TouchDesigner Introduction to GLSL

TouchDesigner Introduction to GLSL
Title TouchDesigner Introduction to GLSL PDF eBook
Author Davide Santini
Publisher
Pages 162
Release 2020-09-17
Genre
ISBN

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In this book you will find three main sections: how to set up a convenient GLSL workflow in TouchDesigner, a guide on two dimensions drawing and realtime animations, how to generate and bring to life 3D particle systems. Completed with examples, images, code snippets, and project files, this easily accessible guide is the perfect coding companion for new users as well as for professionals, giving you new tools for confidently entering the shader world.

Multimedia Programming Using Max/MSP and TouchDesigner

Multimedia Programming Using Max/MSP and TouchDesigner
Title Multimedia Programming Using Max/MSP and TouchDesigner PDF eBook
Author Patrik Lechner
Publisher Packt Publishing Ltd
Pages 545
Release 2014-11-26
Genre Computers
ISBN 1849699720

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If you want to learn how to use Max 6 and/or TouchDesigner, or work in audio-visual real-time processing, this is the book for you. It is intended for intermediate users of both programs and can be helpful for artists, designers, musicians, VJs, and researchers. A basic understanding of audio principles is advantageous.

Learn OpenGL

Learn OpenGL
Title Learn OpenGL PDF eBook
Author Joey de Vries
Publisher
Pages 522
Release 2020-06-17
Genre Computers
ISBN 9789090332567

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Learn OpenGL will teach you the basics, the intermediate, and tons of advanced knowledge, using modern (core-profile) OpenGL. The aim of this book is to show you all there is to modern OpenGL in an easy-to-understand fashion, with clear examples and step-by-step instructions, while also providing a useful reference for later studies.

Mastering openFrameworks: Creative Coding Demystified

Mastering openFrameworks: Creative Coding Demystified
Title Mastering openFrameworks: Creative Coding Demystified PDF eBook
Author Denis Perevalov
Publisher Packt Publishing Ltd
Pages 555
Release 2013-09-23
Genre Computers
ISBN 184951805X

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This book gives clear and effective instructions, stuffed with practical examples, to build your own fun, stunning and highly-interactive openFrameworks applications. Each chapter is focused differently and has a new theme to it,This book targets visual artists, designers, programmers and those interested in creative coding by getting started with openFrameworks. This book will help you understand the capabilities of openFrameworks to help you create visually stunning and fully interactive applications. You should have a basic knowledge of object oriented programming, such as C++, Java, Python, ActionScript 3, etc.

Mathematical Software – ICMS 2020

Mathematical Software – ICMS 2020
Title Mathematical Software – ICMS 2020 PDF eBook
Author Anna Maria Bigatti
Publisher Springer Nature
Pages 491
Release 2020-07-07
Genre Computers
ISBN 3030522008

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This book constitutes the proceedings of the 7th International Conference on Mathematical Software, ICMS 2020, held in Braunschweig, Germany, in July 2020. The 48 papers included in this volume were carefully reviewed and selected from 58 submissions. The program of the 2020 meeting consisted of 20 topical sessions, each of which providing an overview of the challenges, achievements and progress in a environment of mathematical software research, development and use.

Graphics Shaders

Graphics Shaders
Title Graphics Shaders PDF eBook
Author Mike Bailey
Publisher CRC Press
Pages 416
Release 2012-05-22
Genre Computers
ISBN 1439894116

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Programmable graphics shaders, programs that can be downloaded to a graphics processor (GPU) to carry out operations outside the fixed-function pipeline of earlier standards, have become a key feature of computer graphics. This book is designed to open computer graphics shader programming to the student, whether in a traditional class or on their own. It is intended to complement texts based on fixed-function graphics APIs, specifically OpenGL. It introduces shader programming in general, and specifically the GLSL shader language. It also introduces a flexible, easy-to-use tool, glman, that helps you develop, test, and tune shaders outside an application that would use them.

Learn to Code Now

Learn to Code Now
Title Learn to Code Now PDF eBook
Author Rik Lomas
Publisher
Pages
Release 2017-04-10
Genre
ISBN 9780692081501

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