Simulation Gaming Through Times and Disciplines

Simulation Gaming Through Times and Disciplines
Title Simulation Gaming Through Times and Disciplines PDF eBook
Author Marcin Wardaszko
Publisher Springer Nature
Pages 469
Release 2021-03-26
Genre Computers
ISBN 3030721329

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This book constitutes revised selected papers from the 50th International Simulation and Gaming Association Conference, ISAGA 2019, which took place in Warsaw, Poland, during August 26–30, 2019.The 38 papers presented in this volume were carefully reviewed and selected from 72 submissions. They were organized in topical sections named: simulation gaming in the science space; simulation gaming design and implementation; simulation games for current challenges; simulation games and gamification; and board perspective on simulation gaming.

SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES

SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES
Title SIMULATION & GAMING THROUGH TIMES AND ACROSS DISCIPLINES PDF eBook
Author Marcin Wardaszko
Publisher Akademia Leona Kozminskiego
Pages 687
Release 2019-08-30
Genre Business & Economics
ISBN 8366502015

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The ISAGA 50th Anniversary Conference proceedings is a collection of 76 accepted submissions. The proposed papers and posters are very diversified and have backgrounds in many areas, yet they come together in the simulation and gaming. We had 12 tracks for papers, a poster submission track, workshops track, and thematic sessions proposals track. The 50th anniversary track will allow us to look back at our heritage. The core tracks with the biggest number of submissions are the simulation and gaming track and game science theory track. For the first time, we also had tracks for gaming technology, AR/VR, e-sport science and gaming cultures, we have received many interesting and quality submissions, which will add new perspective and diversity to our field. ISAGA wants to stay relevant and up-to-date with the current problems; thus the tracks for S&G for logistics and smart infrastructure, gaming for individual efficacy and performance and gaming for sustainable development goals. We have also received ten poster submissions with very interesting topics.

Video Game Audio

Video Game Audio
Title Video Game Audio PDF eBook
Author Christopher Hopkins
Publisher McFarland
Pages 256
Release 2022-08-17
Genre Games & Activities
ISBN 1476674353

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From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.

Track: Gaming

Track: Gaming
Title Track: Gaming PDF eBook
Author Reagan Rose
Publisher Christian Focus
Pages 96
Release 2022-01-14
Genre Religion
ISBN 9781527107984

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Gaming is multi-billion-dollar industry, which has been growing massively in the last few years. It seems that everyone is gaming in one way or another. You might not think that the Bible has anything to say about gaming, but Reagan Rose has written this helpful book on what our relationship with gaming should look like. Track is a series of books designed to disciple the next generation in the areas of culture, doctrine, & the Christian life. While the topics addressed aren't always simple, they are communicated in a manner that is.

Gaming Research & Review Journal

Gaming Research & Review Journal
Title Gaming Research & Review Journal PDF eBook
Author
Publisher
Pages 212
Release 1999
Genre Gambling
ISBN

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Designing Immersive Video Games Using 3DUI Technologies

Designing Immersive Video Games Using 3DUI Technologies
Title Designing Immersive Video Games Using 3DUI Technologies PDF eBook
Author Arun K. Kulshreshth
Publisher Springer
Pages 122
Release 2018-05-29
Genre Computers
ISBN 3319779532

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A 3D user interface (3DUI) is an interface in which the user performs tasks in three dimensions. For example, interactions using hand/body gestures, interaction using a motion controller (e.g. Sony PlayStation Move), interaction with virtual reality devices using tracked motion controllers, etc. All these technologies which let a user interact in three dimensions are called 3D user interface technologies. These 3D user interfaces have the potential to make games more immersive & engaging and thus potentially provide a better user experience to gamers. Although 3D user interface technologies are available for games, it is unclear how their usage affects game play and if there are any user performance benefits. This book presents state of the art research on exploring 3D user interface technologies for improving video games. It also presents a review of research work done in this area and describes experiments focused on usage of stereoscopic 3D, head tracking, and hand gesture-based control in gaming scenarios. These experiments are systematic studies in gaming environments and are aimed at understanding the effect of the underlined 3D interface technology on the gaming experience of a user. Based on these experiments, several design guidelines are presented which can aid game designers in designing better immersive games.

Digital Sport for Performance Enhancement and Competitive Evolution: Intelligent Gaming Technologies

Digital Sport for Performance Enhancement and Competitive Evolution: Intelligent Gaming Technologies
Title Digital Sport for Performance Enhancement and Competitive Evolution: Intelligent Gaming Technologies PDF eBook
Author Pope, Nigel
Publisher IGI Global
Pages 413
Release 2009-05-31
Genre Computers
ISBN 1605664073

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Provides an overview of the increasing level of digitization in sport including areas of gaming and athlete training.