Visual Studio 2013 Cookbook

Visual Studio 2013 Cookbook
Title Visual Studio 2013 Cookbook PDF eBook
Author Jeff Martin
Publisher Packt Publishing Ltd
Pages 489
Release 2014-03-17
Genre Computers
ISBN 1782171975

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This book is a practical guide to using Visual Studio 2013 that will help you become familiar with the improvements made over previous versions. Each recipe provides a hands-on approach to the new features with step-by-step instructions on how to increase your productivity. If you are a developer excited about the new features introduced in Visual Studio 2013, then no matter what your programming language of choice is, Visual Studio 2013 Cookbook is for you. You should have a good knowledge of working with previous versions of Visual Studio to enjoy the recipes in this book. This book provides practical examples to help you use Visual Studio 2013 more effectively.

Visual Studio 2013 and .NET 4.5 Expert Cookbook

Visual Studio 2013 and .NET 4.5 Expert Cookbook
Title Visual Studio 2013 and .NET 4.5 Expert Cookbook PDF eBook
Author Abhishek Sur
Publisher Packt Publishing Ltd
Pages 461
Release 2014-09-25
Genre Computers
ISBN 1849689733

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If you are a Visual Studio 2013 or .NET developer who would like to sharpen your existing skill set and adapt to new .NET technologies, this is the book for you. A basic understanding of .NET and C# is required.

Visual Basic 2005 Cookbook

Visual Basic 2005 Cookbook
Title Visual Basic 2005 Cookbook PDF eBook
Author Tim Patrick
Publisher "O'Reilly Media, Inc."
Pages 743
Release 2006-09-21
Genre Computers
ISBN 0596554907

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This book will help you solve more than 300 of the most common and not-so-common tasks that working Visual Basic 2005 programmers face every day. If you're a seasoned .NET developer, beginning Visual Basic programmer, or a developer seeking a simple and clear migration path from VB6 to Visual Basic 2005, the Visual Basic 2005 Cookbook delivers a practical collection of problem-solving recipes for a broad range of Visual Basic programming tasks. The concise solutions and examples in the Visual Basic 2005 Cookbook range from simple tasks to the more complex, organized by the types of problems you need to solve. Nearly every recipe contains a complete, documented code sample showing you how to solve the specific problem, as well as a discussion of how the underlying technology works and that outlines alternatives, limitations, and other considerations. As with all O'Reilly Cookbooks, each recipe helps you quickly understand a problem, learn how to solve it, and anticipate potential tradeoffs or ramifications. Useful features of the book include: Over 300 recipes written in the familiar O'Reilly Problem-Solution-Discussion format Hundreds of code snippets, examples, and complete solutions available for download VB6 updates to alert VB6 programmers to code-breaking changes in Visual Basic 2005 Recipes that target Visual Basic 2005 features not included in previous releases Code examples covering everyday data manipulation techniques and language fundamentals Advanced projects focusing on multimedia and mathematical transformations using linear algebraic methods Specialized topics covering files and file systems, printing, and databases In addition, you'll find chapters on cryptography and compression, graphics, and special programming techniques. Whether you're a beginner or an expert, the Visual Basic 2005 Cookbook is sure to save you time, serving up the code you need, when you need it.

Unreal Engine Game Development Cookbook

Unreal Engine Game Development Cookbook
Title Unreal Engine Game Development Cookbook PDF eBook
Author John P. Doran
Publisher Packt Publishing Ltd
Pages 326
Release 2015-10-30
Genre Computers
ISBN 1784395978

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Over 40 recipes to accelerate the process of learning game design and solving development problems using Unreal Engine About This Book Explore the quickest way to tackle common challenges faced in Unreal Engine Create your own content, levels, light scenes, and materials, and work with Blueprints and C++ scripting An intermediate, fast-paced Unreal Engine guide with targeted recipes to design games within its framework Who This Book Is For This book is for those who are relatively experienced with Unreal Engine 4 and have knowledge of its fundamentals. Working knowledge of C++ is required. What You Will Learn Discover editor functionalities for an in-depth insight into game design Develop environments using terrain for outdoor areas and a workflow for interiors as well using brushes Design various kinds of materials with unique features, such as mirrors and glows Explore the various ways that lighting can be used in the engine Build various level effects using Blueprints, Unreal's visual scripting system Set up a development environment and develop custom functionality with C++ for your games Create healthbars and main menus with animations using Slate, Unreal's UI solution, through the UMG Editor Package and create an installer to get your project out into the world In Detail Unreal Engine is powerful tool with rich functionalities to create games. It equips you with the skills to easily build mobile and desktop games from scratch without worrying about which platform they will run on. You can focus on the individual complexities of game development such as animation and rendering. This book takes you on a journey to jumpstart your game design efforts. You will learn various aspects of the Unreal engine commonly encountered with practical examples of how it can be used, with numerous references for further study. You will start by getting acquainted with Unreal Engine 4 and building out levels for your game. This will be followed by recipes to help you create environments, place meshes, and implement your characters. You will then learn to work with lights, camera, and shadows to include special effects in your game. Moving on, you'll learn Blueprint scripting and C++ programming to enable you to achieve trigger effects and add simple functionalities. By the end of the book, you will see how to create a healthbar and main menu, and then get your game ready to be deployed and published. Style and approach This book offers detailed, easy-to-follow recipes that will help you master a wide range of Unreal Engine 4's features. Every recipe provides step-by-step instructions, with explanations of how these features work, and alternative approaches and research materials so you can learn even more.

R Graphics Cookbook

R Graphics Cookbook
Title R Graphics Cookbook PDF eBook
Author Winston Chang
Publisher "O'Reilly Media, Inc."
Pages 414
Release 2013
Genre Computers
ISBN 1449316956

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"Practical recipes for visualizing data"--Cover.

Microsoft Windows Workflow Foundation 4.0 Cookbook

Microsoft Windows Workflow Foundation 4.0 Cookbook
Title Microsoft Windows Workflow Foundation 4.0 Cookbook PDF eBook
Author Andrew Zhu
Publisher Packt Publishing Ltd
Pages 421
Release 2010-09-24
Genre Computers
ISBN 1849680795

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Over 70 recipes with hands-on, ready to implement solutions for authoring Microsoft Windows Workflow Foundation 4.0 workflows with this book and eBook.

Visual C# 2005 Recipes: A Problem-Solution Approach

Visual C# 2005 Recipes: A Problem-Solution Approach
Title Visual C# 2005 Recipes: A Problem-Solution Approach PDF eBook
Author Allen Jones
Publisher John Wiley & Sons
Pages 592
Release 2006-04
Genre
ISBN 9788181284211

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