The Art of Videogames
Title | The Art of Videogames PDF eBook |
Author | Grant Tavinor |
Publisher | John Wiley & Sons |
Pages | 240 |
Release | 2009-11-19 |
Genre | Computers |
ISBN | 9781444310184 |
The Art of Videogames explores how philosophy of the artstheories developed to address traditional art works can also beapplied to videogames. Presents a unique philosophical approach to the art ofvideogaming, situating videogames in the framework of analyticphilosophy of the arts Explores how philosophical theories developed to addresstraditional art works can also be applied to videogames Written for a broad audience of both philosophers and videogameenthusiasts by a philosopher who is also an avid gamer Discusses the relationship between games and earlier artisticand entertainment media, how videogames allow for interactivefiction, the role of game narrative, and the moral status ofviolent events depicted in videogame worlds Argues that videogames do indeed qualify as a new and excitingform of representational art
The Art of Video Games
Title | The Art of Video Games PDF eBook |
Author | Chris Melissinos |
Publisher | |
Pages | 218 |
Release | 2012 |
Genre | Art |
ISBN | 159962110X |
"Published in cooperation with the Smithsonian American Art Museum."
Game Art
Title | Game Art PDF eBook |
Author | Matt Sainsbury |
Publisher | No Starch Press |
Pages | 278 |
Release | 2015-09-01 |
Genre | Games & Activities |
ISBN | 1593276656 |
Game Art is a collection of breathtaking concept art and behind-the-scenes interviews from videogame developers, including major players like Square Enix, Bioware, and Ubisoft as well as independent but influential studios like Tale of Tales and Compulsion Games. Immerse yourself in fantastic artwork and explore the creative thinking behind over 40 console, mobile, and PC games. A lone independent developer on a tiny budget can create an experience as powerful and compelling as a triple-A blockbuster built by a team of 1,000. But like all works of art, every game begins with a spark of inspiration and a passion to create. Let Game Art take you on a visual journey through these beautiful worlds, as told by the minds that brought them to life.
Videogames and Art
Title | Videogames and Art PDF eBook |
Author | Andy Clarke |
Publisher | Intellect Books |
Pages | 296 |
Release | 2007 |
Genre | Art |
ISBN |
Videogame art is developing as an area of burgeoning interest, departing from embryonic roots into a flourishing division of scholarly study. The collection provides both an overview of the field, positioning it within a social and commercial context with reference to other forms of digital and pictorial art, and to the mainstream videogames industry.
Push Start
Title | Push Start PDF eBook |
Author | Stephan Günzel |
Publisher | Earbooks |
Pages | 0 |
Release | 2014 |
Genre | Games & Activities |
ISBN | 9783943573091 |
"Traces the graphic evolution from early games through the golden era of arcade gaming all the way to current HD masterpieces"--From publisher's note.
Open World
Title | Open World PDF eBook |
Author | Theresa Bembnister |
Publisher | |
Pages | 96 |
Release | 2019 |
Genre | Art |
ISBN | 9781732821422 |
"This book is published in conjunction with the exhibition Open World: Video Games & Contemporary Art, presented at the Akron Art Museum from October 19, 2019 to February 2, 2020."
The Greatest Art Form
Title | The Greatest Art Form PDF eBook |
Author | Brett E. Mullaney |
Publisher | CreateSpace |
Pages | 134 |
Release | 2013-06-25 |
Genre | Video games |
ISBN | 9781490541532 |
During the last half century, and for only the second time in over two thousand years, technology has given way to a new groundbreaking and limitless form of artistic expression: the video game. While our society is barely beginning to digest this new medium and redefine our understanding of artistic expression, video games are continuing to evolve and define the medium as the art world's most expressive, dynamic, and evolved art form. All art forms provoke us to reflect, to ponder, to feel, to engage in ideas, to challenge or invoke our strongly held beliefs and biases. They ask us to share and experience the lives, thoughts, and sentiments of others. With video games, for the first time in the history of artistic expression, we are now asked to choose, to explore, to make determinations, to take decisive action, and to follow our choices to their conclusions. We are now world explorers and decision makers, individuals acting on, with, and against the art itself. In The Greatest Art Form: Video Games and the Evolution of Artistic Expression, ideas are explored through the ways in which the video game form's most groundbreaking attribute, interaction, has allowed the video game to become the most malleable, dynamic, expressive, organic, and authentic art form in human history.As part exposition, part summary, and part critical analysis, The Greatest Art Form provides a detailed analysis and conversation about the countless ways video games have come to communicate with audiences through new and profound methods, in order to provide a new lens by which to digest and understand this new medium so full of wonder and potential. It contains content that includes critical analysis and dissection of some of the video game medium's most treasured game titles and series, including:* Silent Hill 2* Red Dead Redemption* BioShock* BioShock Infinite* Dishonored* Ico* Shadow of the Colossus* Flower* Journey* The Elder Scrolls Series* Fallout 3Explore the ways in which video games, more than any other art form, hold the most limitless potential to ask us to reflect, not only on the art itself, but ourselves.