Video Game Art Reader
Title | Video Game Art Reader PDF eBook |
Author | Tiffany Funk |
Publisher | Amherst College Press |
Pages | 99 |
Release | 2022-04 |
Genre | Art |
ISBN | 1943208441 |
This volume of VGAR critically analyzes video game art as a means of survival. Though "survival strategy" exists as a defined gaming genre, all video games--as unique, participatory artworks--model both individual and collaborative means of survival through play. Video games offer opportunities to navigate both historical and fictional conflicts, traverse landscapes devastated by climate change or nuclear holocaust, and manage the limited resources of individuals or even whole civilizations on earth and beyond. They offer players a dizzying array of dystopian scenarios in which to build and invent, cooperate with others (through other players, NPCs, or AI) to survive another day. Contributors show how video games focus attention, hone visuospatial skills, and shape cognitive control and physical reflexes and thus have the power to participate in the larger context of radical, activist artworks that challenge destructive hegemonic structures as methods of human conditioning, coping, and creating. Contributions by Anna Anthropy , Andrew Bailey, Michael Anthony DeAnda, Luisa Salvador Dias, Tiffany Funk, Elizabeth LaPensée, Treva Michelle Legassie, Michael Paramo, and Martin Zeilinger.
PC Mag
Title | PC Mag PDF eBook |
Author | |
Publisher | |
Pages | 522 |
Release | 1992-09-29 |
Genre | |
ISBN |
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
VGA Reader
Title | VGA Reader PDF eBook |
Author | V. G. A. Gallery |
Publisher | |
Pages | |
Release | 2021-04-06 |
Genre | |
ISBN | 9781034744542 |
The VGA Reader is a peer-reviewed journal for video game audiences and video game practitioners interested in the history, theory, and criticism of video games, explored through the lens of art history and visual culture. Its primary aim is to facilitate conversation and exploration of video game art, documenting and disseminating discourse about the far-reaching influence of video games on history, society, and culture.
PC Mag
Title | PC Mag PDF eBook |
Author | |
Publisher | |
Pages | 456 |
Release | 1989-07 |
Genre | |
ISBN |
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
PC Mag
Title | PC Mag PDF eBook |
Author | |
Publisher | |
Pages | 456 |
Release | 1989-07 |
Genre | |
ISBN |
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
PC Mag
Title | PC Mag PDF eBook |
Author | |
Publisher | |
Pages | 520 |
Release | 1988-07 |
Genre | |
ISBN |
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
PC Mag
Title | PC Mag PDF eBook |
Author | |
Publisher | |
Pages | 456 |
Release | 1989-07 |
Genre | |
ISBN |
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.