Fantasy Swapped Online Omnibus

Fantasy Swapped Online Omnibus
Title Fantasy Swapped Online Omnibus PDF eBook
Author Alyson Belle
Publisher Alyson Belle Productions
Pages 332
Release 2018-10-18
Genre Fiction
ISBN

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Read the complete wildly popular Fantasy Swapped Online saga in this exciting new three-book compilation! In the player versus player MMORPG Fantasy Realms Online, people live out the fantasies they can’t in real life, no matter how bloody or sexy they might be, and Kromgorn the Barbarian is no exception. He and his guildies make constant warfare against their rivals in the Secret Order, a guild led by the dark Lich-Lord, who’s also rumored to be a crazy hacker in real life, and they make fun of players who just use the game for stupid things like getting laid. But when the Lich-Lord releases a powerful spell that traps most of the players in the game permanently, Kromgorn accidentally winds up stuck in the avatar of his friend Lacey—a stupid, low-level female character that was designed exclusively to get down and dirty with the in-game pleasure system. The developers really modeled female bodies correctly in this game, and it’s humiliating to have to go from being a high-level barbarian to a simpering little harem girl. With his guild drawing closer to an epic encounter with the Lich-Lord, they need all the high-level players they can get! Will Krom figure out a way to get himself out of this useless body and get back in time to help his friends, or will he be stuck forever working on his back in the slums of Lorengarde? The only way out of this mess might be to give in to his situation and find a way to become the most powerful Courtesan the game has ever seen. Who knows? He might even end up enjoying himself…

Oops! Wrong Body: An Accidental Gender Swapping Tale

Oops! Wrong Body: An Accidental Gender Swapping Tale
Title Oops! Wrong Body: An Accidental Gender Swapping Tale PDF eBook
Author Nikki Crescent
Publisher Princess Publishing
Pages 90
Release
Genre Fiction
ISBN

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Marvin’s friend, Gary, just got him the gift of a lifetime, an experience that thousands of people have been waiting on a waitlist for years to try out: four hours in a new state-of-the-art simulation system. For an entire morning, Marvin will get to be a warrior in a castle, fending off a horde of orc warriors and fire-breathing dragons… At least that’s what’s supposed to happen, but the programmers accidentally put him into the wrong simulation. So, for four hours, Marvin lives out a different fantasy, as a female pop star going from club to club, being adored by screaming fans and ogling men. The programers are very apologetic when the simulation is over. They promise they’ll get him back in another day for the proper simulation. Marvin is just glad that it’s all over… Or is it? As the days go by, Marvin finds himself remembering those few hours as a beautiful starlet, and with those memories come new desires and new urges—urges that aren’t so easily pushed aside. This book contains: feminization, sissification, mtf, m2f, transformation, transgender, trans, girly boy, effeminate, genderswap, gender swap, sissy, sissies, t-girl, transition, steamy erotica, crossdressing, crossdresser, transsexual, emasculation.

Sex and the Brain

Sex and the Brain
Title Sex and the Brain PDF eBook
Author Gillian Einstein
Publisher MIT Press
Pages 853
Release 2007-10-19
Genre Medical
ISBN 0262050870

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A collection of foundational texts on the nature and behavioral consequences of sex differences in the brain, allowing readers to follow the development of a rapidly growing but contentious field and giving them the tools to analyze emerging scientific findings from many perspectives. This collection of foundational papers on sex differences in the brain traces the development of a much-invoked, fast-growing young field at the intersection of brain and behavior. The reader is introduced to the meaning and nature of sexual dimorphisms, the mechanisms and consequences of steroid hormone action, and the impact of the field on interpretations of sexuality and gender. Building on each other in point-counterpoint fashion, the papers tell a fascinating story of an emerging science working out its core assumptions. Experimental and theoretical papers, woven together by editor's introductions, open a window onto knowledge in the making and a vigorous debate between reductionist and pluralist interpreters. Five major sections include papers on conceptual and methodological background, central nervous system dimorphisms, mechanisms for creating dimorphisms, dimorphisms and cognition, and dimorphisms and identity. Each section builds from basic concepts to early experiments, from experimental models to humans, and from molecules to mind. Papers by such leading scholars as Arthur Arnold, Frank Beach, Anne Fausto-Sterling, Patricia Goldman-Rakic, Doreen Kimura, Simon LeVay, Bruce McEwen, Michael Merzenich, Bertram O'Malley, Geoffrey Raisman, and Dick Swaab, illustrate a rich blend of perspectives, approaches, methods, and findings. Sex and the Brain will show students how a scientific paper can be analyzed from many perspectives, and supply them with critical tools for judging a rapidly emerging science in a contentious area.

