The World Order: New Rules or a Game without Rules

The World Order: New Rules or a Game without Rules
Title The World Order: New Rules or a Game without Rules PDF eBook
Author Vladimir Putin
Publisher DigiCat
Pages 60
Release 2022-05-29
Genre Nature
ISBN

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This work presents the notes of Putin's speech on the Meeting of the Valdai International Discussion Club. In the speech, V. Putin mentions the dramatic transformations in global politics and the economy, public life, and in industry, information and social technologies. He urges the listeners to questions the world's standards of international security that are created to prevent global conflicts.

Games without Rules

Games without Rules
Title Games without Rules PDF eBook
Author Tamim Ansary
Publisher Public Affairs
Pages 418
Release 2014-03-04
Genre History
ISBN 1610393198

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By the author of Destiny Disrupted: an enlightening, accessible history of modern Afghanistan from the Afghan point of view, showing how Great Power conflicts have interrupted its ongoing, internal struggle to take form as a nation

War Without Rules

War Without Rules
Title War Without Rules PDF eBook
Author Robert Spalding
Publisher Penguin
Pages 257
Release 2022-04-19
Genre Political Science
ISBN 0593331044

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In its fight for global dominance, Communist China has thrown out the old rules of war. China expert General Robert Spalding walks us through their new playbook. Many Americans are finally waking up to the alarming reality of China's stealth war on the United States and puzzling over how to push back against its insidious infiltration. What few realize is that we have one real advantage in this war: the Chinese Communist Party strategy for total war has been written out in Unrestricted Warfare, the Chinese book, well known there, that has become their new Art of War. In War Without Rules, retired Air Force Brigadier General Rob Spalding takes Americans inside Unrestricted Warfare. He walks readers through the principles of this book, revealing the Chinese belief that there is no sector of life outside the realm of war. He shows how the CCP itself has promised to use corporate espionage, global pandemics, and trade violations to achieve dominance. Most importantly, he provides insight into how, once Americans are aware of the tactics, we can fight back against CCP’s creeping influence. More than a vital read for those interested in China, War Without Rules is essential reading for anyone—from policymakers and diplomats to businessmen and investors—finally waking up to the stealth war. Knowledge is power, and it’s time to arm yourself.

Rules of Play

Rules of Play
Title Rules of Play PDF eBook
Author Katie Salen Tekinbas
Publisher MIT Press
Pages 689
Release 2003-09-25
Genre Computers
ISBN 0262299933

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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Great Games, Local Rules

Great Games, Local Rules
Title Great Games, Local Rules PDF eBook
Author Alexander Cooley
Publisher
Pages 268
Release 2012
Genre Political Science
ISBN 0199812004

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The struggle between Russia and Great Britain over Central Asia in the nineteenth century was the original "great game." But in the past quarter century, a new "great game" has emerged, pitting America against a newly aggressive Russia and a resource-hungry China, all struggling for influence over one of the volatile areas in the world: the long border region stretching from Iran through Pakistan to Kashmir. In Great Games, Local Rules, Alexander Cooley, one of America's most respected Central Asia experts, explores the dynamics of the new competition over the region since 9/11. All three great powers are pursuing important goals: basing rights for the US, access to natural resources for the Chinese, and increased political influence for the Russians. But Central Asian governments have proven themselves powerful forces in their own right, establishing local rules that serve to fend off foreign involvement, enrich themselves and reinforce their sovereign authority. Cooley's careful and surprising explanation of how small states interact with great powers in this vital region greatly advances our understanding of how world politics actually works in this contemporary era.

Geis II

Geis II
Title Geis II PDF eBook
Author Alexis Deacon
Publisher National Geographic Books
Pages 0
Release 2017-11-13
Genre Comics & Graphic Novels
ISBN 1910620270

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The second volume of Geis picks up right where the first graphic novel concluded: with the contenders divided against their will and thrown deeper into the mysterious game. Can the alliances of power be relied upon when so many rewards lay upon the line? Deacons' stunning illustrations carry forward the compelling and critically acclaimed narrative as the trilogy reaches its midpoint.

New Rules of the Game

New Rules of the Game
Title New Rules of the Game PDF eBook
Author Susan Packard
Publisher Penguin
Pages 256
Release 2015-02-03
Genre Business & Economics
ISBN 0698154797

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Business is a team sport. Learn how to win. Where would your career be if you could understand how your colleagues--especially men--succeed and win at work? And if, in understanding and applying the rules, you could win, too? In New Rules of the Game, business leader Susan Packard shows you how to cultivate gamesmanship--a strategic way of thinking regularly seen in the video game and sports worlds, and most often among men--that develops creativity, focus, optimism, teamwork, and competitiveness. You'll learn the Ten Rules of Gamesmenship and how to use them effectively to: · Compete outwardly in a healthy, rewarding way · Build support groups to help you advance · Step up with more grit to get the next win · Approach your workplace with more lightness and insight · Take loss in stride and provide the emotional distance needed to win at work Packard shares her career story with humor and candor, including the successes and the mistakes, the triumphs and some personal and career setbacks, and presents them as teachable moments for you. But the book is much bigger that one person’s experience. Packard also shares the stories of other presidents and CEOs who have become great gamers in their own fields, providing you with the insight and inspiration to play the business game smarter, stronger, and more successfully. You will also be better able to coach others, inspiring your team to perform at higher levels as you drive them toward the next win.