Things We Create

Things We Create
Title Things We Create PDF eBook
Author Axel Brechensbauer
Publisher
Pages 188
Release 2022-03-29
Genre
ISBN 9781683965237

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A visual guide to fascinating historical facts and philosophical musings on why and how the objects we buy, own, use, see and interact with -- from tanks to iPhones -- come into existence.

Upcycling

Upcycling
Title Upcycling PDF eBook
Author Danny Seo
Publisher Running Press Adult
Pages 226
Release 2011-08-23
Genre House & Home
ISBN 0762443588

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Renowned environmental lifestyle expert and Today Show regular Danny Seo shares 100 of his most inspiring projects for creative transformation. Have neglected items around your house? They can be the source for exciting craft possibilities! Turn your old leather belts into a cool doormat (or even a briefcase!); worn-out paperbacks into gorgeous bud vases; tennis balls into a quaint country swing; chopsticks into a handsome trivet, and many more. With full-color photos throughout to guide and inspire, Danny shows that it's easy to be crafty, and fun to be budget- and eco-conscious.

How to Write One Song

How to Write One Song
Title How to Write One Song PDF eBook
Author Jeff Tweedy
Publisher Penguin
Pages 178
Release 2020-10-13
Genre Music
ISBN 0593183533

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There are few creative acts more mysterious and magical than writing a song. But what if the goal wasn't so mysterious and was actually achievable for anyone who wants to experience more magic and creativity in their life? That's something that anyone will be inspired to do after reading Jeff Tweedy's How to Write One Song. Why one song? Because the difference between one song and many songs isn't a cute semantic trick—it's an important distinction that can simplify a notoriously confusing art form. The idea of becoming a capital-S songwriter can seem daunting, but approached as a focused, self-contained event, the mystery and fear subsides, and songwriting becomes an exciting pursuit. And then there is the energizing, nourishing creativity that can open up. How to Write One Song brings readers into the intimate process of writing one song—lyrics, music, and putting it all together—and accesses the deep sense of wonder that remains at the heart of this curious, yet incredibly fulfilling, artistic act. But it’s equally about the importance of making creativity part of your life every day, and of experiencing the hope, inspiration, and joy available to anyone who’s willing to get started.

The Highlights Book of Things to Do

The Highlights Book of Things to Do
Title The Highlights Book of Things to Do PDF eBook
Author Highlights
Publisher Highlights Press
Pages 386
Release 1901
Genre Juvenile Nonfiction
ISBN 1644722453

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The Highlights Book of Things to Do is the essential book of pure creativity and inspiration. Kids ages seven and up will find hundreds of ways to build, play, experiment, craft, cook, dream, think, and become outstanding citizens of the world. This highly visual, hands-on activity book shows kids some of the best ways to do great things--from practicing the lost arts of knot-tying, building campfires, connecting circuits, playing jump rope, drawing maps, and writing letters, to learning how to empower themselves socially, emotionally, and in their communities. The final chapter, Do Great Things, inspires kids become caring individuals, confident problem solvers, and thoughtful people who can change the world. Full List of Chapters: Things to Do Inside Things to Do Outside Science Experiments to Do Things to Build Things to Do with Your Brain Things to Do in the Kitchen Things to Draw Things to Write Things to Do with Color Things to Do with Paper More Things to Do with Recycled Materials Do Great Things National Parenting Seal of Approval Winner, National Parenting Product Award (NAPPA) Winner, Mom's Choice Award, Gold

The Design of Things to Come

The Design of Things to Come
Title The Design of Things to Come PDF eBook
Author Jonathan M. Cagan
Publisher Pearson Prentice Hall
Pages 274
Release 2011-06-28
Genre Business & Economics
ISBN 0132715937

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The iPod is a harbinger of a revolution in product design: innovation that targets customer emotion, self-image, and fantasy, not just product function. Read the hidden stories behind BodyMedia's SenseWear body monitor, Herman Miller's Mirra Chair, Swiffer's mops, OXO's potato peelers, Adidas' intelligent shoes, the new Ford F-150 pickup truck, and many other winning innovations. Meet the innovators, learning how they inspire and motivate their people, as they shepherd their visions through corporate bureaucracy to profitable reality. The authors deconstruct the entire process of design innovation, showing how it really works, and how today's smartest companies are innovating more effectively than ever before.

Smart People Should Build Things

Smart People Should Build Things
Title Smart People Should Build Things PDF eBook
Author Andrew Yang
Publisher Harper Collins
Pages 229
Release 2014-02-04
Genre Business & Economics
ISBN 0062292056

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Andrew Yang, the founder of Venture for America, offers a unique solution to our country’s economic and social problems—our smart people should be building things. Smart People Should Build Things offers a stark picture of the current culture and a revolutionary model that will redirect a generation of ambitious young people to the critical job of innovating and building new businesses. As the Founder and CEO of Venture for America, Andrew Yang places top college graduates in start-ups for two years in emerging U.S. cities to generate job growth and train the next generation of entrepreneurs. He knows firsthand how our current view of education is broken. Many college graduates aspire to finance, consulting, law school, grad school, or medical school out of a vague desire for additional status and progress rather than from a genuine passion or fit. In Smart People Should Build Things, this self-described “recovering lawyer” and entrepreneur weaves together a compelling narrative of success stories (including his own), offering observations about the flow of talent in the United States and explanations of why current trends are leading to economic distress and cultural decline. He also presents recommendations for both policy makers and job seekers to make entrepreneurship more realistic and achievable.

Creativity, Inc. (The Expanded Edition)

Creativity, Inc. (The Expanded Edition)
Title Creativity, Inc. (The Expanded Edition) PDF eBook
Author Ed Catmull
Publisher Random House
Pages 367
Release 2014-04-08
Genre Business & Economics
ISBN 0679644504

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The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.