Virtual Reality and Virtual Environments
Title | Virtual Reality and Virtual Environments PDF eBook |
Author | Andrzej Grabowski |
Publisher | CRC Press |
Pages | 183 |
Release | 2020-07-29 |
Genre | Technology & Engineering |
ISBN | 100007725X |
Virtual reality (VR) techniques are becoming increasingly popular. The use of computer modeling and visualization is no longer uncommon in the area of ergonomics and occupational health and safety. This book explains how studies conducted in a simulated virtual world are making it possible to test new solutions for designed workstations, offering a high degree of ease for introducing modifications and eliminating risk and work-related accidents. Virtual reality techniques offer a wide range of possibilities including increasing the cognitive abilities of the elderly, adapting workstations for people with disabilities and special needs, and remote control of machines using collaborative robots. Detailed discussions include: Testing protective devices, safety systems, and the numerical reconstruction of work accidents Using computer simulation in generic virtual environments On the one hand, it is a self-study book made so by well-crafted and numerous examples. On the other hand, through a detailed analysis of the virtual reality from a point of view of work safety and ergonomics and health improvement. Ewa Grabska, Jagiellonian University, Kraków, Poland Noteworthy is the broad scope and diversity of the addressed problems, ranging from training employees using VR environments with different degrees of perceived reality; training and rehabilitation of the elderly; to designing, testing, modifying, and adapting workplaces to various needs including those of disabled workers; to simulation and investigation of the cause of accidents at a workplace. Andrzej Krawiecki, Warsaw University of Technology, Warsaw, Poland
The Science of Virtual Reality and Virtual Environments
Title | The Science of Virtual Reality and Virtual Environments PDF eBook |
Author | Roy S. Kalawsky |
Publisher | Addison Wesley Publishing Company |
Pages | 448 |
Release | 1993 |
Genre | Computers |
ISBN |
Aimed at engineers and scientists who require a thorough grounding in the new generation of Computer Interface, this unique book draws together previously inaccessible technical information into a single source. It provides the first comprehensive reference to Virtual Reality. Includes a detailed explanation of the underlying principles of Virtual Reality, including its current limitations.
Virtual Reality
Title | Virtual Reality PDF eBook |
Author | National Research Council |
Publisher | National Academies Press |
Pages | 557 |
Release | 1995-01-13 |
Genre | Computers |
ISBN | 0309051355 |
Despite widespread interest in virtual reality, research and development efforts in synthetic environments (SE)â€"the field encompassing virtual environments, teleoperation, and hybridsâ€"have remained fragmented. Virtual Reality is the first integrated treatment of the topic, presenting current knowledge along with thought-provoking vignettes about a future where SE is commonplace. This volume discusses all aspects of creating a system that will allow human operators to see, hear, smell, taste, move about, give commands, respond to conditions, and manipulate objects effectively in a real or virtual environment. The committee of computer scientists, engineers, and psychologists on the leading edge of SE development explores the potential applications of SE in the areas of manufacturing, medicine, education, training, scientific visualization, and teleoperation in hazardous environments. The committee also offers recommendations for development of improved SE technology, needed studies of human behavior and evaluation of SE systems, and government policy and infrastructure.
Human Walking in Virtual Environments
Title | Human Walking in Virtual Environments PDF eBook |
Author | Frank Steinicke |
Publisher | Springer Science & Business Media |
Pages | 405 |
Release | 2013-05-15 |
Genre | Technology & Engineering |
ISBN | 1441984321 |
This book presents a survey of past and recent developments on human walking in virtual environments with an emphasis on human self-motion perception, the multisensory nature of experiences of walking, conceptual design approaches, current technologies, and applications. The use of Virtual Reality and movement simulation systems is becoming increasingly popular and more accessible to a wide variety of research fields and applications. While, in the past, simulation technologies have focused on developing realistic, interactive visual environments, it is becoming increasingly obvious that our everyday interactions are highly multisensory. Therefore, investigators are beginning to understand the critical importance of developing and validating locomotor interfaces that can allow for realistic, natural behaviours. The book aims to present an overview of what is currently understood about human perception and performance when moving in virtual environments and to situate it relative to the broader scientific and engineering literature on human locomotion and locomotion interfaces. The contents include scientific background and recent empirical findings related to biomechanics, self-motion perception, and physical interactions. The book also discusses conceptual approaches to multimodal sensing, display systems, and interaction for walking in real and virtual environments. Finally, it will present current and emerging applications in areas such as gait and posture rehabilitation, gaming, sports, and architectural design.
Virtual Reality Technology and Applications
Title | Virtual Reality Technology and Applications PDF eBook |
Author | Matjaž Mihelj |
Publisher | Springer Science & Business Media |
Pages | 236 |
Release | 2013-09-03 |
Genre | Technology & Engineering |
ISBN | 9400769105 |
As virtual reality expands from the imaginary worlds of science fiction and pervades every corner of everyday life, it is becoming increasingly important for students and professionals alike to understand the diverse aspects of this technology. This book aims to provide a comprehensive guide to the theoretical and practical elements of virtual reality, from the mathematical and technological foundations of virtual worlds to the human factors and the applications that enrich our lives: in the fields of medicine, entertainment, education and others. After providing a brief introduction to the topic, the book describes the kinematic and dynamic mathematical models of virtual worlds. It explores the many ways a computer can track and interpret human movement, then progresses through the modalities that make up a virtual world: visual, acoustic and haptic. It explores the interaction between the actual and virtual environments, as well as design principles of the latter. The book closes with an examination of different applications, focusing on augmented reality as a special case. Though the content is primarily VR-related, it is also relevant for many other fields.
Handbook of Research on Teaching with Virtual Environments and AI
Title | Handbook of Research on Teaching with Virtual Environments and AI PDF eBook |
Author | Gianni Panconesi |
Publisher | |
Pages | |
Release | 2021 |
Genre | Artificial intelligence |
ISBN | 9781799876380 |
"In a world where where online and offline overlap and coincide, this book presents how digital intelligence is a key competence for the future of education and looks at how AI and other digital tools are improving the world of education"--
Cases on Immersive Virtual Reality Techniques
Title | Cases on Immersive Virtual Reality Techniques PDF eBook |
Author | Yang, Kenneth C.C. |
Publisher | IGI Global |
Pages | 381 |
Release | 2019-04-12 |
Genre | Computers |
ISBN | 1522559132 |
As virtual reality approaches mainstream consumer use, new research and innovations in the field have impacted how we view and can use this technology across a wide range of industries. Advancements in this technology have led to recent breakthroughs in sound, perception, and visual processing that take virtual reality to new dimensions. As such, research is needed to support the adoption of these new methods and applications. Cases on Immersive Virtual Reality Techniques is an essential reference source that discusses new applications of virtual reality and how they can be integrated with immersive techniques and computer resources. Featuring research on topics such as 3D modeling, cognitive load, and motion cueing, this book is ideally designed for educators, academicians, researchers, and students seeking coverage on the applications of collaborative virtual environments.