Through the Moongate: La storia di Richard Garriott, Origin Systems Inc. e Ultima
Title | Through the Moongate: La storia di Richard Garriott, Origin Systems Inc. e Ultima PDF eBook |
Author | Andrea Contato |
Publisher | Andrea Contato |
Pages | 240 |
Release | 2019-05-01 |
Genre | Art |
ISBN | 1071006851 |
Richard Garriott è una delle più note personalità dell'industria dei videogame, e uno degli ultimi pionieri ancora in attività. Ultima, la sua rivoluzionaria serie di giochi di ruolo per computer, Origin Systems Inc., la compagnia da lui co-fondata nel 1983, sono indissolubilmente legati all'evoluzione dell'industria dei video giochi. Questa è la loro storia.
Through the Moongate. The Story of Richard Garriott, Origin Systems Inc. and Ultima
Title | Through the Moongate. The Story of Richard Garriott, Origin Systems Inc. and Ultima PDF eBook |
Author | Andrea Contato |
Publisher | |
Pages | 224 |
Release | 2019 |
Genre | Computers |
ISBN |
Through the Moongate. The Story of Richard Garriott, Origin Systems Inc. and Ultima
Title | Through the Moongate. The Story of Richard Garriott, Origin Systems Inc. and Ultima PDF eBook |
Author | Andrea Contato |
Publisher | Andrea Contato |
Pages | 307 |
Release | 2019-06-30 |
Genre | Business & Economics |
ISBN |
Richard Garriott is one of the most well-known personalities in the video game industry, and one of the last of its pioneers still in the business. Ultima, the revolutionary series of role-playing games he designed, and Origin Systems Inc., the company he co-founded in 1983, are inextricably linked to the history of videogames. This is their story. Part 1 - From Akalabeth to Ultima VI
Through the Moongate. The Story of Richard Garriott, Origin Systems Inc. and Ultima
Title | Through the Moongate. The Story of Richard Garriott, Origin Systems Inc. and Ultima PDF eBook |
Author | Andrea Contato |
Publisher | Andrea Contato |
Pages | 363 |
Release | 2021-03-31 |
Genre | Business & Economics |
ISBN |
Richard Garriott is one of the most well-known personalities in the video game industry, and one of the last of its pioneers still in the business. Ultima, the revolutionary series of role-playing games he designed, and Origin Systems Inc., the company he co-founded in 1983, are inextricably linked to the history of videogames. This is their story. Part 2 – From Wing Commander and Ultima VII to Portalarium
Through the Moongate. The Story of Richard Garriott, Origin Systems Inc. and Ultima
Title | Through the Moongate. The Story of Richard Garriott, Origin Systems Inc. and Ultima PDF eBook |
Author | Edward Vitralis |
Publisher | |
Pages | 304 |
Release | 2021-06-16 |
Genre | |
ISBN |
Richard Garriott is one of the most well-known personalities in the video game industry, and one of the last of its pioneers still in the business. Ultima, the revolutionary series of role-playing games he designed, and Origin Systems Inc., the company he co-founded in 1983, are inextricably linked to the history of videogames. This is their story.
Through the Moongate. The story of Richard Garriott, Origin Systems Inc. and Ultima
Title | Through the Moongate. The story of Richard Garriott, Origin Systems Inc. and Ultima PDF eBook |
Author | Andrea Contato |
Publisher | |
Pages | 240 |
Release | 2019 |
Genre | Computers |
ISBN |
Braving Britannia
Title | Braving Britannia PDF eBook |
Author | Wes Locher |
Publisher | Createspace Independent Publishing Platform |
Pages | 326 |
Release | 2018-07-10 |
Genre | |
ISBN | 9781721853885 |
Welcome to a digital world where anything is possible. Over the past two decades, millions of players have inhabited the virtual world of Britannia inside the Massively Multiplayer Online fantasy PC game, Ultima Online. Released in 1997 by developer Origin Systems and publisher Electronic Arts, Ultima Online is known as the grandfather of MMOs. Braving Britannia: Tales of Life, Love, and Adventure in Ultima Online collects interviews with 35 of the game's players, volunteers, and developers, revealing what they did, where they adventured, and how their lives were shaped, changed, and altered through experiences in Ultima Online's shared virtual world. In a fantasy world of limitless potential, the only thing players seem to enjoy more than playing the game is talking about it, and yet, the true stories behind the avatars have largely gone unpublished for the past twenty years. Until now.