Virtual Reality and Minecraft

Virtual Reality and Minecraft
Title Virtual Reality and Minecraft PDF eBook
Author Josh Gregory
Publisher Cherry Lake
Pages 28
Release 2019-01-01
Genre Juvenile Nonfiction
ISBN 1534141049

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Minecraft is more than just a video game. It is a phenomenon that has taken the world by storm. In this book, readers will learn how they can use virtual reality technology to explore Minecraft in a whole new way. Includes table of contents, glossary, and index--as well as sources for further reading.

Minecraft: Virtual Reality

Minecraft: Virtual Reality
Title Minecraft: Virtual Reality PDF eBook
Author Josh Gregory
Publisher 21st Century Skills Innovation
Pages 0
Release 2018
Genre Juvenile Nonfiction
ISBN 9781534129917

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". . . In this book, readers will learn how they can use virtual reality technology to explore Minecraft in a whole new way"--Back cover.

Minecraft: Virtual Reality

Minecraft: Virtual Reality
Title Minecraft: Virtual Reality PDF eBook
Author Josh Gregory
Publisher Cherry Lake
Pages 36
Release 2018-08-01
Genre Juvenile Nonfiction
ISBN 1534131612

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With more than 100 million players around the world, Minecraft is one of the most popular video games of all time. Its unique design encourages players to use their creativity and problem solving skills to build entire worlds from scratch. In this book, readers will learn how they can use virtual reality technology to explore Minecraft in a whole new way. Includes table of contents, glossary, and index--as well as sources for further reading.

Unofficial Guides Junior (Set)

Unofficial Guides Junior (Set)
Title Unofficial Guides Junior (Set) PDF eBook
Author
Publisher
Pages 0
Release 2024
Genre
ISBN 9781668938478

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Reality Media

Reality Media
Title Reality Media PDF eBook
Author Jay David Bolter
Publisher MIT Press
Pages 245
Release 2021-11-16
Genre Social Science
ISBN 0262361922

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How augmented reality and virtual reality are taking their places in contemporary media culture alongside film and television. T This book positions augmented reality (AR) and virtual reality (VR) firmly in contemporary media culture. The authors view AR and VR not as the latest hyped technologies but as media—the latest in a series of what they term “reality media,” taking their places alongside film and television. Reality media inserts a layer of media between us and our perception of the world; AR and VR do not replace reality but refashion a reality for us. Each reality medium mediates and remediates; each offers a new representation that we implicitly compare to our experience of the world in itself but also through other media. The authors show that as forms of reality media emerge, they not only chart a future path for media culture, but also redefine media past. With AR and VR in mind, then, we can recognize their precursors in eighteenth-century panoramas and the Broadway lights of the 1930s. A digital version of Reality Media, available through the book’s website, invites readers to visit a series of virtual rooms featuring interactivity, 3-D models, videos, images, and texts that explore the themes of the book.

Virtual Reality in Curriculum and Pedagogy

Virtual Reality in Curriculum and Pedagogy
Title Virtual Reality in Curriculum and Pedagogy PDF eBook
Author Erica Southgate
Publisher Routledge
Pages 136
Release 2020-05-18
Genre Virtual reality in education
ISBN 9780367262020

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Virtual Reality in Curriculum and Pedagogy explores the instructional, ethical, practical, and technical issues related to the integration of immersive virtual reality (VR) in school classrooms. The book's original pedagogical framework is informed by qualitative and quantitative data collected from the first-ever study to embed immersive VR in secondary school science, ICT, and drama classrooms. Students and scholars of technology-enhancing learning, curriculum design, and teacher education alike will find key pedagogical insights into leveraging the unique properties of VR for authentic, metacognitive, and creative learning.

Minecraft: The Crash

Minecraft: The Crash
Title Minecraft: The Crash PDF eBook
Author Tracey Baptiste
Publisher Random House
Pages 239
Release 2018-07-12
Genre Fiction
ISBN 1473544386

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*** The second official Minecraft tie-in novel, following the Sunday Times bestseller The Island *** This official Minecraft novel is an action-packed thriller! When a new virtual-reality version of the game brings her desires—and doubts—to life, one player must face her fears. Bianca has never been good at following the plan. She's more of an act-now, deal-with-the-consequences-later kind of person. But consequences can’t be put off forever, as Bianca learns when she and her best friend, Lonnie, are in a terrible car crash. Waking up in the hospital, almost paralyzed by her injuries, Bianca is faced with questions she’s not equipped to answer. She chooses instead to try a new virtual-reality version of Minecraft that responds to her every wish, giving her control over a world at the very moment she thought she’d lost it. As she explores this new realm, she encounters Esme and Anton, two kids who are also playing on the hospital server. The trio teams up to play through to the End, and hopefully to find Lonnie along the way. But the road to recovery isn’t without its own dangers. The kids are swarmed by mobs seemingly generated by their fears and insecurities, and now Bianca must deal with the uncertainties that have been plaguing her: Is Lonnie really in the game? And can Bianca help him to return to reality with her? From bestselling author Max Brooks also comes the long-awaited epic conclusion to the Minecraft trilogy, Minecraft: The Village, coming out in October 2023.