Twenty Things to Do with a Computer Forward 50
Title | Twenty Things to Do with a Computer Forward 50 PDF eBook |
Author | Gary S. Stager |
Publisher | |
Pages | 418 |
Release | 2021-11-22 |
Genre | |
ISBN | 9781955604017 |
In 1971, Cynthia Solomon and Seymour Papert published Twenty Things to Do with a Computer, a revolutionary document that would set the course of education for the next fifty years and beyond. This book, Twenty Things to Do with a Computer Forward 50, is a celebration of the vision set forth by Papert and Solomon a half-century ago. Four dozen experts from around the world invite us to consider the original provocations, reflect on their implementation, and chart a course for the future through personal recollections, learning stories, and imaginative scenarios. Twenty Things to Do with a Computer Forward 50 can inspire parents, educators, and aspiring teachers to make the world a better place for learning. The impact of Twenty Things is all around us. In 1971, Solomon and Papert predicted 1:1 personal computing, the maker movement, the rise of computational thinking, children programming computers, robotic construction kits, computer science for all, and integrating computing across the curriculum. All of this, years, or even decades, before such notions became more commonplace. In fewer than thirty pages, Twenty Things to Do with a Computer introduced readers to an exciting world in which children use computers they own to create, solve problems, control their world, and bring powerful ideas to life across subject areas. More importantly, Twenty Things situates the ideals of progressive education in a modern context. Papert and Solomon demonstrated how computing could be creative, humane, whimsical, childlike, and a way to learn "everything else," even ideas at the frontiers of mathematics and science. Contributors to this book include scholars and tech pioneers who worked with Papert and Solomon in the 1970s, phenomenal classroom teachers, inventors, researchers, school administrators, university professors, and educational technology leaders. Essays in this collection offer multiple pathways for school reform. Authors include Cynthia Solomon, Sugata Mitra, Conrad Wolfram, Audrey Watters, David Thornburg, Yasmin Kafai, Dale Dougherty, Nettrice Gaskins, Dan Lynn Watt, Molly Lynn Watt, Gary Stager, Artemis Papert, Stephen Heppell, along with forty other brilliant thinkers and legendary educators. Twenty Things to Do with a Computer Forward 50 is an effort to preserve a historical document and share it with future of generations seeking a more creative, personal, empowering, and meaningful educational experience for young people. This book is a must-read for: Educators School leaders Preservice teachers Policymakers Technology developers Parents
Mindstorms
Title | Mindstorms PDF eBook |
Author | Seymour A Papert |
Publisher | Basic Books |
Pages | 256 |
Release | 2020-10-06 |
Genre | Education |
ISBN | 154167510X |
In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.
Studying the Novice Programmer
Title | Studying the Novice Programmer PDF eBook |
Author | E. Soloway |
Publisher | Psychology Press |
Pages | 504 |
Release | 2013-12-02 |
Genre | Psychology |
ISBN | 1317786203 |
Parallel to the growth of computer usage in society is the growth of programming instruction in schools. This informative volume unites a wide range of perspectives on the study of novice programmers that will not only inform readers of empirical findings, but will also provide insights into how novices reason and solve problems within complex domains. The large variety of methodologies found in these studies helps to improve programming instruction and makes this an invaluable reference for researchers planning studies of their own. Topics discussed include historical perspectives, transfer, learning, bugs, and programming environments.
The Road Ahead
Title | The Road Ahead PDF eBook |
Author | Bill Gates |
Publisher | Penguin Group |
Pages | 356 |
Release | 1996 |
Genre | Business & Economics |
ISBN |
In this clear-eyed, candid, and ultimately reassuring
Aunt Sugar's Guide to 20 Things You Need to Know to Get Revenge on Your Ex and Things You Need to Know Before You Marry Your Next
Title | Aunt Sugar's Guide to 20 Things You Need to Know to Get Revenge on Your Ex and Things You Need to Know Before You Marry Your Next PDF eBook |
Author | Aunt Sugar |
Publisher | Lulu.com |
Pages | 35 |
Release | 2010-05-09 |
Genre | Family & Relationships |
ISBN | 0557369614 |
Good advice from Aunt Sugar on how to get over the hurt of divorce and what you should know about a man before you even consider marrying him
What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Title | What Video Games Have to Teach Us About Learning and Literacy. Second Edition PDF eBook |
Author | James Paul Gee |
Publisher | Macmillan |
Pages | 233 |
Release | 2014-12-02 |
Genre | Education |
ISBN | 1466886420 |
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
What the Best College Teachers Do
Title | What the Best College Teachers Do PDF eBook |
Author | Ken Bain |
Publisher | Harvard University Press |
Pages | 218 |
Release | 2011-09-01 |
Genre | Education |
ISBN | 0674065549 |
What makes a great teacher great? Who are the professors students remember long after graduation? This book, the conclusion of a fifteen-year study of nearly one hundred college teachers in a wide variety of fields and universities, offers valuable answers for all educators. The short answer is—it’s not what teachers do, it’s what they understand. Lesson plans and lecture notes matter less than the special way teachers comprehend the subject and value human learning. Whether historians or physicists, in El Paso or St. Paul, the best teachers know their subjects inside and out—but they also know how to engage and challenge students and to provoke impassioned responses. Most of all, they believe two things fervently: that teaching matters and that students can learn. In stories both humorous and touching, Ken Bain describes examples of ingenuity and compassion, of students’ discoveries of new ideas and the depth of their own potential. What the Best College Teachers Do is a treasure trove of insight and inspiration for first-year teachers and seasoned educators.