Viewing Transformation Algorithm to Generate Three-dimensional Scenes

Viewing Transformation Algorithm to Generate Three-dimensional Scenes
Title Viewing Transformation Algorithm to Generate Three-dimensional Scenes PDF eBook
Author James P. Rider
Publisher
Pages 44
Release 1992
Genre Computer algorithms
ISBN

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Information Circular

Information Circular
Title Information Circular PDF eBook
Author
Publisher
Pages 570
Release 1992
Genre Mines and mineral resources
ISBN

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Utilizing Mechanical Linear Transducers for the Determination of a Mining Machine's Position and Heading

Utilizing Mechanical Linear Transducers for the Determination of a Mining Machine's Position and Heading
Title Utilizing Mechanical Linear Transducers for the Determination of a Mining Machine's Position and Heading PDF eBook
Author Christopher C. Jobes
Publisher
Pages 524
Release 1992
Genre Mining machinery
ISBN

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Computational Algorithms for Increased Control of Depth-viewing Volume for Stereo Three-dimensional Graphic Displays

Computational Algorithms for Increased Control of Depth-viewing Volume for Stereo Three-dimensional Graphic Displays
Title Computational Algorithms for Increased Control of Depth-viewing Volume for Stereo Three-dimensional Graphic Displays PDF eBook
Author Steven P. Williams
Publisher
Pages 32
Release 1992
Genre Algorithms
ISBN

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Three-dimensional pictorial displays incorporating depth cues by means of stereopsis offer a potential means of presenting information in a natural way to enhance situational awareness and improve operator performance. Conventional computational techniques rely on asymptotic projection transformations and symmetric clipping to produce the stereo display. Implementation of two new computational techniques, an asymmetric clipping algorithm and a piecewise linear projection transformation, provides the display designer with more control and better utilization of the effective depth-viewing volume to allow full exploitation of stereopsis cuing. Asymmetric clipping increases the perceived field of view (FOV) for the stereopsis region. The total horizontal FOV provided by the asymmetric clipping algorithm is greater throughout the scene viewing envelope than that of the symmetric algorithm. The new piecewise linear projection transformation allows the designer to creatively partition the depth-viewing volume, with freedom to place depth cuing at the various scene distances at which emphasis is desired.

Advanced Research on Computer Education, Simulation and Modeling

Advanced Research on Computer Education, Simulation and Modeling
Title Advanced Research on Computer Education, Simulation and Modeling PDF eBook
Author Sally Lin
Publisher Springer Science & Business Media
Pages 485
Release 2011-06-06
Genre Computers
ISBN 3642218016

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This two-volume set (CCIS 175 and CCIS 176) constitutes the refereed proceedings of the International Conference on Computer Education, Simulation and Modeling, CSEM 2011, held in Wuhan, China, in June 2011. The 148 revised full papers presented in both volumes were carefully reviewed and selected from a large number of submissions. The papers cover issues such as multimedia and its application, robotization and automation, mechatronics, computer education, modern education research, control systems, data mining, knowledge management, image processing, communication software, database technology, artificial intelligence, computational intelligence, simulation and modeling, agent based simulation, biomedical visualization, device simulation & modeling, object-oriented simulation, Web and security visualization, vision and visualization, coupling dynamic modeling theory, discretization method , and modeling method research.

Computer Graphics from Scratch

Computer Graphics from Scratch
Title Computer Graphics from Scratch PDF eBook
Author Gabriel Gambetta
Publisher No Starch Press
Pages 250
Release 2021-05-13
Genre Computers
ISBN 1718500769

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Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

6GN for Future Wireless Networks

6GN for Future Wireless Networks
Title 6GN for Future Wireless Networks PDF eBook
Author Xiaofei Wang
Publisher Springer Nature
Pages 550
Release 2021-01-28
Genre Computers
ISBN 303063941X

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This book constitutes the proceedings of the Third International Conference on 6G for Future Wireless Networks, 6GN 2020, held in Tianjin, China, in August 2020. The conference was held virtually due to the COVID-19 pandemic. The 45 full papers were selected from 109 submissions and present the state of the art and practical applications of 6G technologies. The papers are arranged thematically on network scheduling and optimization; wireless system and platform; intelligent applications; network performance evaluation; cyber security and privacy; technologies for private 5G/6G.