Virtual Selves, Real Persons

Virtual Selves, Real Persons
Title Virtual Selves, Real Persons PDF eBook
Author Richard S. Hallam
Publisher Cambridge University Press
Pages 349
Release 2012-04-19
Genre Philosophy
ISBN 1107404223

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This book looks at how to define persons and selves and the ways in which different disciplines have dealt with this topic.

An Introduction to Cyberpsychology

An Introduction to Cyberpsychology
Title An Introduction to Cyberpsychology PDF eBook
Author Gráinne Kirwan
Publisher Taylor & Francis
Pages 331
Release 2024-02-06
Genre Psychology
ISBN 100099855X

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An Introduction to Cyberpsychology provides a comprehensive introduction to this rapidly growing discipline. Fully updated in its second edition, the book encourages students to critically evaluate the psychology of online interactions and to develop appropriate research methodologies to complete their own work in this field. The book examines cyberpsychology and online research methodologies, social psychology in an online context, practical applications of cyberpsychology, and the psychological aspects of other technologies. This new edition has been carefully updated to include additional coverage of: Expanded content relating to major developments in the field and new content on gaming and screentime A new chapter examining the relationship between older adults and technology Cyberpsychology in focus feature boxes in each chapter that examine topics in depth Interviews with professionals working in fields relating to cyberpsychology Each chapter includes key terms and a glossary, content summaries, discussion questions, and recommended reading to guide further study. Supported by extensive online resources for students and instructors, this authoritative book is an essential core text for undergraduate modules in cyberpsychology, and an ideal primer for students of postgraduate programs in cyberpsychology. To view the additional student and instructor resources for this book, please visit bpscoretextbooks.routledge.com

Philosophy for Life and Other Dangerous Situations

Philosophy for Life and Other Dangerous Situations
Title Philosophy for Life and Other Dangerous Situations PDF eBook
Author Jules Evans
Publisher New World Library
Pages 322
Release 2013-10-03
Genre Philosophy
ISBN 1608682307

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When philosophy rescued him from an emotional crisis, Jules Evans became fascinated by how ideas invented over two thousand years ago can help us today. He interviewed soldiers, psychologists, gangsters, astronauts, and anarchists and discovered the ways that people are using philosophy now to build better lives. Ancient philosophy has inspired modern communities — Socratic cafés, Stoic armies, Epicurean communes — and even whole nations in the quest for the good life. This book is an invitation to a dream school with a rowdy faculty that includes twelve of the greatest philosophers from the ancient world, sharing their lessons on happiness, resilience, and much more. Lively and inspiring, this is philosophy for the street, for the workplace, for the battlefield, for love, for life.

Identity Within Destiny

Identity Within Destiny
Title Identity Within Destiny PDF eBook
Author Anne Elizabeth Carroll
Publisher
Pages 115
Release 2016
Genre Destiny (Video game)
ISBN

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Terms of Service

Terms of Service
Title Terms of Service PDF eBook
Author Jacob Silverman
Publisher Harper Collins
Pages 362
Release 2015-03-17
Genre Social Science
ISBN 0062282514

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Social networking has grown into a staple of modern society, but its continued evolution is becoming increasingly detrimental to our lives. Shifts in communication and privacy are affecting us more than we realize or understand. Terms of Service crystalizes this current moment in technology and contemplates its implications: the identity-validating pleasures and perils of online visibility; our newly adopted view of daily life through the lens of what is share-worthy; and the surveillance state operated by social media platforms—Facebook, Google, Twitter, and others—to mine our personal data for advertising revenue, an invasion of our lives that is as pervasive as government spying. Jacob Silverman calls for social media users to take back ownership of their digital selves from the Silicon Valley corporations who claim to know what's best for them. Integrating politics, sociology, national security, pop culture, and technology, he reveals the surprising conformity at the heart of Internet culture—explaining how social media companies engineer their products to encourage shallow engagement and discourage dissent. Reflecting on the collapsed barriers between our private and public lives, Silverman brings into focus the inner conflict we feel when deciding what to share and what to "like," and explains how we can take the steps we need to free ourselves from its grip.

