The Videogame Ethics Reader
Title | The Videogame Ethics Reader PDF eBook |
Author | Jos P. Zagal |
Publisher | |
Pages | 328 |
Release | 2012-06 |
Genre | |
ISBN | 9781516550623 |
Ethics in Computer Games and Cinema
Title | Ethics in Computer Games and Cinema PDF eBook |
Author | Jose Zagal |
Publisher | |
Pages | |
Release | 2011-05-30 |
Genre | |
ISBN | 9781609276706 |
The Video Game Theory Reader
Title | The Video Game Theory Reader PDF eBook |
Author | Mark J.P. Wolf |
Publisher | Routledge |
Pages | 369 |
Release | 2013-10-08 |
Genre | Social Science |
ISBN | 1135205191 |
In the early days of Pong and Pac Man, video games appeared to be little more than an idle pastime. Today, video games make up a multi-billion dollar industry that rivals television and film. The Video Game Theory Reader brings together exciting new work on the many ways video games are reshaping the face of entertainment and our relationship with technology. Drawing upon examples from widely popular games ranging from Space Invaders to Final Fantasy IX and Combat Flight Simulator 2, the contributors discuss the relationship between video games and other media; the shift from third- to first-person games; gamers and the gaming community; and the important sociological, cultural, industrial, and economic issues that surround gaming. The Video Game Theory Reader is the essential introduction to a fascinating and rapidly expanding new field of media studies.
How to Play Video Games
Title | How to Play Video Games PDF eBook |
Author | Matthew Thomas Payne |
Publisher | NYU Press |
Pages | 376 |
Release | 2019-03-26 |
Genre | Games & Activities |
ISBN | 147980214X |
Forty original contributions on games and gaming culture What does Pokémon Go tell us about globalization? What does Tetris teach us about rules? Is feminism boosted or bashed by Kim Kardashian: Hollywood? How does BioShock Infinite help us navigate world-building? From arcades to Atari, and phone apps to virtual reality headsets, video games have been at the epicenter of our ever-evolving technological reality. Unlike other media technologies, video games demand engagement like no other, which begs the question—what is the role that video games play in our lives, from our homes, to our phones, and on global culture writ large? How to Play Video Games brings together forty original essays from today’s leading scholars on video game culture, writing about the games they know best and what they mean in broader social and cultural contexts. Read about avatars in Grand Theft Auto V, or music in The Legend of Zelda: Ocarina of Time. See how Age of Empires taught a generation about postcolonialism, and how Borderlands exposes the seedy underbelly of capitalism. These essays suggest that understanding video games in a critical context provides a new way to engage in contemporary culture. They are a must read for fans and students of the medium.
The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom
Title | The Ethics of Playing, Researching, and Teaching Games in the Writing Classroom PDF eBook |
Author | Richard Colby |
Publisher | Springer Nature |
Pages | 339 |
Release | 2021-01-27 |
Genre | Study Aids |
ISBN | 303063311X |
This book explores ethos and games while analyzing the ethical dimensions of playing, researching, and teaching games. Contributors, primarily from rhetoric and writing studies, connect instances of ethos and ethical practice with writing pedagogy, game studies, video games, gaming communities, gameworlds, and the gaming industry. The collection’s eighteen chapters investigate game-based writing classrooms, gamification, game design, player agency, and writing and gaming scholarship in order to illuminate how ethos is reputed, interpreted, and remembered in virtual gamespaces and in the gaming industry. Ethos is constructed, invented, and created in and for games, but inevitably spills out into other domains, affecting agency, ideology, and the cultures that surround game developers, players, and scholars.
The Magic of Games
Title | The Magic of Games PDF eBook |
Author | UWK |
Publisher | Edition Donau-Universität Krems |
Pages | 425 |
Release | 2022-10-25 |
Genre | Computers |
ISBN | 3903150975 |
The 15th Vienna Gamens Conference "The Future and Reality of Gaming" (FROG) 2021 has explored how magic and games seem almost inextricably intertwined. This volume collects 17 contributions that have emerged from the conference, and which together form a multi-faceted examination of the "Magic of Games".
Entertainment Computing and Serious Games
Title | Entertainment Computing and Serious Games PDF eBook |
Author | Ralf Dörner |
Publisher | Springer |
Pages | 549 |
Release | 2016-10-05 |
Genre | Computers |
ISBN | 3319461524 |
The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.