Video Games as Tools to Achieve Insight into Cognitive Processes

Video Games as Tools to Achieve Insight into Cognitive Processes
Title Video Games as Tools to Achieve Insight into Cognitive Processes PDF eBook
Author Walter R. Boot
Publisher Frontiers Media SA
Pages 89
Release 2015-06-04
Genre Cognition
ISBN 2889195538

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Though traditionally designed for entertainment, video games are being used more and more by psychologists to understand topics such as skill acquisition, cognitive capacity and plasticity, aging, individual differences, and development. The appeal of using video games over simpler laboratory paradigms partly comes from their ability to present rich and complex cognitive challenges more representative of the demands of the complex everyday tasks we perform outside of the laboratory. However, this complexity also presents a host of methodological and analytic challenges. This Research Topic brings together research using games to explore cognitive processes, with a special focus on the challenges of this approach. Challenges are in terms of design, implementation, or data analysis.

Adaptive Instructional Systems

Adaptive Instructional Systems
Title Adaptive Instructional Systems PDF eBook
Author Robert A. Sottilare
Publisher Springer
Pages 672
Release 2019-07-10
Genre Computers
ISBN 3030223418

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This book constitutes the refereed proceedings of the First International Conference on Adaptive Instructional Systems, AIS 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 50 papers presented in this volume are organized in topical sections named: Adaptive Instruction Design and Authoring, Interoperability and Standardization in Adaptive Instructional Systems, Instructional Theories in Adaptive Instruction, Learner Assessment and Modelling, AI in Adaptive Instructional Systems, Conversational Tutors.

Progress in Computer Gaming and Esports: Neurocognitive and Motor Perspectives

Progress in Computer Gaming and Esports: Neurocognitive and Motor Perspectives
Title Progress in Computer Gaming and Esports: Neurocognitive and Motor Perspectives PDF eBook
Author Mark J. Campbell
Publisher Frontiers Media SA
Pages 117
Release 2021-06-16
Genre Science
ISBN 2889668819

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Handbook of the Psychology of Aging

Handbook of the Psychology of Aging
Title Handbook of the Psychology of Aging PDF eBook
Author
Publisher Academic Press
Pages 551
Release 2015-08-19
Genre Psychology
ISBN 0124115233

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Handbook of the Psychology of Aging, Eighth Edition, tackles the biological and environmental influences on behavior as well as the reciprocal interface between changes in the brain and behavior during the course of the adult life span. The psychology of aging is important to many features of daily life, from workplace and the family, to public policy matters. It is complex, and new questions are continually raised about how behavior changes with age. Providing perspectives on the behavioral science of aging for diverse disciplines, the handbook explains how the role of behavior is organized and how it changes over time. Along with parallel advances in research methodology, it explicates in great detail patterns and sub-patterns of behavior over the lifespan, and how they are affected by biological, health, and social interactions. New topics to the eighth edition include preclinical neuropathology, audition and language comprehension in adult aging, cognitive interventions and neural processes, social interrelations, age differences in the connection of mood and cognition, cross-cultural issues, financial decision-making and capacity, technology, gaming, social networking, and more. - Tackles the biological and environmental influences on behavior as well as the reciprocal interface between changes in the brain and behavior during the course of the adult life span - Covers the key areas in psychological gerontology research in one volume - Explains how the role of behavior is organized and how it changes over time - Completely revised from the previous edition - New chapter on gender and aging process

Sports Vision

Sports Vision
Title Sports Vision PDF eBook
Author Graham B. Erickson
Publisher Elsevier Health Sciences
Pages 294
Release 2020-11-24
Genre Medical
ISBN 0323755445

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From basic eye care services to visual performance training, this evidence-based resource explores a range of sports vision services, including assessment and treatment procedures, outcome expectations, and applications to a variety of sports. Optometrists, ophthalmologists, and sports medicine practitioners will find a thorough review and discussion of the role of vision care in an athlete's performance, as well as practical recommendations for applying current research findings to clinical practice. - Contains practical, clinically oriented chapters on visual assessment, prescribing, and ocular injuries in athletes. - Takes a task analysis approach allowing the reader to develop solid reasoning skills and evaluate information needed for clinical practice. - Includes a new chapter on Assessment and Management of Sports-Related Concussion. - Features visual aids throughout including photographs, tables, and boxes to help clarify and visualize important concepts. - Addresses sports vision training approaches and updated digital options reflecting the collaboration between athletic trainers, optometrists, and ophthalmologists in helping optimize vision in athletes.

Twenty Ways to Assess Personnel

Twenty Ways to Assess Personnel
Title Twenty Ways to Assess Personnel PDF eBook
Author Adrian Furnham
Publisher Cambridge University Press
Pages 557
Release 2021-07-01
Genre Psychology
ISBN 1108956629

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Over the years, there has been more and more research to test the validity of personnel assessment methods, an area which is far from easy. This book compares traditional practices against new techniques, including social media analytics, wearables, mobile phone logs, and gamification. Researchers and businesses alike know the importance of making good, and avoiding bad, selection decisions, but are unsure of how to proceed effectively. This book maps out the viable options and advises on best practice. The author combines both practical applications and academic, psychological research to explain how each method works, the theory behind it, and the extent of the evidence that supports it.

Handbook of Research on Serious Games as Educational, Business and Research Tools

Handbook of Research on Serious Games as Educational, Business and Research Tools
Title Handbook of Research on Serious Games as Educational, Business and Research Tools PDF eBook
Author Cruz-Cunha, Maria Manuela
Publisher IGI Global
Pages 1434
Release 2012-02-29
Genre Education
ISBN 1466601507

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"This book presents research on the most recent technological developments in all fields of knowledge or disciplines of computer games development, including planning, design, development, marketing, business management, users and behavior"--Provided by publisher.