learning in finance, which covers linear regression, PCA, KNN, SVM, and neural networks. In-depth descriptions of trading strategy development and back-testing for crossover and z-score based trading signals.
Developing Graphics Frameworks with Python and OpenGL
Title | Developing Graphics Frameworks with Python and OpenGL PDF eBook |
Author | Lee Stemkoski |
Publisher | CRC Press |
Pages | 272 |
Release | 2021-07-07 |
Genre | Computers |
ISBN | 1000407977 |
Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn how to combine the power of OpenGL, the most widely adopted cross-platform API for GPU programming, with the accessibility and versatility of the Python programming language. Topics you will explore include generating geometric shapes, transforming objects with matrices, applying image-based textures to surfaces, and lighting your scene. Advanced sections explain how to implement procedurally generated textures, postprocessing effects, and shadow mapping. In addition to the sophisticated graphics framework you will develop throughout this book, with the foundational knowledge you will gain, you will be able to adapt and extend the framework to achieve even more spectacular graphical results.
Practical WebGPU Graphics
Title | Practical WebGPU Graphics PDF eBook |
Author | Jack Xu |
Publisher | UniCAD |
Pages | 445 |
Release | 2021-06-11 |
Genre | Computers |
ISBN |
WebGPU is the next-generation graphics API and future web standard for graphics and compute, aiming to provide modern 3D graphics and computation capabilities with the GPU acceleration. This book provides all the tools you need to help you create advanced 3D graphics and GPU computing on the web with this new WebGPU API. The book starts by taking you through the WebPack-TypeScript template for building the WebGPU apps and then shows you the WebGPU basics, shader program, GPU buffer, and rendering pipeline. Next, you will learn how to create primitives and simple objects in WebGPU. As you progress through the chapters, you will get to grips with advanced WebGPU topics, including 3D transformation, lighting calculation, colormaps, and textures. At the same time, you will learn how to create advanced 3D WebGPU objects, including various 3D wireframes, 3D shapes, simple and parametric 3D surfaces with colormaps and textures, as well as 3D surface plots and fractal graphics described by complex functions. In addition, you will explore new WebGPU features, such as compute shader and storage buffer, and how to use them to simulate large particle systems. By the end of this book, you will have the skill you need to build your own GPU-accelerated graphics and computing on the web with the WebGPU API. The book includes: - Template based on WebPack and TypeScript for developing WebGPU apps. - WebGPU basics, GLSL and WGSL shaders, and rendering pipeline. - Create primitives and simple shapes in WebGPU. - 3D transformations, model, viewing, projection, and various coordinate systems. - GPU buffers, uniform buffer objects, animation, and camera controls. - Normal vectors, lighting model, ambient, diffuse, and specular light calculations. - UV coordinates, texture mapping.- Color model, colormaps, and color interpolation. - Create 3D shapes, wireframes, surfaces, and 3D charts. - Create 3D plots and fractal graphics using complex functions. - Compute shaders, storage buffers, and large particle system simulation.