An Architectural Approach to Level Design
Title | An Architectural Approach to Level Design PDF eBook |
Author | Christopher W. Totten |
Publisher | CRC Press |
Pages | 474 |
Release | 2018-09-03 |
Genre | Computers |
ISBN | 1351982923 |
Explore Level Design through the Lens of Architectural and Spatial Experience Theory Written by a game developer and professor trained in architecture, An Architectural Approach to Level Design is one of the first books to integrate architectural and spatial design theory with the field of level design. It explores the principles of level design through the context and history of architecture, providing information useful to both academics and game development professionals. Understand Spatial Design Principles for Game Levels in 2D, 3D, and Multiplayer Applications The book presents architectural techniques and theories for level designers to use in their own work. The author connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. Create Meaningful User Experiences in Your Games Bringing together topics in game design and architecture, this book helps designers create better spaces for their games. Software independent, the book discusses tools and techniques that designers can use in crafting their interactive worlds.
Design, User Experience, and Usability. Theory, Methods, Tools and Practice
Title | Design, User Experience, and Usability. Theory, Methods, Tools and Practice PDF eBook |
Author | Aaron Marcus |
Publisher | Springer Science & Business Media |
Pages | 699 |
Release | 2011-06-24 |
Genre | Computers |
ISBN | 3642217079 |
The two-volume set LNCS 6769 + LNCS 6770 constitutes the proceedings of the First International Conference on Design, User Experience, and Usability, DUXU 2011, held in Orlando, FL, USA in July 2011 in the framework of the 14th International Conference on Human-Computer Interaction, HCII 2011, incorporating 12 thematically similar conferences. A total of 4039 contributions was submitted to HCII 2011, of which 1318 papers were accepted for publication. The total of 154 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in the book. The papers are organized in topical sections on DUXU theory, methods and tools; DUXU guidelines and standards; novel DUXU: devices and their user interfaces; DUXU in industry; DUXU in the mobile and vehicle context; DXU in Web environment; DUXU and ubiquitous interaction/appearance; DUXU in the development and usage lifecycle; DUXU evaluation; and DUXU beyond usability: culture, branding, and emotions.
Project Management Approaches for Online Learning Design
Title | Project Management Approaches for Online Learning Design PDF eBook |
Author | Eby, Gulsun |
Publisher | IGI Global |
Pages | 366 |
Release | 2013-01-31 |
Genre | Technology & Engineering |
ISBN | 1466628316 |
Developments in online learning and its design are areas that continue to grow in order to enhance studentsÂ’ learning environments and experiences. However, in the implementation of new technologies, the importance of properly and fairly overseeing these courses is often undervalued. Project Management Approaches for Online Learning Design boldly focuses on this unique area of virtual learning by adopting a theoretical point of view and discussing the planning, organizing, securing and managing of resources to bring about the successful completion of online learning goals and objectives. This reference source brings together project management based approaches with an exclusive focus on each online learning design project.
Design Theory and Methods using CAD/CAE
Title | Design Theory and Methods using CAD/CAE PDF eBook |
Author | Kuang-Hua Chang |
Publisher | Academic Press |
Pages | 517 |
Release | 2014-10-11 |
Genre | Computers |
ISBN | 0123985161 |
The fourth book of a four-part series, Design Theory and Methods using CAD/CAE integrates discussion of modern engineering design principles, advanced design tools, and industrial design practices throughout the design process. This is the first book to integrate discussion of computer design tools throughout the design process. Through this book series, the reader will: - Understand basic design principles and all digital modern engineering design paradigms - Understand CAD/CAE/CAM tools available for various design related tasks - Understand how to put an integrated system together to conduct All Digital Design (ADD) product design using the paradigms and tools - Understand industrial practices in employing ADD virtual engineering design and tools for product development - The first book to integrate discussion of computer design tools throughout the design process - Demonstrates how to define a meaningful design problem and conduct systematic design using computer-based tools that will lead to a better, improved design - Fosters confidence and competency to compete in industry, especially in high-tech companies and design departments
Cultural, Theoretical, and Innovative Approaches to Contemporary Interior Design
Title | Cultural, Theoretical, and Innovative Approaches to Contemporary Interior Design PDF eBook |
Author | Crespi, Luciano |
Publisher | IGI Global |
Pages | 459 |
Release | 2020-02-07 |
Genre | Architecture |
ISBN | 1799828255 |
Interior design can be considered a discipline that ranks among the worlds of art, design, and architecture and provides the cognitive tools to operate innovatively within the spaces of the contemporary city that require regeneration. Emerging trends in design combine disciplines such as new aesthetic in the world of art, design in all its ramifications, interior design as a response to more than functional needs, and as the demand for qualitative and symbolic values to be added to contemporary environments. Cultural, Theoretical, and Innovative Approaches to Contemporary Interior Design is an essential reference source that approaches contemporary project development through a cultural and theoretical lens and aims to demonstrate that designing spaces, interiors, and the urban habitat are activities that have independent cultural foundations. Featuring research on topics such as contemporary space, mass housing, and flexible design, this book is ideally designed for interior designers, architects, academics, researchers, industry professionals, and students.
Structuring Music through Markup Language: Designs and Architectures
Title | Structuring Music through Markup Language: Designs and Architectures PDF eBook |
Author | Steyn, Jacques |
Publisher | IGI Global |
Pages | 274 |
Release | 2012-11-30 |
Genre | Computers |
ISBN | 1466624981 |
"This book offers a different approach to music by focusing on the information organization and the development of XML-based language, presenting a new set of tools for practical implementations, and a new investigation into the theory of music"--Provided by publisher.
Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage
Title | Proceedings of the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage PDF eBook |
Author | Alessandro Luigini |
Publisher | Springer |
Pages | 773 |
Release | 2019-03-22 |
Genre | Computers |
ISBN | 3030122409 |
This book gathers peer-reviewed papers presented at the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage (EARTH2018), held in Brixen, Italy in July 2018. The papers focus on interdisciplinary and multi-disciplinary research concerning cutting-edge cultural heritage informatics and engineering; the use of technology for the representation, preservation and communication of cultural heritage knowledge; as well as heritage education in digital environments; innovative experiments in the field of digital representation; and methodological reflections on the use of IT tools in various educational contexts. The scope of the papers ranges from theoretical research to applications, including education, in several fields of science, technology and art. EARTH 2018 addressed a variety of topics and subtopics, including digital representation technologies, virtual museums and virtual exhibitions, virtual and augmented reality, digital heritage and digital arts, art and heritage education, teaching and technologies for museums, VR and AR technologies in schools, education through digital media, psychology of perception and attention, psychology of arts and communication, as well as serious games and gamification. As such the book provides architects, engineers, computer scientists, social scientists and designers interested in computer applications and cultural heritage with an overview of the latest advances in the field, particularly in the context of science, arts and education.