The Faro Convention's role in a changing society
Title | The Faro Convention's role in a changing society PDF eBook |
Author | Francesc Pla |
Publisher | Council of Europe |
Pages | 96 |
Release | 2022-01-05 |
Genre | Political Science |
ISBN | 9287191875 |
Council of Europe action in the field of cultural heritage targets promoting diversity and dialogue through access to heritage to foster a sense of identity, collective memory and mutual understanding within and between communities. The year 2021 marks the 10th anniversary of the entry into force of the Framework Convention on the Value of Cultural Heritage for Society, also known as the Faro Convention. The present publication shows that what emerged back in 2005 as a truly innovative approach is still relevant today and can also have an impact on issues beyond its traditional realm. This is illustrated through a set of articles that demonstrate the pertinence of the Faro Convention’s approach to cultural heritage in addressing different aspects, ranging from democratic participation to tourism rethinking. The wide range of topics addressed and the numerous possibilities described by the various contributors suggest that the next ten years of the Faro Convention will be as challenging and rewarding as the decade that has elapsed since its entry into force.
La recherche en éducation muséale
Title | La recherche en éducation muséale PDF eBook |
Author | Anik Meunier |
Publisher | MultiMondes Editions |
Pages | 494 |
Release | 2008 |
Genre | Art |
ISBN |
Des textes qui s'intéressent à des thèmes aussi diversifiés que les perspectives de la recherche en éducation muséale, le partenariat école-musée, les liens entre l'éducation muséale et les expositions, les formes que prend l'éducation muséale au sein des musées d'art ou, de manière plus large, le musée comme lieu d'apprentissage.
Visiones interdisciplinarias en educación del patrimonio
Title | Visiones interdisciplinarias en educación del patrimonio PDF eBook |
Author | Muntsa Calbó Angrill |
Publisher | |
Pages | 96 |
Release | 2011 |
Genre | Education |
ISBN | 9788499840284 |
La selección de lo que se considera como patrimonio cultural no es, sin embargo, automática, ni tampoco es inocente lo que esta noción explica. Mediante el patrimonio cultural se cuestionan o se justifican unas formas determinadas de entender cuáles son las relaciones que se establecen entre el patrimonio y las personas y, también, y en consecuencia, cuáles son las relaciones que se establecen entre las personas. \nEste, pensamos, es el gran interés de la gestión del patrimonio cultural. \nEl libro que tenemos en las manos, centrado en la relación del patrimonio cultural con la educación, la sociedad y el medio ambiente, constituye una herramienta excelente para ayudarnos a ser más críticos, y también más conscientes, los significados de los usos del patrimonio cultural.\n
Mixed Reality and Gamification for Cultural Heritage
Title | Mixed Reality and Gamification for Cultural Heritage PDF eBook |
Author | Marinos Ioannides |
Publisher | Springer |
Pages | 594 |
Release | 2017-04-26 |
Genre | Computers |
ISBN | 3319496077 |
This volume on virtual and augmented reality (VR/AR) and gamification for cultural heritage offers an insightful introduction to the theories, development, recent applications and trends of the enabling technologies for mixed reality and gamified interaction in cultural heritage and creative industries in general. It has two main goals: serving as an introductory textbook to train beginning and experienced researchers in the field of interactive digital cultural heritage, and offering a novel platform for researchers in and across the culturally-related disciplines. To this end, it is divided into two sections following a pedagogical model developed by the focus group of the first EU Marie S. Curie Fellowship Initial Training Network on Digital Cultural Heritage (ITN-DCH): Section I describes recent advances in mixed reality enabling technologies, while section II presents the latest findings on interaction with 3D tangible and intangible digital cultural heritage. The sections include selected contributions from some of the most respected scholars, researchers and professionals in the fields of VR/AR, gamification, and digital heritage. This book is intended for all heritage professionals, researchers, lecturers and students who wish to explore the latest mixed reality and gamification technologies in the context of cultural heritage and creative industries. It pursues a pedagogic approach based on trainings, conferences, workshops and summer schools that the ITN-DCH fellows have been following in order to learn how to design next-generation virtual heritage applications, systems and services.
Education for Sustainable Development Goals
Title | Education for Sustainable Development Goals PDF eBook |
Author | Rieckmann, Marco |
Publisher | UNESCO Publishing |
Pages | 67 |
Release | 2017-03-20 |
Genre | |
ISBN | 9231002090 |
Places of Inquiry
Title | Places of Inquiry PDF eBook |
Author | Burton R. Clark |
Publisher | Univ of California Press |
Pages | 277 |
Release | 2023-12-22 |
Genre | Education |
ISBN | 0520915100 |
A distinguished work by one of America's leading scholars of higher education, Places of Inquiry explores one of the major issues in university education today: the relationship among research, teaching, and study. Based on cross-national research on the university systems of Germany, Britain, France, the United States, and Japan—which was first reported in the edited volume The Research Foundations of Graduate Education (California, 1993)—this book offers in-depth comparative analysis and draws provocative conclusions about the future of the research-teaching-study nexus. With characteristic clarity and vision, Burton R. Clark identifies the main features and limitations of each national system: governmental and industrial dominance in Japan, for example, and England's collegiate form of university. He examines the forces drawing research, teaching, and study apart and those binding them together. Highlighting the fruitful integration of teaching and research in the American graduate school, Clark decries the widely held view that these are antithetical activities. Rather, he demonstrates that research provides a rich basis for instruction and learning. Universities, he maintains, are places of inquiry, and the future lies with institutions firmly grounded in this belief.
Virtual, Augmented, and Mixed Realities in Education
Title | Virtual, Augmented, and Mixed Realities in Education PDF eBook |
Author | Dejian Liu |
Publisher | Springer |
Pages | 250 |
Release | 2017-11-13 |
Genre | Education |
ISBN | 9811054908 |
This book describes the current state of the art of various types of immersive learning: in research, in practice, and in the marketplace. It discusses advanced approaches in the design and development for various forms of immersive learning environments, and also the emerging innovations in assessment and research in the field. In addition, it demonstrates the opportunities and challenges in implementing advances in VR and immersion at scale in formal and informal learning. We are living in a time of rapid advances in terms of both the capabilities and the cost of virtual reality, multi-user virtual environments, and various forms of mixed reality. These new media potentially offer extraordinary opportunities for enhancing both motivation and learning across a range of subject areas, student developmental levels, and educational settings. With the development of practical and affordable virtual reality and mixed reality, people now have the chance to experience immersive learning both in classrooms and informally in homes, libraries, and community centers. The book appeals to a broad readership including teachers, administrators, scholars, policy makers, instructional designers, evaluators and industry leaders.