Using Prototyping in Instructional Design

Using Prototyping in Instructional Design
Title Using Prototyping in Instructional Design PDF eBook
Author ASTD Press
Publisher ASTD
Pages 0
Release 2014-11-07
Genre Business & Economics
ISBN 9781562869601

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Storyboarding and prototyping are key parts of the instructional design process that should not be skipped. Starting the overall design process with a storyboard provides a high-level outline of the intended outcomes of the module, and is an effective way to gather ideas in a graphical format before moving on the physical prototype. Interface prototyping then allows instructional designers to map out the navigation of a training module and garner feedback from stakeholders and users early in the design process. Gathering this information helps designers make decisions about the layout and placement of elements, such as buttons, images, and clickable interactions within the overall arrangement of an interface. This TD at Work will help you: - Define storyboarding and prototyping. - Explain how to storyboard your e-learning solution. - Show you how to create a physical prototype for feedback. - Instruct on how to create a wireframe digital prototype. - Help you create a refined prototype for the final interface design.

Using Prototyping in Instructional Design

Using Prototyping in Instructional Design
Title Using Prototyping in Instructional Design PDF eBook
Author Sean Putman
Publisher Association for Talent Development
Pages 16
Release 2014-07-04
Genre Business & Economics
ISBN 1607285096

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Storyboarding and prototyping are key parts of the instructional design process that should not be skipped. Starting the overall design process with a storyboard provides a high-level outline of the intended outcomes of the module, and is an effective way to gather ideas in a graphical format before moving on the physical prototype. Interface prototyping then allows instructional designers to map out the navigation of a training module and garner feedback from stakeholders and users early in the design process. Gathering this information helps designers make decisions about the layout and placement of elements, such as buttons, images, and clickable interactions within the overall arrangement of an interface. This TD at Work will help you: • Define storyboarding and prototyping. • Explain how to storyboard your e-learning solution. • Show you how to create a physical prototype for feedback. • Instruct on how to create a wireframe digital prototype. • Help you create a refined prototype for the final interface design.

Leaving Addie for SAM

Leaving Addie for SAM
Title Leaving Addie for SAM PDF eBook
Author Michael Allen
Publisher Association for Talent Development
Pages 206
Release 2012-09-26
Genre Business & Economics
ISBN 1607286750

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The ADDIE process is past its prime. It was developed long before Agile and other iterative processes that have introduced greater efficiencies in design and development, fostered more creativity, and addressed effective stakeholder involvement. Leaving ADDIE for SAM introduces two new concepts—SAM, the Successive Approximation Model, and the Savvy Start. Together, they incorporate contemporary design and development processes that simplify instructional design and development, yielding more energetic and effective learning experiences. This book is a must-read for all learning professionals who have a desire to let go of outdated methodologies and start creating better, faster training products today.

Design Approaches and Tools in Education and Training

Design Approaches and Tools in Education and Training
Title Design Approaches and Tools in Education and Training PDF eBook
Author Jan van den Akker
Publisher Springer Science & Business Media
Pages 297
Release 2012-12-06
Genre Science
ISBN 9401142556

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In our contemporary learning society, expectations about the contribution of education and training continue to rise. Moreover, the potential of information and communication technology (ICT) creates many challenges. These trends affect not only the aims, content and processes of learning, they also have a strong impact on educational design and development approaches in research and professional practices. Prominent researchers from the Netherlands and the USA present their latest findings on these issues in this volume. The major purpose of this book is to discuss current thinking on promising design approaches and to present innovative (computer-based) tools. The book aims to serve as a resource and reference work that will stimulate advancement in the field of education and training. It is intended to be useful in academic settings as well as for professionals in design and development practices.

Design for Learning

Design for Learning
Title Design for Learning PDF eBook
Author Jason K. McDonald
Publisher
Pages
Release 2021
Genre Education
ISBN

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Merging the Instructional Design Process with Learner-Centered Theory

Merging the Instructional Design Process with Learner-Centered Theory
Title Merging the Instructional Design Process with Learner-Centered Theory PDF eBook
Author Charles M. Reigeluth
Publisher Routledge
Pages 232
Release 2020-10-19
Genre Education
ISBN 1351117521

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Merging the Instructional Design Process with Learner-Centered Theory brings together the innovations of two previously divided processes — learning design strategies/theories and instructional systems development — into a new introductory textbook. Using a holistic rather than fragmented approach that includes top-level, mid-level, and lower-level design, this book provides guidance for major topics such as non-instructional interventions, just-in-time analysis, rapid-prototype approaches, and learner-centered, project-based, anytime-anywhere instruction. Informed by the authors’ considerable experience and leadership throughout dramatic shifts in today’s learning landscape, this book offers the next generation of instructional designers a fresh perspective that synthesizes and pushes beyond the basics of design and development.

The ELearning Designer's Handbook

The ELearning Designer's Handbook
Title The ELearning Designer's Handbook PDF eBook
Author Tim Slade
Publisher
Pages 234
Release 2020-09-02
Genre
ISBN

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LEARN HOW TO DESIGN ELEARNING THAT DELIVERS RESULTS (AND DOESN'T SUCK)! When you're tasked with creating your very first eLearning course, it can be hard (and downright scary) trying to figure out where to begin. You likely have a million questions running through your head. How do you plan your project and set it up for success? How do you collect learning content from your subject matter experts? Why do you need an eLearning storyboard, and how do you write one? How do you develop a prototype of your eLearning course? And, what the heck is a prototype anyway? When and where should you include interactivity? When should you let your SMEs review your course? And what's a "SME" again? And what do you do when they don't give you feedback? Trying to get answers to all of these questions can quickly leave you saying to yourself, "I don't think I'm cut out for this eLearning thing!" But, here's some good news: you're not alone! The truth is, most eLearning designers entered fell, stumbled, and dropped into the world of eLearning entirely by accident. This is where the second edition of The eLearning Designer's Handbook can help! In this book, Tim Slade will show you that the eLearning development process doesn't have to be as complicated as it might seem. If you're new to eLearning, Tim will walk you through the complete eLearning design and development process, providing you practical tips and advice, based on his own experience working as an eLearning designer for over a decade. With the second edition of The eLearning Designer's Handbook, you'll discover how to... Plan your eLearning project by conducting a kickoff meeting with your stakeholders. Conduct a needs analysis and recommend a training solution. Draft an eLearning project plan and development timeline. Define the learning objectives and create a blended training solution. Collect and organize your learning content into a design document. Create a course outline and draft a storyboard of your eLearning course. Create a prototype and develop your course with an eLearning authoring tool. Incorporate interactivity into your eLearning course. Reduce cognitive load and increase learning retention. Deliver and measure the effectiveness of your eLearning course. Conduct a retrospective at the end of your project. So, what's new in the second edition? With the second edition of The eLearning Designer's Handbook, Tim Slade went back to the drawing board to rewrite and redesign every single page of the book. Not only does the second edition include a boatload of new content on instructional design best practices, but it also includes even more practical content geared towards new eLearning designers. With the second edition of The eLearning Designer's Handbook, you'll get... 3X more content Full-color print Real-world examples More tools and templates