Engaging Change

Engaging Change
Title Engaging Change PDF eBook
Author Mark Wilcox
Publisher Kogan Page Publishers
Pages 256
Release 2015-05-03
Genre Business & Economics
ISBN 0749472928

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Any significant organizational level change initiative is dependent on the engagement of the people working in that organization. Without engagement, change will falter and ultimately fail. Engaging Change goes behind the scenes of change management to help managers, consultants and practitioners understand why some things work and why others don't. Engaging Change addresses current challenges such as how to understand the environmental context driving the need for change; how to initiate and sustain momentum throughout the change programme; how to institutionalize structural and behavioural change; and how to create compelling visions. With case studies from Sony, Nestlé, Redcats (who own La Redoute, for example) and the British Army, the text provides practice-based insights into the realities of leading sustainable change.

Cyber Zen

Cyber Zen
Title Cyber Zen PDF eBook
Author Gregory Price Grieve
Publisher Taylor & Francis
Pages 278
Release 2016-12-08
Genre Religion
ISBN 1317293266

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Cyber Zen ethnographically explores Buddhist practices in the online virtual world of Second Life. Does typing at a keyboard and moving avatars around the screen, however, count as real Buddhism? If authentic practices must mimic the actual world, then Second Life Buddhism does not. In fact, a critical investigation reveals that online Buddhist practices have at best only a family resemblance to canonical Asian traditions and owe much of their methods to the late twentieth-century field of cybernetics. If, however, they are judged existentially, by how they enable users to respond to the suffering generated by living in a highly mediated consumer society, then Second Life Buddhism consists of authentic spiritual practices. Cyber Zen explores how Second Life Buddhist enthusiasts form communities, identities, locations, and practices that are both products of and authentic responses to contemporary Network Consumer Society. Gregory Price Grieve illustrates that to some extent all religion has always been virtual and gives a glimpse of possible future alternative forms of religion.

Sherlock's World

Sherlock's World
Title Sherlock's World PDF eBook
Author Ann K. McClellan
Publisher University of Iowa Press
Pages 284
Release 2018-11-15
Genre Social Science
ISBN 1609386175

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Sherlock Holmes remains more popular than ever some 130 years after the detective first appeared in print. These days, the iconic character’s staying power is due in large part to the success of the recent BBC series Sherlock, which brings the famous sleuth into the twenty-first century. One of the most-watched television series in BBC history, Sherlock is set in contemporary London, where thirtysomething Sherlock and John (no longer fussy old Holmes and Watson), alongside New Scotland Yard, solve crimes with the help of smartphones, texting, online forums, and the internet. In their modernization of Sir Arthur Conan Doyle’s nineteenth-century world, Sherlock creators Stephen Moffatt and Mark Gatiss make London as much a character of their show as the actors themselves. The highly stylized series has inspired an impassioned fan community in Britain, the U.S., and beyond. Fans create and share their writings, which reimagine the characters in even more dramatic ways than the series can. Interweaving fan fiction studies, world-building, and genre studies, Ann McClellan examines the hit series and the fan fiction it inspires. Using Sherlock to trace the changing face of fan fiction studies, McClellan’s book explores how far fans are willing to go to change the Sherlockian canon while still reinforcing its power and status as the source text. What makes Sherlock fanfic Sherlockian? How does it stay within the canon even while engaging in the wildest reimaginings? Sherlock’s World explores the boundaries between canon, genre, character, and reality through the lenses of fan fiction and world-building. This book promises to be a valuable resource for fan studies scholars, those who write fan fiction, and Sherlock fans alike.

Social Virtual Worlds and Their Places

Social Virtual Worlds and Their Places
Title Social Virtual Worlds and Their Places PDF eBook
Author Merrill L. Johnson
Publisher Springer Nature
Pages 335
Release 2022-06-11
Genre Social Science
ISBN 9811686262

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This book provides a foundational look at social virtual worlds from the geographer’s perspective. How can the geographer’s craft be applied to social virtual worlds? This question is addressed through careful analysis of what social virtual worlds are, how interest in these worlds has waxed and waned during the twenty-first century, and the meaning of their concocted spaces. Examining one of the key features of the social virtual world, the avatar, the book focuses on its user's motivations and identity choices. The book draws on the geographical understanding of place to examine where avatars live, work, and roam, and describes how virtual-world places resemble and diverge from actual-world places. A mixed-methods survey conducted in Second Life adds additional breadth to the discussion, whilst a series of vignettes gives extra life to the subject matter. This original exploration of the content and meaning of social virtual worlds is an essential resource for geographers, and for anyone interested in the virtual world experience.