Tricks of the Game-programming Gurus
Title | Tricks of the Game-programming Gurus PDF eBook |
Author | André LaMothe |
Publisher | Prentice Hall |
Pages | 770 |
Release | 1994 |
Genre | Computers |
ISBN | 9780672305078 |
This book/CD-ROM package will explain the basic and advanced ideas and topics behind the development of a flight simulator, a 3D walk-through game, and many utilities used to manipulate video, audio, and input devices. The CD-ROM includes all the source code from the book, shareware games, commercial software demos, and utilities for game design and image manipulation.
More Tricks of the Game-programming Gurus
Title | More Tricks of the Game-programming Gurus PDF eBook |
Author | Greg Anderson |
Publisher | Sams |
Pages | 570 |
Release | 1995 |
Genre | Computers |
ISBN | 9780672306976 |
Leading the reader through many different game programming experiences, this text covers topics that should benefit not only game programmers, but also application programmers.
Tricks of the Mac Game Programming Gurus
Title | Tricks of the Mac Game Programming Gurus PDF eBook |
Author | Bill Dugan |
Publisher | Alpha Computer |
Pages | 902 |
Release | 1995 |
Genre | Computers |
ISBN | 9781568301839 |
Tricks of the Mac Game Programming Gurus is a comprehensive resource for beginning to expert programmers who want to create their own game. Loaded with tips, tricks, and detailed instructions, this book guides users through the world of Mac game programming -- step by step.-- Shows users how to develop a game -- from start to finish-- Explores graphics, QuickDraw 3D, sounds, networking, live action image capture, game mechanics, file management, and more-- CD-ROM is packed with various tools, libraries, utilities, sample code, game demos, and shareware, as well as commercial game
Tricks of the Doom Programming Gurus
Title | Tricks of the Doom Programming Gurus PDF eBook |
Author | Steve Benner |
Publisher | Sams |
Pages | 946 |
Release | 1995 |
Genre | Computers |
ISBN |
This all-inclusive source for creating WAD, PWAD, and other files for use with DOOM covers the most popular utilities available. It also serves as a tutorial for creating a new world to play in DOOM. The CD contains all the utilities and programs necessary to customize and create new worlds for DOOM.
Black Art of 3D Game Programming
Title | Black Art of 3D Game Programming PDF eBook |
Author | André LaMothe |
Publisher | |
Pages | 0 |
Release | 1995 |
Genre | Computer games |
ISBN | 9781571690043 |
Written by a master programmer, this book explains in detail what's behind the programming of those complex, mesmerizing video games. LaMothe makes clarity a priority, discussing math, projections, hidden surface removal, lighting, and transformation in an easy-to-understand language, and concludes by showing how to assemble all the pieces of a game into a complete product. 30 screen dumps.
3D Math Primer for Graphics and Game Development, 2nd Edition
Title | 3D Math Primer for Graphics and Game Development, 2nd Edition PDF eBook |
Author | Fletcher Dunn |
Publisher | CRC Press |
Pages | 848 |
Release | 2011-11-02 |
Genre | Computers |
ISBN | 1568817231 |
This engaging book presents the essential mathematics needed to describe, simulate, and render a 3D world. Reflecting both academic and in-the-trenches practical experience, the authors teach you how to describe objects and their positions, orientations, and trajectories in 3D using mathematics. The text provides an introduction to mathematics for game designers, including the fundamentals of coordinate spaces, vectors, and matrices. It also covers orientation in three dimensions, calculus and dynamics, graphics, and parametric curves.
Tricks of the Windows Game Programming Gurus
Title | Tricks of the Windows Game Programming Gurus PDF eBook |
Author | André LaMothe |
Publisher | Sams Publishing |
Pages | 1092 |
Release | 2002 |
Genre | Computers |
ISBN | 9780672323690 |
"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.