Subject Guide to Books in Print

Subject Guide to Books in Print
Title Subject Guide to Books in Print PDF eBook
Author
Publisher
Pages 2160
Release 1993
Genre American literature
ISBN

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John H. Howe, Architect

John H. Howe, Architect
Title John H. Howe, Architect PDF eBook
Author Jane King Hession
Publisher
Pages 0
Release 2015
Genre Architecture
ISBN 9780816683017

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In 1932 nineteen-year-old John H. Howe arrived at Taliesin as a charter member of Frank Lloyd Wright's Taliesin Fellowship. There he would remain for the next thirty-two years, earning a reputation as "the pencil in Wright's hand" before establishing his own architectural practice in Minnesota. This is the first book to tell Howe's story and also the first full account of his place in the history of modern architecture--as chief draftsman and valued interpreter of Wright's designs and as a prolific architect in his own right. Illustrated throughout with Howe's sublime drawings, this biography is a testament to the underappreciated architect's extraordinary design and rendering skills. Influenced by Wright's principles of organic architecture, Howe operated under the conviction that "the land is the beginning of architecture." Architectural historians Jane King Hession and Tim Quigley show how this belief worked especially well for Howe in Minnesota, where his buildings appear to have grown naturally and organically from the landscape. Also remarkable are the visionary architectural schemes Howe created while serving time in prison during World War II as a conscientious objector--futuristic visions that anticipated Eero Saarinen's later designs for airports and Victor Gruen's for America's first indoor shopping mall. An enlightening look at an exemplary life in architecture, this book finally brings the accomplishment--and significance--of John H. Howe to the fore and at the same time illuminates a fascinating chapter in American architectural history.

Dungeon of Dread

Dungeon of Dread
Title Dungeon of Dread PDF eBook
Author Rose Estes
Publisher
Pages 128
Release 1982
Genre Dragons
ISBN 9780935696868

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Caric, a brave knight, challenges the evil wizard in his mountain hideaway. The reader's choices determine the outcome of the plot.

City Maps Edina Minnesota, USA

City Maps Edina Minnesota, USA
Title City Maps Edina Minnesota, USA PDF eBook
Author James McFee
Publisher Createspace Independent Publishing Platform
Pages 24
Release 2017-09-02
Genre
ISBN 9781976002700

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City Maps Edina Minnesota, USA is an easy to use small pocket book filled with all you need for your stay in the big city. Attractions, pubs, bars, restaurants, museums, convenience stores, clothing stores, shopping centers, marketplaces, police, emergency facilities are only some of the places you will find in this map. This collection of maps is up to date with the latest developments of the city as of 2017. We hope you let this map be part of yet another fun Edina adventure :)

Butterflies and Tall Bikes

Butterflies and Tall Bikes
Title Butterflies and Tall Bikes PDF eBook
Author Jamie Schumacher
Publisher
Pages 320
Release 2021-05-18
Genre
ISBN 9781732635029

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In the beautifully illustrated Butterflies and Tall Bikes, Jamie Schumacher combines personal narrative, compelling interviews, and neighborhood history in vignette-style chapters that paint a picture of the West Bank/Cedar-Riverside neighborhood and her time with the West Bank Business Association.

Rerolling Boardgames

Rerolling Boardgames
Title Rerolling Boardgames PDF eBook
Author Douglas Brown
Publisher McFarland
Pages 228
Release 2020-08-28
Genre Games & Activities
ISBN 1476639272

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Despite the advent and explosion of videogames, boardgames--from fast-paced party games to intensely strategic titles--have in recent years become more numerous and more diverse in terms of genre, ethos and content. The growth of gaming events and conventions such as Essen Spiel, Gen Con and the UK Games EXPO, as well as crowdfunding through sites like Kickstarter, has diversified the evolution of game development, which is increasingly driven by fans, and boardgames provide an important glue to geek culture. In academia, boardgames are used in a practical sense to teach elements of design and game mechanics. Game studies is also recognizing the importance of expanding its focus beyond the digital. As yet, however, no collected work has explored the many different approaches emerging around the critical challenges that boardgaming represents. In this collection, game theorists analyze boardgame play and player behavior, and explore the complex interactions between the sociality, conflict, competition and cooperation that boardgames foster. Game designers discuss the opportunities boardgame system designs offer for narrative and social play. Cultural theorists discuss boardgames' complex history as both beautiful physical artifacts and special places within cultural experiences of play.

Learning, Creating, and Using Knowledge

Learning, Creating, and Using Knowledge
Title Learning, Creating, and Using Knowledge PDF eBook
Author Joseph D. Novak
Publisher Routledge
Pages 334
Release 2010-02-02
Genre Education
ISBN 1135184461

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This fully revised and updated edition of Learning, Creating, and Using Knowledge recognizes that the future of economic well being in today's knowledge and information society rests upon the effectiveness of schools and corporations to empower their people to be more effective learners and knowledge creators. Novak’s pioneering theory of education presented in the first edition remains viable and useful. This new edition updates his theory for meaningful learning and autonomous knowledge building along with tools to make it operational ─ that is, concept maps, created with the use of CMapTools and the V diagram. The theory is easy to put into practice, since it includes resources to facilitate the process, especially concept maps, now optimised by CMapTools software. CMapTools software is highly intuitive and easy to use. People who have until now been reluctant to use the new technologies in their professional lives are will find this book particularly helpful. Learning, Creating, and Using Knowledge is essential reading for educators at all levels and corporate managers who seek to enhance worker productivity.