Ways Things Move
Title | Ways Things Move PDF eBook |
Author | Robin Nelson |
Publisher | Lerner Publications |
Pages | 36 |
Release | 2004-01-01 |
Genre | Juvenile Nonfiction |
ISBN | 9780822551362 |
Simple text introduces how different objects move, in different patterns and in different speeds, when pushed or pulled.
Many Ways to Move
Title | Many Ways to Move PDF eBook |
Author | Jennifer Boothroyd |
Publisher | Lerner Publications |
Pages | 36 |
Release | 2010-08-01 |
Genre | Juvenile Nonfiction |
ISBN | 0761363017 |
An airplane soars through the sky. A wind gust blows through the leaves. Objects are in motion all around you. But what makes objects move? And what are some different ways that objects move? Read this book to find out! Learn all about matter, energy, and forces in the Exploring Physical Science series—part of the Lightning Bolt Books™ collection. With high-energy designs, exciting photos, and fun text, Lightning Bolt Books™ bring nonfiction topics to life!
How Things Move
Title | How Things Move PDF eBook |
Author | Don L. Curry |
Publisher | Capstone |
Pages | 26 |
Release | 1999-09 |
Genre | Juvenile Nonfiction |
ISBN | 9780736807241 |
Explains the concept of push and pull movement, using many examples.
Making Things Move
Title | Making Things Move PDF eBook |
Author | Sian Smith |
Publisher | Capstone Classroom |
Pages | 28 |
Release | 2009-01-01 |
Genre | Juvenile Nonfiction |
ISBN | 9781432926977 |
A simple introduction to motion looks at the forces that make things move in many directions, explores the different ways in which things can move, and explains how pushing and pulling can make something change direction.
180 Days: Hands-On STEAM: Grade 1
Title | 180 Days: Hands-On STEAM: Grade 1 PDF eBook |
Author | Kristi Sturgeon |
Publisher | Teacher Created Materials |
Pages | 226 |
Release | 2022-05-20 |
Genre | Education |
ISBN | 1425825281 |
Incorporate hands-on lab activities that integrate STEAM concepts with 180 days of daily practice! This invaluable resource provides weekly STEAM activities that improve students’ critical-thinking skills, and are easy to incorporate into any learning environment. Students will explore STEAM concepts through the inquiry process with hands-on lab activities. Each week introduces a STEAM problem, need, or phenomena that they will address through a guided step-by-step challenge. Aligned to Next Generation Science Standards (NGSS) and state standards, this resource includes digital materials. Provide students with the skills they need to develop problem-solving skills with this essential resource!
Physics for JavaScript Games, Animation, and Simulations
Title | Physics for JavaScript Games, Animation, and Simulations PDF eBook |
Author | Adrian Dobre |
Publisher | Apress |
Pages | 490 |
Release | 2014-06-14 |
Genre | Computers |
ISBN | 1430263385 |
Have you ever wanted to include believable physical behaviors in your games and projects to give them that extra edge? Physics for JavaScript Games, Animation, and Simulations teaches you how to incorporate real physics, such as gravity, friction, and buoyancy, into your HTML5 games, animations, and simulations. It also includes more advanced topics, such as particle systems, which are essential for creating effects such as sparks or smoke. The book also addresses the key issue of balancing accuracy and simplicity in your games and simulations, and the final chapters provide you with the information and the code to make the right choice for your project. Physics for JavaScript Games, Animation, and Simulations assumes you have a basic knowledge of JavaScript and HTML5. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts in an approachable way, so you’ll be able to follow the logic and easily adapt the principles to your own applications. The book is packed full of practical examples of how you can apply physics to your own games and applications. Spring behaviors can be used for anything from tweaking lowrider suspension to creating cloth simulation; flotation mechanics enable the simulation of submersibles or dirigibles; you can even create your own solar system with accurate orbits and gravity. It doesn’t matter if you’re modeling the Lorentz force in an electromagnetic field or you’re modeling the lift force in a flight simulator, Physics for JavaScript Games, Animation, and Simulations enables you to fill your games and applications with accurate and realistic effects.
The Theaetetus of Plato
Title | The Theaetetus of Plato PDF eBook |
Author | Plato |
Publisher | |
Pages | 276 |
Release | 1894 |
Genre | Greek literature |
ISBN |