Virtual Warrior

Virtual Warrior
Title Virtual Warrior PDF eBook
Author Ann Lawrence
Publisher
Pages 390
Release 2002
Genre Fiction
ISBN 9780505524928

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Video-game store owner Neil Scott transports himself into a virtual-reality game, where he must protect a beautiful aspiring queen. But in this harsh land vastly different from his own, Neil discovers a life worth struggling for, principles worth fighting for--and the love of a woman that can convince him love is worth dying for. (July)

Online Multiplayer Games

Online Multiplayer Games
Title Online Multiplayer Games PDF eBook
Author William Sims Bainbridge
Publisher Springer Nature
Pages 105
Release 2022-05-31
Genre Computers
ISBN 3031022688

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This lecture introduces fundamental principles of online multiplayer games, primarily massively multiplayer online role-playing games (MMORPGs), suitable for students and faculty interested both in designing games and in doing research on them. The general focus is human-centered computing, which includes many human-computer interaction issues and emphasizes social computing, but also, looks at how the design of socio-economic interactions extends our traditional notions of computer programming to cover human beings as well as machines. In addition, it demonstrates a range of social science research methodologies, both quantitative and qualitative, that could be used by students for term papers, or by their professors for publications. In addition to drawing upon a rich literature about these games, this lecture is based on thousands of hours of first-hand research experience inside many classic examples, including World of Warcraft, The Matrix Online, Anarchy Online, Tabula Rasa, Entropia Universe, Dark Age of Camelot, Age of Conan, Lord of the Rings Online, Tale in the Desert, EVE Online, Star Wars Galaxies, Pirates of the Burning Sea, and the non-game virtual world Second Life. Among the topics covered are historical-cultural origins of leading games, technical constraints that shape the experience, rolecoding and social control, player personality and motivation, relationships with avatars and characters, virtual professions and economies, social relations inside games, and the implications for the external society. Table of Contents: Introduction / Historical-Cultural Origins / Technical Constraints / Rolecoding and Social Control / Personality and Motivation / Avatars and Characters / Virtual Professions and Economies / Social Relations Inside Games / Implications for External Society

Digital Storytelling

Digital Storytelling
Title Digital Storytelling PDF eBook
Author Carolyn Handler Miller
Publisher Taylor & Francis
Pages 474
Release 2004-08-05
Genre Art
ISBN 1136145095

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Create engrossing, interactive entertainment products from development-to-production!

Digital Play

Digital Play
Title Digital Play PDF eBook
Author Stephen Kline
Publisher McGill-Queen's Press - MQUP
Pages 379
Release 2003
Genre Games & Activities
ISBN 0773525432

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In a marketplace that demands perpetual upgrades, the survival of interactive play ultimately depends on the adroit management of negotiations between game producers and youthful consumers of this new medium. The authors suggest a model of expansion that encompasses technological innovation, game design, and marketing practices. Their case study of video gaming exposes fundamental tensions between the opposing forces of continuity and change in the information economy: between the play culture of gaming and the spectator culture of television, the dynamism of interactive media and the increasingly homogeneous mass-mediated cultural marketplace, and emerging flexible post-Fordist management strategies and the surviving techniques of mass-mediated marketing. Digital Play suggests a future not of democratizing wired capitalism but instead of continuing tensions between "access to" and "enclosure in" technological innovation, between inertia and diversity in popular culture markets, and between commodification and free play in the cultural industries. -- publisher description.

The Wheel of Ideals

The Wheel of Ideals
Title The Wheel of Ideals PDF eBook
Author David Bishop
Publisher Lulu.com
Pages 474
Release 2006-08-01
Genre Education
ISBN 184728535X

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The Wheel of Ideals shows three families of ideals, the heroic, civic and altruistic, that sometimes work together and sometimes conflict. Every ideal has its true believers, and unbelievers: some people believe in it strongly, others less strongly, and others not at all--or so they claim. As ideals divide, people also divide. We can't all get along, perfectly, all the time, even with ourselves. Why not? Do we need conflict to make progress? Is perfect peace too peaceful? As ideals can be ignored or betrayed, they can also be carried too far, into decadence: dionysian overheating and the apollonian deep freeze. If you carried an ideal too far, how would you come to realize your mistake? How would you feel the gravity, the balancing pull, of the ideal calling you home? Without failure, without going too far, what is lost? What is the good of all these ideals, and these forms of decadence? The Wheel of Ideals suggests that we will go on asking these questions.

Virtual Weaponry

Virtual Weaponry
Title Virtual Weaponry PDF eBook
Author Aaron Tucker
Publisher Springer
Pages 250
Release 2017-10-26
Genre Performing Arts
ISBN 3319601989

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This book examines the convergent paths of the Internet and the American military, interweaving a history of the militarized Internet with analysis of a number of popular Hollywood movies in order to track how the introduction of the Internet into the war film has changed the genre, and how the movies often function as one part of the larger Military-Industrial- Media-Entertainment Network and the Total War Machine. The book catalogues and analyzes representations of a militarized Internet in popular Hollywood cinema, arguing that such illustrations of digitally networked technologies promotes an unhealthy transhumanism that weaponizes the relationships between the biological and technological aspects of that audience, while also hierarchically placing the “human” components at the top. Such filmmaking and movie-watching should be replaced with a critical posthumanism that challenges the relationships between the audience and their technologies, in addition to providing critical tools that can be applied to understanding and potentially resist modern warfare.

EcoComix

EcoComix
Title EcoComix PDF eBook
Author Sidney I. Dobrin
Publisher McFarland
Pages 190
Release 2020-09-17
Genre Comics & Graphic Novels
ISBN 147663999X

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Exploring image and imagination in conjunction with natural environments, the animal, and the human, this collection of essays turns the ecocritical and ecocompositional gaze upon comic studies. The comic form has a long tradition of representing environmental rhetoric. Through discussions of comics including A.D.: New Orleans After the Deluge, We3, Concrete, and Black Orchid, these essays bring the rich work of ecological criticism into dialogue with the multi-faceted landscape of comics, graphic novels, web-comics, cartoons, and animation. The contributors ask not only how nature and environment are portrayed in these texts but also how these textual forms inform how we come to know nature and environment--or what we understand those terms to represent. Interdisciplinary in approach, this collection welcomes diverse approaches that integrate not only ecocriticism and comics studies, but animal studies, posthumanism, ecofeminism, queer ecology, semiotics, visual rhetoric and communication, ecoseeing, image-text studies, space and spatial theories, writing studies, media ecology, ecomedia, and other methodological approaches.