The Riffology

The Riffology
Title The Riffology PDF eBook
Author Wise Publications
Publisher Wise Publications
Pages 147
Release 2010-06-17
Genre Music
ISBN 1787590585

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Learn to play 140 classic guitar riffs with The Riffology! This book is simply a treasure trove of riffs, covering styles from rock and metal through to blues, funk and beyond, with artists such as AC/DC, Jimi Hendrix, Queen, The Beatles, Radiohead and many, many more. Each riff is presented in Guitar Tablature, with accompanying standard notation, and offers key playing tips, background information, lyric highlights, quotes and photos. What’s more, each riff is graded out of five for difficulty, making it easy to find the right riffs for your playing and improve steadily through the difficulty curve. Perfect for both the serious guitarist looking to improve their technique, as well as those who simply want to add some stellar riffs to their repertoire, this I undoubtedly an essential addition to every guitarist’s library! The riffs include: - And Your Bird Can Sing [The Beatles] - B.Y.O.B. [System Of A Down] - Baby Please Don't Go [Them] - Brown Eyed Girl [Van Morrison] - Creep [Radiohead] - Enter Sandman [Metallica] - Ever Fallen In Love (With Someone You Shouldn't've) [The Buzzcocks] - Eye Of The Tiger [Survivor] - Gay Bar [Electric Six] - Get It On [T. Rex] - Highway To Hell [AC/DC] - I Love Rock 'n' Roll [Joan Jett And The Blackhearts] - Johnny B. Goode [Chuck Berry] - Killing In The Name [Rage Against The Machine] - Layla [Derek And The Dominos] - Live And Let Die [Guns N' Roses] - Louie Louie [The Kingsmen] - Mr. Brightside [The Killers] - My Sharona [The Knack] - No One Knows [Queens Of The Stone Age] - Paranoid [Black Sabbath] - Parklife [Blur] - Since You've Been Gone [Rainbow] - Sunshine Superman [Donovan] - Sweet Home Alabama [Lynyrd Skynryd] - Take Me Out [Franz Ferdinand] - The Boys Are Back In Town [Thin Lizzy] - The Jean Genie [David Bowie] - Tumbling Dice [The Rolling Stones] - Whiskey In The Jar [Metallica] And 110 more!

Riffology of Metallica

Riffology of Metallica
Title Riffology of Metallica PDF eBook
Author Wise Publications
Publisher Wise Publications
Pages 88
Release 2009-03-27
Genre Music
ISBN 1787590275

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Learn to play over 50 classic Metallica riffs with Riffology of Metallica. Going beyond a simple tablature, each and every piece is crammed to the brim with hints and tips on how to create the Metallica sound, using the right fingering, memorable lyrics from the song, and a detailed guide to difficulties for each individual riff. Accompanied too by a band history and discography, this is the ultimate book for any Metallica fan, or indeed any metal guitarist looking to delve into the nuts and bolts of Metallica’s varied output, explore the techniques behind their signature guitar sound, and improve their playing immeasurably. Songlist: - Metal Militia - Fuel - Wherever I May Roam - Hit The Lights - One - St. Anger - Master Of Puppets - Creeping Death - To Live Is To Die - Ain't My Bitch - Blackened - Fight Fire With Fire - Disposable Heroes - Welcome Home (Sanitarium) - Of Wolf And Man - Jump In The Fire - Seek And Destroy - The Unforgiven - Nothing Else Matters - Bleeding Me - No Remorse - Some Kind Of Monster - Where The Wild Things Are - The House Jack Built - Enter Sandman - Leper Messiah - ...And Justice For All - Dyers Eve - Damage, Inc. - Fixxxer - The Frayed Ends Of Sanity - Ride The Lightning - Dirty Window - Fade To Black - The Memory Remains - Whiplash - Sad But True - Battery - Until It Sleeps - Holier Than Thou - The Four Horsemen - Wasting My Hate - The Call Of Ktulu - Eye Of The Beholder - The God That Failed - For Whom The Bell Tolls - Orion - Trapped Under Ice - Harvester Of Sorrow - The Unforgiven II - That Was Just Your Life - Broken, Beat And Scarred - The Day That Never Comes - Cyanide

The Game Music Toolbox

The Game Music Toolbox
Title The Game Music Toolbox PDF eBook
Author Marios Aristopoulos
Publisher CRC Press
Pages 192
Release 2023-05-24
Genre Art
ISBN 1000876055

