Rules of Play

Rules of Play
Title Rules of Play PDF eBook
Author Katie Salen Tekinbas
Publisher MIT Press
Pages 680
Release 2003-09-25
Genre Computers
ISBN 9780262240451

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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Characteristics of Games

Characteristics of Games
Title Characteristics of Games PDF eBook
Author George Skaff Elias
Publisher MIT Press
Pages 331
Release 2020-12-08
Genre Games & Activities
ISBN 0262542692

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Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits. Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing.

The Rules of Play

The Rules of Play
Title The Rules of Play PDF eBook
Author David Leheny
Publisher Cornell University Press
Pages 210
Release 2018-07-05
Genre Political Science
ISBN 1501731890

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The Japanese government seeks to influence the use of leisure time to a degree that Americans or Europeans would likely find puzzling. Through tourism-promotion initiatives, financing for resort development, and systematic research on recreational practices, the government takes a relentless interest in its citizens' "free time." David Leheny argues that material interests are not a sufficient explanation for such a large and consistent commitment of resources. In The Rules of Play, he reveals the link between Japan's leisure politics and its long-term struggle over national identity. Since the Meiji Restoration, successive Japanese governments have stressed the nation's need to act like a "real" (that is, a Western) advanced industrial power. As part of their express desire to catch up, generations of policymakers have examined the ways Americans and Europeans relax or have fun, then tried to persuade Japanese citizens to behave in similar fashion—while subtly redefining these recreational choices as distinctively "Japanese." In tracing the development of leisure politics and the role of the state in cultural change, the author focuses on the importance of international norms and perceptions of Japanese national identity. Leheny regards globalization as a "failure of imagination" on the part of policymakers. When they absorb lessons from Western nations, they aim for a future that has already been revealed elsewhere rather than envision a locally distinctive lifestyle for citizens.

How to Play the Game at the Top

How to Play the Game at the Top
Title How to Play the Game at the Top PDF eBook
Author Fenorris Pearson
Publisher Agate Publishing
Pages 195
Release 2010-04-15
Genre Business & Economics
ISBN 1572846631

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Before starting his own successful company, Fenorris Pearson was a top executive with Dell and Motorola with responsibilities in Asia, Europe, the Middle East, Africa, and the Americas. He worked with top people on top teams building and selling top products to global audiences. Smart people like to work with smart people and when cutting-edge technology, big-name corporate players, major new product launches, and billions of dollars are on the line, there is no room for sleepwalkers, jokers, or phoning it in. Top performers get to the top by bringing their A-game every day. But now even that isn’t enough. You have to come fully prepared to work at the top of your game, every day. Pearson reveals how to do just that, opening up the corporate play book and providing a glimpse into the inner workings of the men and women driving American business today: the consummate corporate executives.

Play by the Rules

Play by the Rules
Title Play by the Rules PDF eBook
Author Michael Pembroke
Publisher Hardie Grant Publishing
Pages 271
Release 2020-08-05
Genre History
ISBN 1743586965

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In Play by the Rules, acclaimed writer and historian Michael Pembroke offers a fresh take on the USA’s vast influence and asks whether it is still a force for good. In the heady days after 1945, the authority of the United States was unrivalled. But seventy-five years later, its influence has already diminished. The world has now entered a post-American era – defined by the rise of Asia and the return of China, as much as by the decline of the United States. This book is a short history of that decline; how high standards and treasured principles were ignored; how idealism was replaced by hubris and moral compromise; and how adherence to the rule of law became selective. Play by the Rules is also a look into the future – a future dominated by greater Asia and China in particular. We are in the midst of the third great power shift in modern history – from Europe to America to Asia. Washington’s failure of leadership during the COVID-19 pandemic is accelerating history.

Play and Pedagogy in Early Childhood

Play and Pedagogy in Early Childhood
Title Play and Pedagogy in Early Childhood PDF eBook
Author Susan Dockett
Publisher
Pages 0
Release 1998-10-30
Genre Child development
ISBN 9780170135993

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This book explores the significance of play in the education and development of young children. It discusses a range of theoretical perspectives and develops a framework for considering play. The framework is based on a consideration of the context in which play occurs, as well as the nature of play itself. Readers are encouraged to consider their own views and expectations of play and to develop a strong awareness of their perspectives about the value of play. Play experiences for children are highlighted in several ways throughout the book. Each chapter features several examples of play drawn from interviews with and observations of young children. These are used to highlight key issues and to emphasise the considerable ingenuity and enthusiasm exhibited by young children in their play.

The Rule Book

The Rule Book
Title The Rule Book PDF eBook
Author Jaakko Stenros
Publisher MIT Press
Pages 253
Release 2024-03-12
Genre Games & Activities
ISBN 0262377535

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How games are built on the foundations of rules, and how rules—of which there are only five kinds—really work. Board games to sports, digital games to party games, gambling to role-playing games. They all share one thing in common: rules. Indeed, rules are the one and only thing game scholars agree is central to games. But what, in fact, are rules? In The Rule Book, Jaakko Stenros and Markus Montola explore how different kinds of rules work as building blocks of games. Rules are constraints placed on us while we play, carving a limited possibility space for us. They also inject meaning into our play: without rules there is no queen in chess, no ball in Pong, and no hole in one in golf. Stenros and Montola discuss how rules constitute games through five foundational types: the explicit statements listed in the official rules, the private limitations and goals players place on themselves, the social and cultural norms that guide gameplay, the external regulation the surrounding society places on playing, and the material embodiments of rules. Depending on the game, rules can be formal, internal, social, external, or material. By considering the similarities and differences of wildly different games and rules within a shared theoretical framework, The Rule Book renders all games more legible.