Transactions on Edutainment XII
Title | Transactions on Edutainment XII PDF eBook |
Author | Zhigeng Pan |
Publisher | Springer |
Pages | 220 |
Release | 2016-05-10 |
Genre | Education |
ISBN | 3662505444 |
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 17 papers presented in the 12th issue were organized in four parts dealing with: games; human-computer interaction; image and graphics; and applications.
Transactions on Computational Science XII
Title | Transactions on Computational Science XII PDF eBook |
Author | Alexei Sourin |
Publisher | Springer |
Pages | 290 |
Release | 2011-07-27 |
Genre | Computers |
ISBN | 3642223362 |
The 12th issue of the Transactions on Computational Science journal, edited by Alexei Sourin and Olga Sourina, is devoted to the topic of cyberworlds. The 13 papers in the volume constitute revised and extended versions of a selection of contributions presented at CW 2010, the 20th International Conference on Cyberworlds, held in Singapore in October 2010. The selected papers span the areas of tangible interfaces, emotion recognition, haptic modeling, decision making under uncertainty, reliability measures, use of biometrics for avatar recognition, cybernavigation, multiuser virtual environments, spatial data sampling, web visualization, and interactive character animation system design.
Transactions on Edutainment VIII
Title | Transactions on Edutainment VIII PDF eBook |
Author | Maiga Chang |
Publisher | Springer |
Pages | 286 |
Release | 2012-06-05 |
Genre | Education |
ISBN | 3642314392 |
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains 10 outstanding contributions from the International Conference on E-Learning and Games, Edutainment 2011, as well as 14 regular papers which were partly selected from national conferences. The topics covered are game engine, using games to teach, identifying player emotion states, assessing the effects of educational games to multi-touch interaction, natural user interface, and virtual reality. Generally, the papers present a large number of examples of edutainment applications, giving more evidence on the high potential and impact of edutainment approaches.
Transactions on Edutainment VII
Title | Transactions on Edutainment VII PDF eBook |
Author | Zhigeng Pan |
Publisher | Springer |
Pages | 295 |
Release | 2013-11-19 |
Genre | Computers |
ISBN | 3642290507 |
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers of this volume deal with virtual humans; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications.
Transactions on Edutainment IX
Title | Transactions on Edutainment IX PDF eBook |
Author | Zhigeng Pan |
Publisher | Springer |
Pages | 309 |
Release | 2013-03-02 |
Genre | Computers |
ISBN | 364237042X |
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains a special section on serious games with 8 outstanding contributions from the VS-Games 2011 conference; furthermore, there are 13 regular papers. These contributions clearly demonstrate the use of serious games and virtual worlds for edutainment applications and form a basis for further exploration and new ideas.
Transactions on Edutainment II
Title | Transactions on Edutainment II PDF eBook |
Author | Abdennour El Rhalibi |
Publisher | Springer Science & Business Media |
Pages | 323 |
Release | 2009-07-28 |
Genre | Education |
ISBN | 3642032702 |
This volume contains a selection of outstanding contributions from GDTW 2008, the 6th International Conference in Game Design and Technology, which took place in the UK, in November 2008, and Cyberworlds 2008, held in Hangzhou, China, in September 2008.
Transactions on Edutainment XI
Title | Transactions on Edutainment XI PDF eBook |
Author | Zhigeng Pan |
Publisher | Springer |
Pages | 273 |
Release | 2015-09-11 |
Genre | Education |
ISBN | 3662482479 |
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.