Writing for Multimedia and the Web

Writing for Multimedia and the Web
Title Writing for Multimedia and the Web PDF eBook
Author Timothy Garrand
Publisher CRC Press
Pages 612
Release 2020-10-14
Genre Art
ISBN 113613445X

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Learning how to write for just one type of interactive media, such as web sites or games, is not enough! To be truly successful as an interactive writer or designer, you need to understand how to create content for all types of new media. Writing for Multimedia and the Web is the most comprehensive guide available for interactive writing. It covers web sites, computer games, e-learning courses, training programs, immersive exhibits, and much more. Earlier editions have garnered rave reviews as a writing handbook for multimedia and web professionals, as well as a classroom text for interactive writing and design. New Sections and Completely Updated Chapters: *Writing a corporate web site: T. Rowe Price *Creating blogs and podcasts *Web writing tips from usability experts *Optimizing text for web search engines *Defining the user with use cases and user scenarios *Dealing with web editors *Software for organizing and writing interactive media content *Script formats for all types of multimedia and web projects *Writing careers

PC Mag

PC Mag
Title PC Mag PDF eBook
Author
Publisher
Pages 432
Release 1995-06-13
Genre
ISBN

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PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Science Fiction Video Games

Science Fiction Video Games
Title Science Fiction Video Games PDF eBook
Author Neal Roger Tringham
Publisher CRC Press
Pages 540
Release 2014-09-10
Genre Computers
ISBN 1040074618

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Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of the same material, this book emphasizes critical a

The Video Games Guide

The Video Games Guide
Title The Video Games Guide PDF eBook
Author Matt Fox
Publisher McFarland
Pages 385
Release 2013-01-17
Genre Games & Activities
ISBN 078647257X

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The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

The Horror Sensorium

The Horror Sensorium
Title The Horror Sensorium PDF eBook
Author Angela Ndalianis
Publisher McFarland
Pages 233
Release 2012-10-03
Genre Performing Arts
ISBN 0786461276

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Horror films, books and video games engage their audiences through combinations of storytelling practices, emotional experiences, cognitive responses and physicality that ignite the sensorium--the sensory mechanics of the body and the intellectual and cognitive functions connected to them. Through analyses of various mediums, this volume explores how the horror genre affects the mind and body of the spectator. Works explored include the films 28 Days Later and Death Proof, the video games Resident Evil 4 and Doom 3, the theme park ride The Revenge of the Mummy, transmedia experiences associated with The Dark Knight and True Blood, and paranormal romance novels featuring Anita Blake and Sookie Stackhouse. By examining how these diverse media generate medium-specific corporeal and sensory responses, it reveals how the sensorium interweaves sensory and intellectual encounters to produce powerful systems of perception.

CD-ROM World

CD-ROM World
Title CD-ROM World PDF eBook
Author
Publisher
Pages 112
Release 1995
Genre CD-ROM industry
ISBN

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New Model Island

New Model Island
Title New Model Island PDF eBook
Author Alex Niven
Publisher Watkins Media Limited
Pages 136
Release 2019-12-10
Genre Political Science
ISBN 1912248638

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A study of place, identity, music, politics and regionalism which calls for a radical restructuring of the British Isles. In the early twenty-first century, "Englishness" suddenly became a hot topic. A rash of art exhibitions, pop albums and coffee table books arrived on the scene, all desperate to recover England’s lost national soul. But when we sweep away the patriotic stereotypes, we begin to see that England is a country that does not — and perhaps should not — exist in any essential sense. In this provocative text combining polemic and memoir, Alex Niven argues that the map of the British Isles should be torn apart completely as we look towards a time of radical political reform. Rejecting outdated nationalisms, Niven argues for a renovated model of culture and governance for the islands — a fluid, dynamic version of regionalism preparing the way for a new "dream archipelago".