Computational Support for Sketching in Design

Computational Support for Sketching in Design
Title Computational Support for Sketching in Design PDF eBook
Author Gabe Johnson
Publisher Now Publishers Inc
Pages 104
Release 2009-01-30
Genre Computers
ISBN 1601981961

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Computational Support for Sketching in Design surveys the literature on sketch based tools from journals, conference proceedings, symposia and workshops in human-computer interaction, cognitive science, design research, computer science, artificial intelligence, and engineering design.

3D Animation Essentials

3D Animation Essentials
Title 3D Animation Essentials PDF eBook
Author Andy Beane
Publisher John Wiley & Sons
Pages 357
Release 2012-01-25
Genre Computers
ISBN 1118239059

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The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.

Mixed Reality In Architecture, Design, And Construction

Mixed Reality In Architecture, Design, And Construction
Title Mixed Reality In Architecture, Design, And Construction PDF eBook
Author Xiangyu Wang
Publisher Springer Science & Business Media
Pages 275
Release 2008-12-21
Genre Computers
ISBN 1402090889

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Mixed Reality is moving out of the research-labs into our daily lives. It plays an increasing role in architecture, design and construction. The combination of digital content with reality creates an exciting synergy that sets out to enhance engagement within architectural design and construction. State-of-the-art research projects on theories and applications within Mixed Reality are presented by leading researchers covering topics in architecture, design collaboration, construction and education. They discuss current projects and offer insight into the next wave of Mixed Reality possibilities.

Learn Unity for 2D Game Development

Learn Unity for 2D Game Development
Title Learn Unity for 2D Game Development PDF eBook
Author Alan Thorn
Publisher Apress
Pages 306
Release 2013-10-25
Genre Computers
ISBN 1430262303

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2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market. In Learn Unity for 2D Game Development, targeted at both game development newcomers and established developers, experienced game developer Alan Thorn shows you how to use the powerful Unity engine to create fun and imaginative 2D games. Written in clear and accessible language, Learn Unity for 2D Game Development will show you how to set up a step-by-step 2D workflow in Unity, how to build and import textures, how to configure and work with cameras, how to establish pixel-perfect ratios, and all of this so you can put that infrastructure to work in a real, playable game. Then the final chapters show you how to put what you've already made to work in creating a card-matching game, plus you'll learn how to optimize your game for mobile devices.

Everyware

Everyware
Title Everyware PDF eBook
Author Adam Greenfield
Publisher New Riders
Pages 274
Release 2010-03-10
Genre Computers
ISBN 0132705036

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Ubiquitous computing--almost imperceptible, but everywhere around us--is rapidly becoming a reality. How will it change us? how can we shape its emergence? Smart buildings, smart furniture, smart clothing... even smart bathtubs. networked street signs and self-describing soda cans. Gestural interfaces like those seen in Minority Report. The RFID tags now embedded in everything from credit cards to the family pet. All of these are facets of the ubiquitous computing author Adam Greenfield calls "everyware." In a series of brief, thoughtful meditations, Greenfield explains how everyware is already reshaping our lives, transforming our understanding of the cities we live in, the communities we belong to--and the way we see ourselves. What are people saying about the book? "Adam Greenfield is intense, engaged, intelligent and caring. I pay attention to him. I counsel you to do the same." --HOWARD RHEINGOLD, AUTHOR, SMART MOBS: THE NEXT SOCIAL REVOLUTION "A gracefully written, fascinating, and deeply wise book on one of the most powerful ideas of the digital age--and the obstacles we must overcome before we can make ubiquitous computing a reality."--STEVE SILBERMAN, EDITOR, WIRED MAGAZINE "Adam is a visionary. he has true compassion and respect for ordinary users like me who are struggling to use and understand the new technology being thrust on us at overwhelming speed."--REBECCA MACKINNON, BERKMAN CENTER FOR INTERNET AND SOCIETY, HARVARD UNIVERSITY Everyware is an AIGA Design Press book, published under Peachpit's New Riders imprint in partnership with AIGA.

Approaches to Prototyping

Approaches to Prototyping
Title Approaches to Prototyping PDF eBook
Author Reinhard Budde
Publisher Springer
Pages 476
Release 1984
Genre Computers
ISBN

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"This conference will focus on the user-oriented development of information systems. Against a background of recent concepts for the implementation of distributed systems based on workstation computers, various communicational, organizational and social issues gain increasing importance in the construct ion of computer based information systems. There is an urgent need to integrate end-users and other affected groups into the development process. New strategies for system development are thus needed. " This was the beginning of the Call for Papers to the Working Conference on Prototyping. Working in the fields of user-oriented software construct ion and the analysis of communication problems between developers and users we, that is the GMD team involved in this conference and in preparing its Proceedings, sooner or later came across various new concepts to overcome the problems sketched above. Concepts focusing on the quick construct ion of an operative system such as "rapid prototyping" or concepts aiming at the human and organizational side of the development process such as "Systemeering". Even on a second look, the multitude of different approaches, terms and tools still caused confusion. But despite the differences every concept seemed to have something to do with "Prototyping". This, however, proved to be of little help to us, because the term "Prototyping" itself turned out to be quite "fuzzy". In this obviously confused situation we decided that it was time for a working con ference.

Designing Large-Scale Web Sites

Designing Large-Scale Web Sites
Title Designing Large-Scale Web Sites PDF eBook
Author Darrell Sano
Publisher Wiley
Pages 312
Release 1996-02-29
Genre Computers
ISBN 9780471142768

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Written by a user interface and graphics designer with experience in the design of large-scale Web projects with Netscape, this book applies the principles of user interface design and software engineering to the design of these increasingly sophisticated Web sites. It walks you through the entire process--from the setting of objectives through implementation. Features many illustrations, designs and examples. Includes eight-color pages.