Visual Basic Graphics Programming

Visual Basic Graphics Programming
Title Visual Basic Graphics Programming PDF eBook
Author Rod Stephens
Publisher John Wiley & Sons
Pages 103
Release 2010-11-17
Genre Computers
ISBN 1118035283

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This Wrox Blox shows you how to add graphics to Visual Basic 2008 applications by explaining fundamental graphics techniques such as: drawing shapes with different colors and line styles; filling areas with colors, gradients, and patterns; drawing text that is properly aligned, sized, and clipped exactly where you want it; manipulating images and saving results in bitmap, JPEG, and other types of files. Also covered are instructions for how to greatly increase your graphics capabilities using transformations, which allow you to move, stretch, or rotate graphics. They also let you work in coordinate systems that make sense for your application. The author also describes techniques for using the above in printouts, describing the sequence of events that produce a printout and show how to generate and preview printouts, with examples which show how to wrap long chunks of text across multiple pages, if necessary. In addition, you will learn about two powerful new graphic tools that were introduced with .NET Framework 3.0: WPF graphics and FlowDocuments. XAML graphic commands allow a WPF application to draw and fill the same kinds of shapes that a program can draw by using graphics objects. Finally, a discussion on the FlowDocument object shows you how to define items that should be flowed across multiple pages as space permits. This lets you display text, graphics, controls, and other items that automatically flow across page breaks. FlowDocument viewers make displaying these documents easy for you, and simplifies the user's reading of the documents. This Wrox Blox also contains 35 example programs written in Visual Basic 2008, although most of the code works in previous versions of Visual Basic .NET as well. The most notable exceptions are WPF graphics and FlowDocuments, both of which require WPF provided in .NET Framework 3.0 and later.

Visual Basic Graphics Programming

Visual Basic Graphics Programming
Title Visual Basic Graphics Programming PDF eBook
Author Rod Stephens
Publisher John Wiley & Sons
Pages 740
Release 2000
Genre Computers
ISBN

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All the tools you need to create the full range of Visual Basic(r) color graphics applications Expert Rod Stephens provides you with everything you need to add advanced graphics to your applications in this in-depth introduction to graphic programming with Microsoft Visual Basic. From images using as few as 16 colors to "true-color" applications that use more than 16 million, he shows you how to create the full range of color graphics applications. You'll learn how to use Visual Basic controls to create impressive graphic effects without having to buy expensive add-on products. This book/CD-ROM package also explains how to integrate imaging, animation, and two- and three-dimensional graphics into an application. And you'll find the tools to manipulate color images, overlay one image on another, build scrolled windows, and much more. The Second Edition covers: * New API functions * Bitmap image morphing * New algorithms for hidden surface removal * Print preview with multiple pages and scales * Image processing, including high color and true color * Examples of controlling animation using simulation * New examples that demonstrate shape-distorting transformations * New examples of fractals and tilings * Gouraud shading, Phong shading, and texturing * Ray tracing speed improvements * Ray tracing for new kinds of objects The CD-ROM includes: * More than 400 complete, ready-to-run example programs * Pictures to use with the example programs * Images generated by the programs * Color images of many of the figures from the book * Source code for all example programs from the First Edition

Windows Game Programming with Visual Basic and DirectX

Windows Game Programming with Visual Basic and DirectX
Title Windows Game Programming with Visual Basic and DirectX PDF eBook
Author Wayne S. Freeze
Publisher Que Publishing
Pages 412
Release 2002
Genre Computers
ISBN 9780789725929

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This volume shows how to couple the powers of Microsoft Visual Basic and DirectX to design and program simulation games. It covers game programming code in Visual Basic while giving hints and ideas for the use of Visual Basic.NET.

Pro .NET 2.0 Graphics Programming

Pro .NET 2.0 Graphics Programming
Title Pro .NET 2.0 Graphics Programming PDF eBook
Author Eric White
Publisher Apress
Pages 460
Release 2006-11-02
Genre Computers
ISBN 1430200758

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*Adheres closely to original style/approach that made this book a best-seller in its previous incarnation *Functions as a practical guide for a business audience *Case-study contains the fully working source code to a real commercial product

Computer Graphics from Scratch

Computer Graphics from Scratch
Title Computer Graphics from Scratch PDF eBook
Author Gabriel Gambetta
Publisher No Starch Press
Pages 250
Release 2021-05-13
Genre Computers
ISBN 1718500769

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Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

Windows Graphics Programming

Windows Graphics Programming
Title Windows Graphics Programming PDF eBook
Author Feng Yuan
Publisher Prentice Hall Professional
Pages 1283
Release 2001
Genre Computers
ISBN 0130869856

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Currently, there aren't any good books on Windows graphics programming. Programmers looking for help are left to muddle their way through online documentation and API books that don't focus on this topic. This book paves new ground, covering actual graphics implementation, hidden restrictions, and performance issues programmers need to know about.

Graphics Programming with GDI+

Graphics Programming with GDI+
Title Graphics Programming with GDI+ PDF eBook
Author Mahesh Chand
Publisher Addison-Wesley Professional
Pages 788
Release 2004
Genre Computers
ISBN 9780321160775

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& All Windows programmers developing applications that deal with graphics, monitors, or printers need to use GDI+. & & There is little documentation available on GDI+. There are only two books on the market, and they are both introductory. & & The author uses real world examples and extensive sample code.