Virtual Reality Marketing

Virtual Reality Marketing
Title Virtual Reality Marketing PDF eBook
Author Henry Stuart
Publisher Kogan Page Publishers
Pages 225
Release 2018-10-03
Genre Business & Economics
ISBN 0749482877

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If a picture is worth a thousand words, then virtual reality (VR) is priceless. This book offers everything you need to know about the opportunities of VR for brands to better connect with consumers. VR is booming - by 2025, the industry is expected to become bigger than TV. Virtual Reality Marketing is a comprehensive exploration of all things VR, providing readers with everything they need to know about the current VR landscape, and the unprecedented opportunity it offers brands to create unique emotional connections with consumers. A truly practical guide, Virtual Reality Marketing covers all aspects of the industry, including interactive and passive VR, 360 video, social VR marketing, and the role that influencers and bloggers are set to play in its development. It also looks to the future - exploring how VR is evolving and the changes it will undergo in the future. Packed with fascinating case studies, tips and strategies, and written by a recognized industry expert who has facilitated VR coverage for major international brands including Facebook, Audi, Google and Mercedes F1, this book is the leading resource for any reader looking to incorporate VR in their own marketing campaigns.

Marketing New Realities

Marketing New Realities
Title Marketing New Realities PDF eBook
Author Cathy Hackl
Publisher
Pages 118
Release 2017-11-06
Genre Augmented reality
ISBN 9780996510677

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Managerial Challenges and Social Impacts of Virtual and Augmented Reality

Managerial Challenges and Social Impacts of Virtual and Augmented Reality
Title Managerial Challenges and Social Impacts of Virtual and Augmented Reality PDF eBook
Author Loureiro, Sandra Maria Correia
Publisher IGI Global
Pages 318
Release 2020-01-03
Genre Business & Economics
ISBN 179982876X

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The increase in smartphone usage and new technologies embedded in smart devices have led to innovative developments and applications throughout a variety of industries. However, new techniques such as spatial augmented reality are becoming more affordable for business, allowing consumers to experience and interact with the world as they never have before. AR and VR have vast implications for management and can allow companies to increase their sustainability and reduce their CO2 footprint. Managerial Challenges and Social Impacts of Virtual and Augmented Reality is a pivotal reference source that provides vital research on the applications of VR, AR, and related technologies from the perspectives of managers and marketers in the industry and discusses the social impact of these technologies. While highlighting topics such as consumer analysis, privacy ethics, and relationship marketing, this book is ideally designed for managers, marketers, technology developers, managing directors, business professionals, academicians, students, and researchers seeking current studies on the evolution of interactive technology.

Marketing in Customer Technology Environments

Marketing in Customer Technology Environments
Title Marketing in Customer Technology Environments PDF eBook
Author Devanathan Sudharshan
Publisher Emerald Group Publishing
Pages 273
Release 2020-04-16
Genre Business & Economics
ISBN 1839096004

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With the rise of virtual reality, augmented reality, the internet of things and more, customers are more engaged, more involved, and easier to reach than ever;while being inundated with increasing amounts of marketing material. This straightforward guide takes you through these new technologies and shows how to leverage them to reach new markets.

Augmented Reality and Virtual Reality

Augmented Reality and Virtual Reality
Title Augmented Reality and Virtual Reality PDF eBook
Author M. Claudia tom Dieck
Publisher Springer
Pages 328
Release 2019-02-19
Genre Business & Economics
ISBN 3030062465

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This book presents a collection of the latest research in the area of immersive technologies, presented at the International Augmented and Virtual Reality Conference 2018 in Manchester, UK, and showcases how augmented reality (AR) and virtual reality (VR) are transforming the business landscape. Innovations in this field are seen as providing opportunities for businesses to offer their customers unique services and experiences. The papers gathered here advance the state of the art in AR/VR technologies and their applications in various industries such as healthcare, tourism, hospitality, events, fashion, entertainment, retail, education and gaming. The volume collects contributions by prominent computer and social sciences experts from around the globe. Addressing the most significant topics in the field of augmented and virtual reality and sharing the latest findings, it will be of interest to academics and practitioners alike.

Understanding Virtual Reality

Understanding Virtual Reality
Title Understanding Virtual Reality PDF eBook
Author William R. Sherman
Publisher Morgan Kaufmann
Pages 940
Release 2018-11-08
Genre Computers
ISBN 012801038X

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Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability. - Features substantive, illuminating coverage designed for technical or business readers and the classroom - Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction and other fields - Provides (via a companion website) additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system - Includes updated perception material and new sections on game engines, optical tracking, VR visual interface software, and a new glossary with pictures

Cases on Virtual Reality Modeling in Healthcare

Cases on Virtual Reality Modeling in Healthcare
Title Cases on Virtual Reality Modeling in Healthcare PDF eBook
Author Tang, Yuk Ming
Publisher IGI Global
Pages 308
Release 2021-12-17
Genre Computers
ISBN 179988791X

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Virtual reality (VR) provides immersive stereoscopic visualization of virtual environments, and the visualization effect and computer graphics are critical to enhancing the engagement of participants and achieving optimal education and training effectiveness. Constructing realistic 3D models and scenarios for a specific application of VR simulation is no easy task. There are many different tools for 3D modeling. However, many of the modeling tools are used for manufacturing and product design applications and have advanced features and functions which may not be applicable to different levels of users and various specializations. Cases on Virtual Reality Modeling in Healthcare introduces the use of Blender for VR 3D modeling, demonstrates healthcare applications, and examines potential uses in modeling, dressing, and animation in healthcare. Covering a range of topics such as cross reality, rehabilitation games, and augmented reality, this book is ideal for engineers, industry professionals, practitioners, researchers, academicians, instructors, and students.