Virtual Acoustics and 3-D Sound in Multimedia Signal Processing

Virtual Acoustics and 3-D Sound in Multimedia Signal Processing
Title Virtual Acoustics and 3-D Sound in Multimedia Signal Processing PDF eBook
Author Jyri Huopaniemi
Publisher
Pages 200
Release 1999
Genre Computer sound processing
ISBN

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3-D Sound for Virtual Reality and Multimedia

3-D Sound for Virtual Reality and Multimedia
Title 3-D Sound for Virtual Reality and Multimedia PDF eBook
Author Durand R. Begault
Publisher
Pages 248
Release 2000
Genre Computer sound processing
ISBN

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Adaptive 3D Sound Systems

Adaptive 3D Sound Systems
Title Adaptive 3D Sound Systems PDF eBook
Author John Garas
Publisher Springer Science & Business Media
Pages 201
Release 2012-12-06
Genre Technology & Engineering
ISBN 1441987762

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Adaptive 3D Sound Systems focuses on creating multiple virtual sound sources in 3D reverberant spaces using adaptive filters. Adaptive algorithms are introduced and explained, including the multiple-error filtered-x algorithm and the adjoint LMS algorithm. The book covers the physical, psychoacoustical, and signal processing aspects of adaptive and non-adaptive 3D sound systems. Included is an introduction to spatial hearing, sound localization and reverberation, frequency selectivity of the human auditory system, the state of the art in HRTF-based 3D sound systems, binaural synthesis, and loudspeaker displays. The adaptive approach to HRTF-based 3D sound systems is examined in detail for the general case of creating multiple virtual sound sources at the ears of multiple listeners in a reverberant 3D space. The derived solution can be applied to other applications, such as cross-talk cancellation, loudspeakers and room equalization, concert hall simulation, and active sound control. Several solutions for the problem of moving listeners are introduced. Strategies for enlarging the zones of equalization around the listeners' ears, correct loudspeakers positioning, and using multiresolution filters are proposed. Fast multiresolution spectral analysis using non-uniform sampling is developed for implementation of multiresolution filters. The well-focused topics, along with implementation details for adaptive algorithms, make Adaptive 3D Sound Systems suitable for multimedia applications programmers, advanced level students, and researchers in audio and signal processing.

Head-Related Transfer Function and Acoustic Virtual Reality

Head-Related Transfer Function and Acoustic Virtual Reality
Title Head-Related Transfer Function and Acoustic Virtual Reality PDF eBook
Author Kazuhiro Iida
Publisher Springer Nature
Pages 234
Release 2019-10-23
Genre Medical
ISBN 9811397457

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This book covers all aspects of head-related transfer function (HRTF), from the fundamentals through to the latest applications, such as 3D sound systems. An introductory chapter defines HRTF, describes the coordinate system used in the book, and presents the most recent research achievements in the field. HRTF and sound localization in the horizontal and median planes are then explained, followed by discussion of individual differences in HRTF, solutions to this individuality (personalization of HRTF), and methods of sound image control for an arbitrary 3D direction, encompassing both classic theory and state of the art data. The relations between HRTF and sound image distance and between HRTF and speech intelligibility are fully explored, and measurement and signal processing methods for HRTF are examined in depth. Here, supplementary material is provided to enable readers to measure and analyze HRTF by themselves. In addition, some typical HRTF databases are compared. The final two chapters are devoted to the principles and applications of acoustic virtual reality. This clearly written book will be ideal for all who wish to learn about HRTF and how to use it in their research.

Ambisonics

Ambisonics
Title Ambisonics PDF eBook
Author Franz Zotter
Publisher Springer
Pages 210
Release 2019-04-30
Genre Technology & Engineering
ISBN 3030172074

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This open access book provides a concise explanation of the fundamentals and background of the surround sound recording and playback technology Ambisonics. It equips readers with the psychoacoustical, signal processing, acoustical, and mathematical knowledge needed to understand the inner workings of modern processing utilities, special equipment for recording, manipulation, and reproduction in the higher-order Ambisonic format. The book comes with various practical examples based on free software tools and open scientific data for reproducible research. The book’s introductory section offers a perspective on Ambisonics spanning from the origins of coincident recordings in the 1930s to the Ambisonic concepts of the 1970s, as well as classical ways of applying Ambisonics in first-order coincident sound scene recording and reproduction that have been practiced since the 1980s. As, from time to time, the underlying mathematics become quite involved, but should be comprehensive without sacrificing readability, the book includes an extensive mathematical appendix. The book offers readers a deeper understanding of Ambisonic technologies, and will especially benefit scientists, audio-system and audio-recording engineers. In the advanced sections of the book, fundamentals and modern techniques as higher-order Ambisonic decoding, 3D audio effects, and higher-order recording are explained. Those techniques are shown to be suitable to supply audience areas ranging from studio-sized to hundreds of listeners, or headphone-based playback, regardless whether it is live, interactive, or studio-produced 3D audio material.

Immersive Audio Signal Processing

Immersive Audio Signal Processing
Title Immersive Audio Signal Processing PDF eBook
Author Sunil Bharitkar
Publisher Springer Science & Business Media
Pages 222
Release 2008-10-04
Genre Mathematics
ISBN 0387285032

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This graduate-level text lays out the foundation of DSP for audio and the fundamentals of auditory perception, then goes on to discuss immersive audio rendering and synthesis, the digital equalization of room acoustics, and various DSP implementations. It covers a variety of topics and up-to-date results in immersive audio processing research: immersive audio synthesis and rendering, multichannel room equalization, audio selective signal cancellation, multirate signal processing for audio applications, surround sound processing, psychoacoustics and its incorporation in audio signal processing algorithms for solving various problems, and DSP implementations of audio processing algorithms on semiconductor devices.

Audio Signal Processing for Next-Generation Multimedia Communication Systems

Audio Signal Processing for Next-Generation Multimedia Communication Systems
Title Audio Signal Processing for Next-Generation Multimedia Communication Systems PDF eBook
Author Yiteng (Arden) Huang
Publisher Springer Science & Business Media
Pages 375
Release 2007-05-08
Genre Technology & Engineering
ISBN 1402077696

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Audio Signal Processing for Next-Generation Multimedia Communication Systems presents cutting-edge digital signal processing theory and implementation techniques for problems including speech acquisition and enhancement using microphone arrays, new adaptive filtering algorithms, multichannel acoustic echo cancellation, sound source tracking and separation, audio coding, and realistic sound stage reproduction. This book's focus is almost exclusively on the processing, transmission, and presentation of audio and acoustic signals in multimedia communications for telecollaboration where immersive acoustics will play a great role in the near future.