Virtual Environments and Advanced Interface Design
Title | Virtual Environments and Advanced Interface Design PDF eBook |
Author | Woodrow Barfield |
Publisher | Oxford University Press |
Pages | 595 |
Release | 1995-06-01 |
Genre | Computers |
ISBN | 0195360532 |
This sweeping introduction to the science of virtual environment technology masterfully integrates research and practical applications culled from a range of disciplines, including psychology, engineering, and computer science. With contributions from the field's foremost researchers and theorists, the book focuses in particular on how virtual technology and interface design can better accommodate human cognitive, motor, and perceptual capabilities. Throughout, it brings the reader up-to-date with the latest design strategies and cutting-edge virtual environments, and points to promising avenues for future development. The book is divided into three parts. The first part introduces the reader to the subject by defining basic terms, identifying key components of the virtual environment, and reviewing the origins and elements of virtual environments. The second part focuses of current technologies used to present visual, auditory, tactile, and kinesthetic information. The book concludes with an in-depth analysis of how environments and human perception are integrated to create effective virtual systems. Comprehensive and splendidly written, Virtual Environments and Advanced Interface Design will be the "bible" on the subject for years to come. Students and researchers in computer science, psychology, and cognitive science will all want to have a copy on their shelves.
Virtual Environments and Advanced Interface Design
Title | Virtual Environments and Advanced Interface Design PDF eBook |
Author | Woodrow Barfield |
Publisher | Oxford University Press |
Pages | 595 |
Release | 1995-06 |
Genre | Psychology |
ISBN | 0195075552 |
Virtual Environments and Advanced Interface Design is a volume of original chapters to introduce the reader to the technology of virtual reality. The research presented in this book examines the impact of the new technology of virtual reality on the field of human factors. The first editor, Barfield, is head of the Human Factor Laboratory at the University of Washington in the USA, and he has assembled contributions from experts in key laboratories around the US to discuss their basic approaches to this new field. Some of the topics discussed are computer graphics, eye tracking, tactile and kinesthetic input, interface design, and applications in medicine and aerospace.
International Encyclopedia of Ergonomics and Human Factors - 3 Volume Set
Title | International Encyclopedia of Ergonomics and Human Factors - 3 Volume Set PDF eBook |
Author | Informa Healthcare |
Publisher | CRC Press |
Pages | 3656 |
Release | 2006-03-15 |
Genre | Technology & Engineering |
ISBN | 0849375479 |
The previous edition of the International Encyclopedia of Ergonomics and Human Factors made history as the first unified source of reliable information drawn from many realms of science and technology and created specifically with ergonomics professionals in mind. It was also a winner of the Best Reference Award 2002 from the Engineering Libraries
Handbook of Virtual Environments
Title | Handbook of Virtual Environments PDF eBook |
Author | Kelly S. Hale |
Publisher | CRC Press |
Pages | 1273 |
Release | 2002-01-01 |
Genre | Technology & Engineering |
ISBN | 080583270X |
This Handbook, with contributions from leading experts in the field, provides a comprehensive, state-of-the-art account of virtual environments (VE). It serves as an invaluable source of reference for practitioners, researchers, and students in this rapidly evolving discipline. It also provides practitioners with a reference source to guide their development efforts and addresses technology concerns, as well as the social and business implications with which those associated with the technology are likely to grapple. While each chapter has a strong theoretical foundation, practical implications are derived and illustrated via the many tables and figures presented throughout the book. The Handbook presents a systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given area of expertise to provide extensive scope and detail on VE technology. After providing an introduction to VE technology, the Handbook organizes the body of knowledge into five main parts: *System Requirements--specifies multimodal system requirements, including physiological characteristics that affect VE system design. *Design Approaches and Implementation Strategies--addresses cognitive design strategies; identifies perceptual illusions that can be leveraged in VE design; discusses navigational issues, such as becoming lost within a virtual world; and provides insights into structured approaches to content design. *Health and Safety Issues--covers direct physiological effects, signs, symptoms, neurophysiology and physiological correlates of motion sickness, perceptual and perceptual-motor adaptation, and social concerns. *Evaluation--addresses VE usability engineering and ergonomics, human performance measurement in VEs, usage protocols; and provides means of measuring and managing visual, proprioceptive, and vestibular aftereffects, as well as measuring and engendering sense of presence. *Selected Applications of Virtual Environments--provides a compendium of VE applications. The Handbook closes with a brief review of the history of VE technology. The final chapter provides information on the VE profession, providing those interested with a number of sources to further their quest for the keys to developing the ultimate virtual world.
Human-computer Interaction and Virtual Environments
Title | Human-computer Interaction and Virtual Environments PDF eBook |
Author | |
Publisher | |
Pages | 320 |
Release | 1995 |
Genre | Human-computer interaction |
ISBN |
Mechanisms
Title | Mechanisms PDF eBook |
Author | Matthew G. Kirschenbaum |
Publisher | MIT Press |
Pages | 315 |
Release | 2008 |
Genre | Computer storage devices |
ISBN | 0262113112 |
A new "textual studies" and archival approach to the investigation of works of new media and electronic literature that applies techniques of computer forensics to conduct media-specific readings of William Gibson's electronic poem "Agrippa," Michael Joyce's Afternoon, and the interactive game Mystery House.
Virtual, Augmented and Mixed Reality. Multimodal Interaction
Title | Virtual, Augmented and Mixed Reality. Multimodal Interaction PDF eBook |
Author | Jessie Y.C. Chen |
Publisher | Springer |
Pages | 527 |
Release | 2019-07-10 |
Genre | Computers |
ISBN | 3030216071 |
This two-volume set LNCS 11574 and 11575 constitutes the refereed proceedings of the 11th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 80 papers presented in this volume were organized in topical sections named: multimodal interaction in VR, rendering, layout, visualization and navigation, avatars, embodiment and empathy in VAMR, cognitive and health issues in VAMR, VAMR and robots, VAMR in learning, training and entertainment, VAMR in aviation, industry and the military.