Virtual Reality Madness 1996

Virtual Reality Madness 1996
Title Virtual Reality Madness 1996 PDF eBook
Author Ron Wodaski
Publisher Sams
Pages 914
Release 1995
Genre Computers
ISBN 9780672308659

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This new edition of a bestseller provides readers with the most up-to-date information on virtual reality. It includes everything readers need to explore the magical world of this new technology. -- Covers the entire area of virtual reality, including 3-D imaging and rendering, games, and modeling -- Shows readers how to get started in virtual reality -- inexpensively -- Three CD-ROMs contain versions of commercial software, as well as demos, flybys, games, complete multimedia presentations of virtual reality creations, and more

Virtual Reality Madness

Virtual Reality Madness
Title Virtual Reality Madness PDF eBook
Author Wodaski
Publisher
Pages
Release 1996-12-01
Genre
ISBN 9780136323327

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Power, Madness, and Immortality

Power, Madness, and Immortality
Title Power, Madness, and Immortality PDF eBook
Author Mychilo Stephenson Cline
Publisher Mychilo Cline
Pages 288
Release 2005
Genre Computers and civilization
ISBN

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Virtual Reality Madness (Softw

Virtual Reality Madness (Softw
Title Virtual Reality Madness (Softw PDF eBook
Author Wodaski
Publisher
Pages
Release 1994-04-01
Genre
ISBN 9780672304187

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Virtual Reality 1.0 – The 90's

Virtual Reality 1.0 – The 90's
Title Virtual Reality 1.0 – The 90's PDF eBook
Author Ben Delaney
Publisher CyberEdge Information Services
Pages 439
Release 2016-05-01
Genre Computers
ISBN 1513617036

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Did you ever wonder who built the first head-mounted display? Who first detailed a coherent theory of Cyberspace? Who wrote about cybersex and the challenges it creates? Who worried about addiction to VR? Did anyone ever cure cyber-sickness? From 1991 to 1996, CyberEdge Journal covered these stories and hundreds more. CEJ was read in more than 40 countries by thousands of VR investors, researchers, entrepreneurs, vendors, and aficionados. Appreciated for its "No VR Hype" attitude, CyberEdge Journal was the publication of record for the VR industry in the 90's. Author Ben Delaney was the Publisher and Editor of CyberEdge Journal, and was one of the most respected commentators and presenters in the field, and went on to publish the industry-defining multi-year market study, The Market for Visual Simulation/Virtual Reality Systems until 2004. Now that VR is enjoying a renaissance, it's time to understand where it came from, and avoid making the same mistakes that were made in the first golden age of VR, the 1990's. It's also a good time to remember the excitement and sense of adventure, as well as the people, that characterized those time. The 5-star reviewed Virtual Reality 1.0 describes not just some of the hot topics of VR, but also the origins, issues, and solutions that were chronicled in the pages of CyberEdge Journal. Complemented by over 100 photos and drawings, there is a surprisingly contemporary feel to these old articles. In addition, more than a dozen VR pioneers have contributed new reminiscences of their work in VR. Another treat, the book is introduced by one of the acknowledged leaders of VR research and industry, Dr. Thomas Furness, Founding Director of the world-famous Human Interface Technology Laboratory at the University of Washington. This book is a re-issue of Sex Drugs and Tessellation, with minor edits.

Virtual Reality - User Issues (Digest No: 1996

Virtual Reality - User Issues (Digest No: 1996
Title Virtual Reality - User Issues (Digest No: 1996 PDF eBook
Author
Publisher
Pages
Release 1996
Genre
ISBN

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Virtual Reality - User Issues

Virtual Reality - User Issues
Title Virtual Reality - User Issues PDF eBook
Author
Publisher
Pages
Release 2002
Genre Virtual reality
ISBN

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