Vectors and Matrices for Geometric and 3D Modeling
Title | Vectors and Matrices for Geometric and 3D Modeling PDF eBook |
Author | Michael Mortenson |
Publisher | Industrial Press |
Pages | 350 |
Release | 2020-04-15 |
Genre | Technology & Engineering |
ISBN | 9780831136550 |
Geometric Transformations for 3D Modeling
Title | Geometric Transformations for 3D Modeling PDF eBook |
Author | Michael E. Mortenson |
Publisher | |
Pages | 376 |
Release | 2007 |
Genre | Computers |
ISBN |
Written from a mathematical standpoint accessible to students, teachers, and professionals studying or practicing in engineering, mathematics, or physics, the new second edition is a comprehensive introduction to the theory and application of transformations. Presenting the more abstract foundation material in the first three chapters, Geometric Transformations in 3D Modeling reduces the clutter of theoretical derivation and development in the remainder of the text and introduces the operational and more application-oriented tools and concepts as the need arises. It assumes the reader has already taken analytic geometry and first-year calculus and has a working knowledge of basic matrix and vector algebra. This self-contained resource is sure to appeal to those working in 3D modeling, geometric modeling, computer graphics, animation, robotics, and kinematics. Explores and develops the subject in much greater breadth and depth than other books, offering readers a better understanding of transformation theory, the role of invariants, the uses of various notation systems, and the relations between transformations. Describes how geometric objects may change position, orientation, or even shape when subjected to mathematical operations, while properties characterizing their geometric identity and integrity remain unchanged. Presents eigenvalues, eigenvectors, and tensors in a way that makes it easier for readers to understand. Contains revised and improved figures, with many in color to highlight important features. Provides exercises throughout nearly all of the chapters whose answers are found at the end of the book.
Vectors, Matrices and Geometry
Title | Vectors, Matrices and Geometry PDF eBook |
Author | K.T. Leung |
Publisher | Hong Kong University Press |
Pages | 357 |
Release | 1994-08-01 |
Genre | Mathematics |
ISBN | 9622093604 |
This book is the last volume of a three-book series written for Sixth Form students and first-year undergraduates. It introduces the important concepts of finite-dimensional vector spaces through the careful study of Euclidean geometry. In turn, methods of linear algebra are then used in the study of coordinate transformations through which a complete classification of conic sections and quadric surfaces is obtained. The book concludes with a detailed treatment of linear equations in n variables in the language of vectors and matrices. Illustrative examples are included in the main text and numerous exercises are given in each section. The other books in the series are Fundamental Concepts of Mathematics (published 1988) and Polynomials and Equations (published 1992).
3D Math Primer for Graphics and Game Development, 2nd Edition
Title | 3D Math Primer for Graphics and Game Development, 2nd Edition PDF eBook |
Author | Fletcher Dunn |
Publisher | CRC Press |
Pages | 848 |
Release | 2011-11-02 |
Genre | Computers |
ISBN | 1568817231 |
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
Geometric Modeling
Title | Geometric Modeling PDF eBook |
Author | Michael E. Mortenson |
Publisher | |
Pages | 536 |
Release | 2006 |
Genre | Computers |
ISBN |
Completely updated to include the most recent developments in the field, the third edition like the two previous editions, emphasizes clarity and thoroughness in the mathematical development of its subjects. It is written in a style that is free of jargon of special applications, while integrating the three important functions of geometric modeling: to represent elementary forms (curves, surfaces, and solids), to shape and assemble these into complex forms, and to determine geometric properties and relationships. With hundreds of illustrations, this unique book appeals to the readers visual and intuitive skills in a way that makes it easier to understand its more abstract concepts. Upper-division and graduate students, teachers, and professionals studying, teaching or practicing geometric modeling, 3D modeling, computational geometry, computer graphics applications, animation, CAD/CAM, and related subjects will find this to be a very valuable reference.
The Geometry Toolbox for Graphics and Modeling
Title | The Geometry Toolbox for Graphics and Modeling PDF eBook |
Author | Gerald Farin |
Publisher | CRC Press |
Pages | 288 |
Release | 2017-07-12 |
Genre | Computers |
ISBN | 1439863830 |
The Geometry Toolbox takes a novel and particularly visual approach to teaching the basic concepts of two- and three-dimensional geometry. It explains the geometry essential for today's computer modeling, computer graphics, and animation systems. While the basic theory is completely covered, the emphasis of the book is not on abstract proofs but rather on examples and algorithms. The Geometry Toolbox is the ideal text for professionals who want to get acquainted with the latest geometric tools. The chapters on basic curves and surfaces form an ideal stepping stone into the world of graphics and modeling. It is also a unique textbook for a modern introduction to linear algebra and matrix theory.
Mathematics for 3D Game Programming and Computer Graphics
Title | Mathematics for 3D Game Programming and Computer Graphics PDF eBook |
Author | Eric Lengyel |
Publisher | |
Pages | |
Release | 2020-08 |
Genre | |
ISBN | 9780357671092 |
Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.