The Science of Fortnite
Title | The Science of Fortnite PDF eBook |
Author | James Daley |
Publisher | Simon and Schuster |
Pages | 155 |
Release | 2019-11-05 |
Genre | Science |
ISBN | 1510749632 |
Discover the science behind the Fortnite phenomenon! Drawing in more than a hundred million players in its first year of existence, Fortnite's crazy mix of intense combat, wild weapons, innovative construction mechanics, and eccentric environments has made it one of the most popular online video games in the world. A perfect gift for any Fortnite fan, The Science of Fortnite addresses more than fifty topics that span the entire Fortnite universe! This book includes scientific discussions of many of Fortnite’s most interesting gameplay details, including: The island The battle bus Traps Gadgets Weapons Schematics Building The storm This book will discuss how many of the game’s most fantastical weapons might actually work, how the player-made structures would or wouldn’t stand up to the stress of battle, and what the deal is with that huge purple storm! Whether you’re a fan of Battle Royale, Save the World, or Creative play, The Science of Fortnite will entertain and enlighten you with the scientific truths behind this amazing game.
The Science of Witchcraft
Title | The Science of Witchcraft PDF eBook |
Author | Meg Hafdahl |
Publisher | Simon and Schuster |
Pages | 255 |
Release | 2022-09-06 |
Genre | Science |
ISBN | 1510767193 |
A scientific discovery of witches in fiction—Chilled Adventures of Sabrina, Sleeping Beauty, Wicked and so many more! Kelly Florence and Meg Hafdahl, authors of The Science of Women in Horror and co-hosts of the Horror Rewind podcast called “the best horror film podcast out there” by Film Daddy, present a guide to the history of witchcraft through the stories and characters we all know and love. Reveal the spellbinding science behind the legends and lore surrounding fiction’s most iconic witches, answering such questions as: What is the science behind divination and spellcraft? When did witchcraft begin to show up in literature and media? Has science made it possible to uncover the truth behind the powers of necromancy and employing familiars? How has witchcraft been thought of throughout the world? Through interviews, film and literary analysis, and bone-chilling discoveries, join Kelly and Meg as they learn about the complicated and rich science of witchcraft throughout the centuries and discover why now is the season of the witch!
The Science of Strong Women
Title | The Science of Strong Women PDF eBook |
Author | Rhiannon Lee |
Publisher | Simon and Schuster |
Pages | 217 |
Release | 2022-08-02 |
Genre | Science |
ISBN | 1510770887 |
Discover all there is to know about strong women in fiction: Hermione Granger, Wonder Woman, Princess Leia, and more! A strong woman is not just a badass lady who solves her problems with a high kick and a sassy comeback, all the while looking fabulous in a cape (although the cape is a plus!). A strong woman is a pioneer for bravery, intelligence, determination, and social justice for all. Compelling, humorous, and brilliantly illustrated in equal measures, The Science of Strong Women showcases a collection of fifty fantastic fictional feminists we all know and love. Through media analysis and awe-inspiring discoveries, this inspirational guide delves deeper into female-forward fiction and features a truly diverse collection of strong women including: June Osborne Star Carter Katniss Everdeen Elizabeth Bennet Éowyn Jo March Buffy Summers And many more Here’s to strong women. May we know them, may we be them, and may we learn from them with The Science of Strong Women.
Handbook of Research on the Influence and Effectiveness of Gamification in Education
Title | Handbook of Research on the Influence and Effectiveness of Gamification in Education PDF eBook |
Author | Bernardes, Oscar |
Publisher | IGI Global |
Pages | 869 |
Release | 2022-05-20 |
Genre | Education |
ISBN | 1668442884 |
Gamification is an increasingly popular technology that has been utilized across a number of fields such as business, medicine, and education. As education continues to turn toward online teaching and learning, gamification is one of many new technologies that have been proven to assist educators in providing holistic and effective instruction. Additional research is required to ensure this technology is utilized appropriately within the classroom. The Handbook of Research on the Influence and Effectiveness of Gamification in Education considers the importance of gamification in the current learning environment and discusses the best practices, opportunities, and challenges of this innovative technology within an educational setting. Covering a wide range of critical topics such as engagement, serious games, and escape rooms, this major reference work is essential for policymakers, academicians, administrators, scholars, researchers, practitioners, instructors, and students.
