Video Invaders
Title | Video Invaders PDF eBook |
Author | Steve Bloom |
Publisher | |
Pages | 220 |
Release | 1982-01-01 |
Genre | Electronic games |
ISBN | 9780668055185 |
Discusses the immensely popular video game which resulted from the marriage of the computer and the television.
Space Invaders
Title | Space Invaders PDF eBook |
Author | Nona Fernández |
Publisher | Graywolf Press |
Pages | 59 |
Release | 2019-11-05 |
Genre | Fiction |
ISBN | 1644451069 |
Longlisted for the National Book Award for Translated Literature A dreamlike evocation of a generation that grew up in the shadow of a dictatorship in 1980s Chile Space Invaders is the story of a group of childhood friends who, in adulthood, are preoccupied by uneasy memories and visions of their classmate Estrella González Jepsen. In their dreams, they catch glimpses of Estrella’s braids, hear echoes of her voice, and read old letters that eventually, mysteriously, stopped arriving. They recall regimented school assemblies, nationalistic class performances, and a trip to the beach. Soon it becomes clear that Estrella’s father was a ranking government officer implicated in the violent crimes of the Pinochet regime, and the question of what became of her after she left school haunts her erstwhile friends. Growing up, these friends—from her pen pal, Maldonado, to her crush, Riquelme—were old enough to sense the danger and tension that surrounded them, but were powerless in the face of it. They could control only the stories they told one another and the “ghostly green bullets” they fired in the video game they played obsessively. One of the leading Latin American writers of her generation, Nona Fernández effortlessly builds a choral and constantly shifting image of young life in the waning years of the dictatorship. In her short but intricately layered novel, she summons the collective memory of a generation, rescuing felt truth from the oblivion of official history.
Invasion of the Space Invaders
Title | Invasion of the Space Invaders PDF eBook |
Author | Martin Amis |
Publisher | Jonathan Cape |
Pages | 128 |
Release | 2018-11-08 |
Genre | |
ISBN | 9781787331198 |
Harrison P. Spader, Personal Space Invader
Title | Harrison P. Spader, Personal Space Invader PDF eBook |
Author | Christianne C. Jones |
Publisher | Capstone |
Pages | 33 |
Release | 2018 |
Genre | Juvenile Fiction |
ISBN | 1515827240 |
Harrison P. Spader sat a little too close. Shook hands a little too long. High-fived a little too hard. And hugged a little too much. Harrison P. Spader was a personal space invader. But that all changes when he learns the Space Saver rhyme: Arms out front, then out real wide. Now place your arms back by your sides. Author Christianne Jones uses humor and relatable situations to teach early learners about self awareness. This entertaining picture book in the Little Boost series will tackle a much-needed topic for teachers, parents, and librarians.
Strange Invaders
Title | Strange Invaders PDF eBook |
Author | Rodman Philbrick |
Publisher | Open Road Media |
Pages | 110 |
Release | 2014-12-16 |
Genre | Juvenile Fiction |
ISBN | 1497685419 |
With the adults possessed by alien invaders, can Nick, Jessie, and Frasier save their town? Twelve-year-old twins Nick and Jessie are woken up in the middle of the night by a blazing white light followed by a loud explosion. As they rush to the window, rain suddenly begins pouring down, and the water starts to glow. It is the strangest thunderstorm they’ve ever seen, and it stops as quickly as it started. Nick has a feeling it may not have been a storm at all, but visitors from another planet. When he and Jessie decide to investigate a strange sound downstairs, they find their mom and dad digging a hole in the basement. At least, they think it’s their mom and dad. But since when does their mom let them eat all the junk food they want, and why isn’t their dad going to work? Nick and Jessie know something is wrong, and if their hunch is right, their parents’ bodies have been taken over by aliens. It’s up to Nick, Jessie, and their best friend, Frasier, to solve the mystery and protect their town from an extraterrestrial threat.
Game After
Title | Game After PDF eBook |
Author | Raiford Guins |
Publisher | MIT Press |
Pages | 371 |
Release | 2014-01-24 |
Genre | Games & Activities |
ISBN | 0262019981 |
A cultural study of video game afterlife, whether as emulation or artifact, in an archival box or at the bottom of a landfill. We purchase video games to play them, not to save them. What happens to video games when they are out of date, broken, nonfunctional, or obsolete? Should a game be considered an “ex-game” if it exists only as emulation, as an artifact in museum displays, in an archival box, or at the bottom of a landfill? In Game After, Raiford Guins focuses on video games not as hermetically sealed within time capsules of the past but on their material remains: how and where video games persist in the present. Guins meticulously investigates the complex life cycles of video games, to show how their meanings, uses, and values shift in an afterlife of disposal, ruins and remains, museums, archives, and private collections. Guins looks closely at video games as museum objects, discussing the recontextualization of the Pong and Brown Box prototypes and engaging with curatorial and archival practices across a range of cultural institutions; aging coin-op arcade cabinets; the documentation role of game cartridge artwork and packaging; the journey of a game from flawed product to trash to memorialized relic, as seen in the history of Atari's infamous E.T. The Extra-Terrestrial; and conservation, restoration, and re-creation stories told by experts including Van Burnham, Gene Lewin, and Peter Takacs. The afterlife of video games—whether behind glass in display cases or recreated as an iPad app—offers a new way to explore the diverse topography of game history.
Online Gaming
Title | Online Gaming PDF eBook |
Author | Garry Crawford |
Publisher | Routledge |
Pages | 201 |
Release | 2011-08-04 |
Genre | Games & Activities |
ISBN | 1135178879 |
This title provides an accessible introduction to the study of digital gaming, and is the first book to explicitly and comprehensively address how digital games are experienced and engaged with in the everyday lives, social networks and consumer patterns of gamers.