Valorant: Math for Kids - ADDING NUMBERS
Title | Valorant: Math for Kids - ADDING NUMBERS PDF eBook |
Author | T. H. E. HIVE |
Publisher | |
Pages | 56 |
Release | 2020-06-03 |
Genre | |
ISBN |
The Valorant Math Book Find our full line of educational resources at http://amazon.com/author/booksbyhive BOOK CHARACTERISTICS For ages 7 and up 8.5" x 11" color pages Workbook features: Adding numbers from 0 to 22 Practice adding numbers Clear examples, instructions and objectives help children master and retain new mathematical concepts Colorful, whimsical products help children concentrate and stay motivated Exercise book for children, math activity book for children, math exercise book for children, math for children, math for children, math exercise book for children, math for children, Kids workbook, kids activity math book, kids math workbook, math workbook, kids math, math for kids
Valorant Math For Kids - Adding Numbers
Title | Valorant Math For Kids - Adding Numbers PDF eBook |
Author | Jackie Bonsai |
Publisher | Independently Published |
Pages | 58 |
Release | 2020-11-13 |
Genre | |
ISBN |
Valorant Math Addition Workbook Give your kid a head start with our latest kinder learning book that teaches the basics of math. Adding Problems Math Workbook for Kids is a great way for your little one to learn basic adding mathematical skills. We've put together a variety of number activities that are both fun and educational! We've got little ones ourselves and know how important (and difficult!) it is to keep their attention! Why You'll Love this Book Fun and essential kinder math activities. Cute and inspiring themes. Practically sized and high quality.
Range
Title | Range PDF eBook |
Author | David Epstein |
Publisher | Penguin |
Pages | 369 |
Release | 2021-04-27 |
Genre | Psychology |
ISBN | 0735214506 |
The #1 New York Times bestseller that has all America talking—with a new afterword on expanding your range—as seen on CNN's Fareed Zakaria GPS, Morning Joe, CBS This Morning, and more. “The most important business—and parenting—book of the year.” —Forbes “Urgent and important. . . an essential read for bosses, parents, coaches, and anyone who cares about improving performance.” —Daniel H. Pink Shortlisted for the Financial Times/McKinsey Business Book of the Year Award Plenty of experts argue that anyone who wants to develop a skill, play an instrument, or lead their field should start early, focus intensely, and rack up as many hours of deliberate practice as possible. If you dabble or delay, you’ll never catch up to the people who got a head start. But a closer look at research on the world’s top performers, from professional athletes to Nobel laureates, shows that early specialization is the exception, not the rule. David Epstein examined the world’s most successful athletes, artists, musicians, inventors, forecasters and scientists. He discovered that in most fields—especially those that are complex and unpredictable—generalists, not specialists, are primed to excel. Generalists often find their path late, and they juggle many interests rather than focusing on one. They’re also more creative, more agile, and able to make connections their more specialized peers can’t see. Provocative, rigorous, and engrossing, Range makes a compelling case for actively cultivating inefficiency. Failing a test is the best way to learn. Frequent quitters end up with the most fulfilling careers. The most impactful inventors cross domains rather than deepening their knowledge in a single area. As experts silo themselves further while computers master more of the skills once reserved for highly focused humans, people who think broadly and embrace diverse experiences and perspectives will increasingly thrive.
The Art of Game Design
Title | The Art of Game Design PDF eBook |
Author | Jesse Schell |
Publisher | CRC Press |
Pages | 522 |
Release | 2008-08-04 |
Genre | Art |
ISBN | 0123694965 |
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.
World Made by Hand
Title | World Made by Hand PDF eBook |
Author | James Howard Kunstler |
Publisher | |
Pages | 317 |
Release | 2009 |
Genre | Fiction |
ISBN | 9780802144010 |
In the wake of a series of global catastrophes that have destroyed industrial civilization, the inhabitants of Union Grove, a small New York town, do anything they can to get by, as they struggle to deal with a new way of life over the course of an eventful summer, in a novel set several decades in the future. By the author of The Long Emergency. Reprint.
The Best of the Marshall Memo
Title | The Best of the Marshall Memo PDF eBook |
Author | Kim Marshall |
Publisher | |
Pages | 388 |
Release | 2019-08 |
Genre | Education |
ISBN | 9781948796835 |
For years, Kim Marshall and Jenn David-Lang have been considered "designated readers," curating ideas and research for busy frontline educators. Kim's weekly Marshall Memo summarizes the best articles from more than sixty magazines and journals.
The One Device
Title | The One Device PDF eBook |
Author | Brian Merchant |
Publisher | Random House |
Pages | 467 |
Release | 2017-06-22 |
Genre | Technology & Engineering |
ISBN | 1473542545 |
The secret history of the invention that changed everything and became the most profitable product in the world. Odds are that as you read this, an iPhone is within reach. But before Steve Jobs introduced us to 'the one device', as he called it, a mobile phone was merely what you used to make calls on the go. How did the iPhone transform our world and turn Apple into the most valuable company ever? Veteran technology journalist Brian Merchant reveals the inside story you won't hear from Cupertino - based on his exclusive interviews with the engineers, inventors and developers who guided every stage of the iPhone's creation. This deep dive takes you from inside 1 Infinite Loop to nineteenth-century France to WWII America, from the driest place on earth to a Kenyan pit of toxic e-waste, and even deep inside Shenzhen's notorious 'suicide factories'. It's a first-hand look at how the cutting-edge tech that makes the world work - touch screens, motion trackers and even AI - made its way into our pockets. The One Device is a road map for design and engineering genius, an anthropology of the modern age and an unprecedented view into one of the most secretive companies in history. This is the untold account, ten years in the making, of the device that changed everything.