Unifying theory of the human organism and behavior

Unifying theory of the human organism and behavior
Title Unifying theory of the human organism and behavior PDF eBook
Author Ralph Gun Hoy Siu
Publisher
Pages 276
Release 1999
Genre Life
ISBN

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The Social Brain in Virtual Reality. Changing Perspective on Self and Others in Immersive Virtual Environments

The Social Brain in Virtual Reality. Changing Perspective on Self and Others in Immersive Virtual Environments
Title The Social Brain in Virtual Reality. Changing Perspective on Self and Others in Immersive Virtual Environments PDF eBook
Author Solène Neyret
Publisher
Pages 196
Release 2019
Genre
ISBN

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One fundamental aspect of the human brain is that it is highly shaped by experience and interaction with the surrounding environment. Signals coming from different sensory streams are integrated to create a coherent representation of the environment and of the "self", as a part of this environment. The boundaries of the self are defined through the constant and dynamic exchanges between an individual and their physical and social environment. Self-perception and self-representation are complex processes that seem to be linked to perception and representation of others. We know that humans experience a sense of self-awareness, but the neural bases of this phenomenon are not clearly understood yet. In this thesis we focus on three different aspects of the "self" as a dynamic process: body representation, social identity, and conceptual representation of a personal problem. We report on three behavioural studies using immersive virtual reality that demonstrate how self-representation is highly influenced by social feedback. In the first experiment, we re-created a virtual representation of the internal image participants had of their own body shape. We also re-created a virtual body corresponding to their ideal body shape, and another virtual body representing their real body shape. Participants saw the three different virtual bodies from a first-person perspective and from a third-person perspective and they had to evaluate the appearance of those virtual bodies. We observed that female participants evaluated their real body as more attractive when they saw it from a third-person perspective, and that their level of body dissatisfaction was lower after the experimental procedure. We believe that third-person perspective allowed female participants to perceive their real body shape without applying the negative prior beliefs usually associated to the "self", and that this resulted in a more positive evaluation of their body shape. In the second experiment, we showed how the influence of a group can determine behaviour of an individual. We created a social situation of verbal harassment in virtual reality, and embodied participants in different agents of that scene. In one condition, participants experienced the scene from the perspective of the victim (female avatar). In the other condition, participants saw the situation from the perspective of a member of the group of males performing the harassment (in-group condition). One week later, participants went through a virtual reproduction of the Milgram experiment, and we measured their behaviour in terms of the number of shocks they would give to the victim (again a female avatar). All participants were sitting with a group of three virtual experimenters (male avatars), who were instructing them to give shocks to the victim until the end of the procedure. Our results show that participants of the in-group condition, behaved according to the instructions received from the virtual experimenters, and were more likely to finish the procedure. We argue that social feedback and group influence is critical in determining individual behaviour. In the third experiment, we show how subjective evaluation of a personal problem, can be modified by getting a third-person perspective of oneself. Participants were asked to describe a personal problem causing mid-level distress in their daily life and had the opportunity to discuss it, in virtual reality, with an avatar of Dr Sigmund Freud. In the experimental condition, participants were embodied alternatively in their own virtual avatar and in the virtual body of Freud, allowing them to enter in a "self-conversation". In the control condition, participants were embodied in their own virtual body, and received general counselling from the avatar of Freud. Our results show that the self- conversation condition helped participants to get a new perspective on their problem, leading them to get a better understanding of it and new ideas on how to solve it. Participants in the self-conversation condition also reported less negative automatic thoughts after their experience in virtual reality. We believe that the psychological distance given by the third-person perspective, allowed participants to get a more rational understanding of their situation. Overall, we demonstrate in this thesis, that self-perception, self-representation, self- evaluation and behavioral responses are highly influenced by social feedback. We show that third-person perspective enables to decrease negative bias in self-evaluation. We hope to be able to develop those findings in future clinical applications of immersive virtual reality.