Transforming Virtual World Learning
Title | Transforming Virtual World Learning PDF eBook |
Author | Charles Wankel |
Publisher | Emerald Group Publishing |
Pages | 399 |
Release | 2011-09-28 |
Genre | Education |
ISBN | 1780520530 |
A practical guide on how to transform your ideas from virtual world course ware to virtual world learning experiences. It argues that setting up learning in 3D virtual worlds requires a transformative approach.
Effective Digital Learning
Title | Effective Digital Learning PDF eBook |
Author | Lisa Sims |
Publisher | Apress |
Pages | 125 |
Release | 2021-03-08 |
Genre | Education |
ISBN | 9781484268636 |
Traditional learning as we know it has evolved. Gone are the days when students need to travel to a physical location to learn. With the increase of mobile devices and broadband Internet services, learning can take place anywhere at any time. Effective Digital Learning is here to help you make the paradigm shift with ease. More technology resources are available than ever to help people and organizations affordably present their information online. But, are they as optimized as they can be? Author Lisa Sims provides engaging and insightful tools and tips for delivering content online. Transform your traditional learning models and enhance your online learning models to fit the virtual world with Effective Digital Learning. Many organizations have recently made the jump from in-person conferences and training to providing all-virtual environments in order to keep employees, volunteers, and attendees safe and connected. Stay secure with the most up-to-date knowledge so that you, your organizations, and learners are always prepared. Whether you are a teacher, entrepreneur, or speaker, Effective Digital Learning is the ideal roadmap to have at your side on this innovative new journey. What You Will Learn Discover how online learning can be an effective method of delivering information to target audiences Think outside the box when it comes to delivering content online Structure online learning to engage target audiences Who This Book Is For Teachers, entrepreneurs, speakers, and business owners (big and small) who are interested in delivering their knowledge via online platforms, but lack the technical expertise to make it happen.
Transforming Education with Virtual Reality
Title | Transforming Education with Virtual Reality PDF eBook |
Author | Reena Malik |
Publisher | John Wiley & Sons |
Pages | 290 |
Release | 2024-01-30 |
Genre | Education |
ISBN | 1394200471 |
TRANSFORMING EDUCATION WITH VIRTUAL REALITY The book provides an in-depth and comprehensive knowledge reviewof the use of virtual reality in the education industry and businesses. Virtual reality (VR) technology has thoroughly transformed education by providing engaging and immersive ways for students to experience their education and by offering visual learning, creative development, etc., to enhance their studies. Moreover, with increasing accessibility, both students and educators can utilize it for effective teaching and learning. By embracing this VR-related technology, teachers can transform traditional classrooms into lively ones. Businesses can also leverage VR for skilling, up-skilling, and re-skilling. This book is divided into two parts. Part I discusses the opportunities, challenges, and application of VR technology, and Part II focuses on reimagining education with the metaverse. Readers will find in this book: a description of the relationship between virtual reality and student behavior; a review of VR-enabled tools and techniques for an immersive environment; a discussion on VR in the context of vocational education by developing a conceptual framework and roadmap for its adoption; an overview of the advantages, disadvantages, and mechanisms of VR through a detailed analysis showing a comparison of the strong and weak points of the technologies being used in education; a look at the future of learning in the context of VR; a description of the relevance of VR in emerging economies with the help of bibliometric analysis and discusses its future potential; a review of Metaverse as a new education avatar showcasing diverse educational experiences and how to reimagine teaching; an explanation of the relevance of emerging digital technologies in upskilling employees in fashion retail to impart an immersive experience for customers; a proposed framework for mapping the use of VR for students with autistic spectrum disorder (ASD). Audience The book is designed for information technologists, educational researchers, teachers, policymakers, government officials, and business managers.
Authentic Virtual World Education
Title | Authentic Virtual World Education PDF eBook |
Author | Sue Gregory |
Publisher | Springer |
Pages | 207 |
Release | 2017-09-23 |
Genre | Education |
ISBN | 9811063826 |
The book presents the possibilities and realities of virtual worlds in education through the application of 3D virtual worlds to support authentic learning, creativity, learner engagement and cultural diversity in higher education. It includes a unique variety of cross disciplinary approaches to research, teaching and learning in a virtual world, including analysis of data from the experiences of students in education, law, Chinese language, sustainability, computer architecture, business, health and the Arts. The book provides unique learning experiences that have celebrated the rich media of virtual world environments through the utilisation of affordances such as simulation, bots, synchronous interaction, machinima and games. The perspectives come from Australia and New Zealand higher education academics but transferable to any higher educational institution in the sector, worldwide, and is significant to various disciplines in the higher education field.
Higher Education in Virtual Worlds
Title | Higher Education in Virtual Worlds PDF eBook |
Author | Charles Wankel |
Publisher | Emerald Group Publishing |
Pages | 267 |
Release | 2009-11-23 |
Genre | Education |
ISBN | 1849506108 |
Targeted at educators and researchers wishing to use virtual environments in their teaching practice, this work provides practical advice specifically for educators in higher education. It focuses on the use of Second Life - a free, readily-accessible virtual world which is increasingly being used for both formal and informal learning.
Understanding Learning in Virtual Worlds
Title | Understanding Learning in Virtual Worlds PDF eBook |
Author | Mark Childs |
Publisher | Springer Science & Business Media |
Pages | 198 |
Release | 2013-08-27 |
Genre | Computers |
ISBN | 1447153707 |
Since the publication of the companion volume Researching Learning in Virtual Worlds in 2010, there has been a growth not only in the range and number of educational initiatives taking place in virtual worlds, but also in the depth of analysis of the nature of that education. Understanding Learning in Virtual Worlds reflects those changes through a collection of chapters that are extended versions of research presented at the second Researching Learning in Virtual Environments conference (ReLIVE 11), an international conference hosted by the Open University UK. Included in this book are chapters that explore the philosophical and methodological underpinnings of understanding learning in virtual worlds, identify and analyse the factors that support learning in these environments, and present case studies that demonstrate some of the various ways in which virtual worlds can be applied to facilitate learning and teaching. The links between learning in a virtual world and learning in the physical world are made apparent throughout, and the authors reveal how understanding learning in one informs the other. Understanding Learning in Virtual Worlds is an important book not only to those who teach in virtual worlds, but to anyone for whom understanding learning, in all its forms, is of interest.
Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare
Title | Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare PDF eBook |
Author | Klaus Bredl |
Publisher | IGI Global |
Pages | 382 |
Release | 2013-03-31 |
Genre | Computers |
ISBN | 1466636742 |
"This book explains how digital environments can easily become familiar and beneficial for educational and professional development, with the implementation of games into various aspects of our environment"--Provided by publisher.