Game Science in Hybrid Learning Spaces
Title | Game Science in Hybrid Learning Spaces PDF eBook |
Author | Sylvester Arnab |
Publisher | Routledge |
Pages | 222 |
Release | 2020-04-29 |
Genre | Education |
ISBN | 1315295032 |
Game Science in Hybrid Learning Spaces explores the potential, implications, and impact of game-based approaches and interventions in response to the blurring of boundaries between digital and physical as well as formal and informal learning spaces and contexts. The book delves into the concept, opportunities, and challenges of hybrid learning, which aims to reduce the barriers of time and physical space in teaching and learning practices, fostering seamless, sustained, and measurable learning experience and outcomes beyond the barriers of formal education and physical learning contexts. Based on original research, Game Science in Hybrid Learning Spaces establishes trans-disciplinary and holistic considerations for further conceptual and empirical investigation into this topic, with the dual goals of a better understanding of the role of game-based approaches in a blended environment and of the possible structural and cultural transformation of formal education and lifelong learning. This book is an essential guide for researchers, designers, teachers, learners, and practitioners who want to better understand the relationship between games and learning that merges digital and physical experiences and blends formal and informal instructions.
Handbook of Research on Pathways and Opportunities Into the Business of Esports
Title | Handbook of Research on Pathways and Opportunities Into the Business of Esports PDF eBook |
Author | Andrews, Sharon |
Publisher | IGI Global |
Pages | 473 |
Release | 2021-06-25 |
Genre | Games & Activities |
ISBN | 1799873021 |
Esports have attracted considerable attention over the past few years and become an industry that is projected to continue to increase rapidly. Intersecting with the esports industry are organizations and businesses that develop and support the esports game experience. Included is the entrepreneurial spirit of gamers, who are interested in creating their own career paths through capturing and posting gaming microassists on different public venues that are driven by advertising dollars, invitational competition monetary winnings, and other forms of marketing their expertise for financial gain. All these organizations and industries form satellites of career opportunities as well as opportunities for research and enhanced forward-leaning study. Such career opportunities can be explicitly addressed within the structure of university degree and micro-credential certificate programs, some of which have begun to offer esports-directed degrees, but most of which have not yet moved from esports clubs into a recognition of the business and industry monetization of esports. The Handbook of Research on Pathways and Opportunities Into the Business of Esports addresses the intersection of esports gaming and the business and industry of esports, rather than an exploration of the video games themselves. It is the supporting and intersecting industry driven by esports and the vast opportunities this brings that are the foci of this book. Covering topics including digital learning, esport marketing curriculum, and gaming culture, this text is essential for business professionals, industry analysts, entrepreneurs, managers, coaches, marketers, advertisers, brand managers, university and college administrators, faculty and researchers, students, professors, and academicians.
Interactive Storytelling
Title | Interactive Storytelling PDF eBook |
Author | Rebecca Rouse |
Publisher | Springer |
Pages | 673 |
Release | 2018-11-26 |
Genre | Computers |
ISBN | 3030040283 |
This book constitutes the refereed proceedings of the 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, held in Dublin, Ireland, in December 2018. The 20 revised full papers and 16 short papers presented together with 17 posters, 11 demos, and 4 workshops were carefully reviewed and selected from 56, respectively 29, submissions. The papers are organized in the following topical sections: the future of the discipline; theory and analysis; practices and games; virtual reality; theater and performance; generative and assistive tools and techniques; development and analysis of authoring tools; and impact in culture and society.