VSMM 2000

VSMM 2000
Title VSMM 2000 PDF eBook
Author Hal Thwaites
Publisher IOS Press
Pages 750
Release 2000
Genre Computers
ISBN 9784274904073

Download VSMM 2000 Book in PDF, Epub and Kindle

Virtual Systems and Multimedia (VSMM 2001)

Virtual Systems and Multimedia (VSMM 2001)
Title Virtual Systems and Multimedia (VSMM 2001) PDF eBook
Author IEEE Computer Society Staff
Publisher I E E E
Pages 932
Release 2001-11
Genre Computers
ISBN 9780769514024

Download Virtual Systems and Multimedia (VSMM 2001) Book in PDF, Epub and Kindle

Papers from an October 2001 conference explore technologies and applications of enhanced environments, with a focus on the specific areas of virtual heritage, immersive art and creative technology, and virtual design in industry, architecture, and medicine. Topics include visualizing archaeological reconstruction, cemetery preservation and laser scanning, interactive TV, and a stereo vision-based augmented reality system with marker and natural feature tracking. Other topics include modeling electronic arts and ubiquitous computing in a virtual environment, design considerations for an oxygen flute, character- driven story generation in interactive storytelling, and the role of place in cyberspace. This work lacks a subject index. c. Book News Inc.

Algorithms and Networking for Computer Games

Algorithms and Networking for Computer Games
Title Algorithms and Networking for Computer Games PDF eBook
Author Jouni Smed
Publisher John Wiley & Sons
Pages 497
Release 2017-06-16
Genre Computers
ISBN 1119259835

Download Algorithms and Networking for Computer Games Book in PDF, Epub and Kindle

The essential guide to solving algorithmic and networking problems in commercial computer games, revised and extended Algorithms and Networking for Computer Games, Second Edition is written from the perspective of the computer scientist. Combining algorithmic knowledge and game-related problems, it explores the most common problems encountered in game programing. The first part of the book presents practical algorithms for solving “classical” topics, such as random numbers, procedural generation, tournaments, group formations and game trees. The authors also focus on how to find a path in, create the terrain of, and make decisions in the game world. The second part introduces networking related problems in computer games, focusing on four key questions: how to hide the inherent communication delay, how to best exploit limited network resources, how to cope with cheating and how to measure the on-line game data. Thoroughly revised, updated, and expanded to reflect the many constituent changes occurring in the commercial gaming industry since the original, this Second Edition, like the first, is a timely, comprehensive resource offering deeper algorithmic insight and more extensive coverage of game-specific networking problems than ordinarily encountered in game development books. Algorithms and Networking for Computer Games, Second Edition: Provides algorithmic solutions in pseudo-code format, which emphasises the idea behind the solution, and can easily be written into a programming language of choice Features a section on the Synthetic player, covering decision-making, influence maps, finite-state machines, flocking, fuzzy sets, and probabilistic reasoning and noise generation Contains in-depth treatment of network communication, including dead-reckoning, local perception filters, cheating prevention and on-line metrics Now includes 73 ready-to-use algorithms and 247 illustrative exercises Algorithms and Networking for Computer Games, Second Edition is a must-have resource for advanced undergraduate and graduate students taking computer game related courses, postgraduate researchers in game-related topics, and developers interested in deepening their knowledge of the theoretical underpinnings of computer games and in learning new approaches to game design and programming.

Digitally Archiving Cultural Objects

Digitally Archiving Cultural Objects
Title Digitally Archiving Cultural Objects PDF eBook
Author Katsushi Ikeuchi
Publisher Springer Science & Business Media
Pages 515
Release 2008-01-23
Genre Computers
ISBN 0387758070

Download Digitally Archiving Cultural Objects Book in PDF, Epub and Kindle

As our heritage deteriorates through erosion, human error or natural disasters, it has become more important than ever to preserve our past – even if it is in digital form only. This highly relevant work describes thorough research and methods for preserving cultural heritage objects through the use of 3D digital data. These methods were developed via computer vision and computer graphics technologies. They offer a way of passing our heritage down to future generations.

Thermo-Hydro-Mechanical Wood Processing

Thermo-Hydro-Mechanical Wood Processing
Title Thermo-Hydro-Mechanical Wood Processing PDF eBook
Author Parvis Navi
Publisher CRC Press
Pages 374
Release 2012-02-07
Genre Science
ISBN 1439860424

Download Thermo-Hydro-Mechanical Wood Processing Book in PDF, Epub and Kindle

Describing the history and state-of-the-art of the thermo-hydrous manipulation of wood, this book provides either a desk reference or a field manual of wood science. It examines the polymeric components of wood and its multilevel hierarchical structure that confer its unique general-purpose character and faculty for transformation. Exceeding all other material in its capacity to deform under controlled conditions and for a proscribed outcome, wood, under thermo-hydrous conditions, permits a multitude of industrial processes. Discussing the processes at work and the industrial applications, this book is a must for all interested in the manipulation of wood.

EAI International Conference on Technology, Innovation, Entrepreneurship and Education

EAI International Conference on Technology, Innovation, Entrepreneurship and Education
Title EAI International Conference on Technology, Innovation, Entrepreneurship and Education PDF eBook
Author Ping Zheng
Publisher Springer
Pages 198
Release 2019-06-08
Genre Technology & Engineering
ISBN 3030161307

Download EAI International Conference on Technology, Innovation, Entrepreneurship and Education Book in PDF, Epub and Kindle

This book presents the proceedings of the 2nd EAI International Conference on Technology, Innovation, Entrepreneurship and Education (TIE' 2018), which took place at Ravensbourne University London, London, UK, on September 4, 2018. The central theme of the conference is emerging technologies in relation to business, education, social and political needs that make modern society flourish. The proceedings feature papers from a cross-disciplinary audience that explore the process of creativity and innovation. The goal is that the various disciplines can learn from each other and see how they might benefit from the cross-fertilization of practices.

Manufacturing, Modeling, Management and Control (MIM 2000)

Manufacturing, Modeling, Management and Control (MIM 2000)
Title Manufacturing, Modeling, Management and Control (MIM 2000) PDF eBook
Author Peter P. Groumpos
Publisher Pergamon
Pages 596
Release 2001
Genre Business & Economics
ISBN

Download Manufacturing, Modeling, Management and Control (MIM 2000) Book in PDF, Epub and Kindle

This Proceedings contains the papers presented at the IFAC Symposium on Manufacturing, Modeling, Management and Control (MIM 2000), held in Patras, Greece, on 12-14 July 2000. MIM is a long-running series of IFAC meetings featuring the best work on the development, comparison and classification of manufacturing systems. In this Proceedings, key engineering topics, such as agile manufacturing and intelligent manufacturing, are presented alongside more management-related issues as well as some of the fundamental control theory applicable to these areas. Altogether, over 90 papers are presented.