The Ultimate History of Video Games, Volume 2
Title | The Ultimate History of Video Games, Volume 2 PDF eBook |
Author | Steven L. Kent |
Publisher | Crown |
Pages | 592 |
Release | 2021-08-24 |
Genre | Social Science |
ISBN | 1984825437 |
The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.
The Ultimate History of Video Games
Title | The Ultimate History of Video Games PDF eBook |
Author | Steven L. Kent |
Publisher | Turtleback Books |
Pages | 0 |
Release | 2001-10 |
Genre | |
ISBN | 9780613918848 |
The Ultimate History of Video Games, Volume 2
Title | The Ultimate History of Video Games, Volume 2 PDF eBook |
Author | Steven L. Kent |
Publisher | Crown |
Pages | 592 |
Release | 2021-08-24 |
Genre | Social Science |
ISBN | 1984825445 |
The definitive behind-the-scenes history of video games’ explosion into the twenty-first century and the war for industry power “A zippy read through a truly deep research job. You won’t want to put this one down.”—Eddie Adlum, publisher, RePlay Magazine As video games evolve, only the fittest companies survive. Making a blockbuster once cost millions of dollars; now it can cost hundreds of millions, but with a $160 billion market worldwide, the biggest players are willing to bet the bank. Steven L. Kent has been playing video games since Pong and writing about the industry since the Nintendo Entertainment System. In volume 1 of The Ultimate History of Video Games, he chronicled the industry’s first thirty years. In volume 2, he narrates gaming’s entrance into the twenty-first century, as Nintendo, Sega, Sony, and Microsoft battle to capture the global market. The home console boom of the ’90s turned hobby companies like Nintendo and Sega into Hollywood-studio-sized business titans. But by the end of the decade, they would face new, more powerful competitors. In boardrooms on both sides of the Pacific, engineers and executives began, with enormous budgets and total secrecy, to plan the next evolution of home consoles. The PlayStation 2, Nintendo GameCube, and Sega Dreamcast all made radically different bets on what gamers would want. And then, to the shock of the world, Bill Gates announced the development of the one console to beat them all—even if Microsoft had to burn a few billion dollars to do it. In this book, you will learn about • the cutthroat environment at Microsoft as rival teams created console systems • the day the head of Sega of America told the creator of Sonic the Hedgehog to “f**k off” • how “lateral thinking with withered technology” put Nintendo back on top • and much more! Gripping and comprehensive, The Ultimate History of Video Games: Volume 2 explores the origins of modern consoles and of the franchises—from Grand Theft Auto and Halo to Call of Duty and Guitar Hero—that would define gaming in the new millennium.
The First Quarter
Title | The First Quarter PDF eBook |
Author | Steve L. Kent |
Publisher | |
Pages | 504 |
Release | 2000 |
Genre | Games & Activities |
ISBN |
As a child, Philip Sherlock loved to listen to folk tales. Since then he has made a significant contribution to Caribbean folklore by recording many of them in print for the first time. Here are fables of the birds and animals of the West Indies: jaguar, snake, crested curassow, wild pig, parrot, wise owl, and of Anansi--the spider who can assume human form. These twenty-one stories are a wonderful mixture of early tales from the Arawak and the Carib people, the original inhabitants of the Caribbean, and from the Ashanti people of West Africa. Read together they help to provide a background to the history of the West Indies. The stories are retold here in a warm, rich style--some tales gentle and philosophical, some humorous and full of action.
Phoenix
Title | Phoenix PDF eBook |
Author | Leonard Herman |
Publisher | |
Pages | 342 |
Release | 1997 |
Genre | Games & Activities |
ISBN |
Nintendo: Makers of Mario and Zelda
Title | Nintendo: Makers of Mario and Zelda PDF eBook |
Author | Walt K. Moon |
Publisher | ABDO |
Pages | 115 |
Release | 2023-08-01 |
Genre | Juvenile Nonfiction |
ISBN | 1098276809 |
This book introduces readers to Nintendo, the technology company behind many consoles and hit franchises such as Mario, Zelda, and Animal Crossing. Readers will explore the company's history, its vast roster of iconic characters both old and new, and how the company continues to innovate today. Features include infographics, a glossary, references, websites, source notes, and an index. Aligned to Common Core Standards and correlated to state standards. Essential Library is an imprint of Abdo Publishing, a division of ABDO.
Book Review Index
Title | Book Review Index PDF eBook |
Author | |
Publisher | |
Pages | 596 |
Release | 2002 |
Genre | Books |
ISBN |