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The Game Music Toolbox provides readers with the tools, models, and techniques to create and expand a compositional toolbox, through a collection of 20 iconic case studies taken from different eras of game music. Discover many of the composition and production techniques behind popular music themes from games such as Cyberpunk 2077, Mario Kart 8, The Legend of Zelda, Street Fighter II, Diablo, Shadow of the Tomb Raider, The Last of Us, and many others. The Game Music Toolbox features: Exclusive interviews from industry experts Transcriptions and harmonic analyses 101 music theory introductions for beginners Career development ideas and strategies Copyright and business fundamentals An introduction to audio implementation for composers Practical takeaway tasks to equip readers with techniques for their own game music The Game Music Toolbox is crucial reading for game music composers and audio professionals of all backgrounds, as well as undergraduates looking to forge a career in the video game industry.

Game Sound

Game Sound
Title Game Sound PDF eBook
Author Karen Collins
Publisher MIT Press
Pages 213
Release 2008-08-08
Genre Computers
ISBN 026253777X

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An examination of the many complex aspects of game audio, from the perspectives of both sound design and music composition. A distinguishing feature of video games is their interactivity, and sound plays an important role in this: a player's actions can trigger dialogue, sound effects, ambient sound, and music. And yet game sound has been neglected in the growing literature on game studies. This book fills that gap, introducing readers to the many complex aspects of game audio, from its development in early games to theoretical discussions of immersion and realism. In Game Sound, Karen Collins draws on a range of sources—including composers, sound designers, voice-over actors and other industry professionals, Internet articles, fan sites, industry conferences, magazines, patent documents, and, of course, the games themselves—to offer a broad overview of the history, theory, and production practice of video game audio. Game Sound has two underlying themes: how and why games are different from or similar to film or other linear audiovisual media; and technology and the constraints it has placed on the production of game audio. Collins focuses first on the historical development of game audio, from penny arcades through the rise of home games and the recent rapid developments in the industry. She then examines the production process for a contemporary game at a large game company, discussing the roles of composers, sound designers, voice talent, and audio programmers; considers the growing presence of licensed intellectual property (particularly popular music and films) in games; and explores the function of audio in games in theoretical terms. Finally, she discusses the difficulties posed by nonlinearity and interactivity for the composer of game music.

How to Write Guitar Riffs

How to Write Guitar Riffs
Title How to Write Guitar Riffs PDF eBook
Author Rikky Rooksby
Publisher Rowman & Littlefield
Pages 273
Release 2021-12-01
Genre Music
ISBN 1493061100

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Countless great songs are based on riffs—catchy guitar phrases that repeat until they’re seared into your brain forever—or snappy chord sequences as memorable as any melody. Riffs get people excited, whether they are musicians or listeners. Advertising agencies use riffs on television, internet videos, and cinema trailers. Riffs sell concert tickets, guitars, and downloads. Youtube is full of guitarists playing riffs. This book now in its third and updated edition digs deep into the world of the guitar riff, identifying 30 distinct types and illustrating them with reference to 150 examples: from Howlin Wolf to Black Rebel Motorcycle Club, Chuck Berry to Limp Bizkit, the Kinks to the Strokes, Black Sabbath to the White Stripes, Coldplay and Kings of Leon. The book includes 56 tracks of audio, illustrating all types of riffs covered, plus notation and TAB for 40 original example riffs composed by the author. In the book you can trace the connections between riff types and the scales, modes, or chords from which they’re drawn learn the guitar tips and arranging techniques to get the best from your riffs read an exclusive interview with Led Zeppelin and Them Crooked Vultures bassist John Paul Jones, a multi-instrumentalist, writer, and arranger with 50 years experience in riff-based music.

Riffs

Riffs
Title Riffs PDF eBook
Author Rikky Rooksby
Publisher Backbeat Books
Pages 262
Release 2010-11-01
Genre Music
ISBN 1476855471

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(Book). Rikky Rooksby's revised and updated bestseller explores more than 200 classic riffs, from Cream and Led Zeppelin, through Nirvana and Soundgarden, to Metallica, U2, and the White Stripes. The first half of the book analyzes classic rock riffs and reveals the stories behind their creation. Easy-to-read text describes and explains each riff, supported by illustrations and audio examples. The book's second section shows how to construct great riffs and why they work. Readers learn how to shape a melody, integrate a guitar riff with the rest of a song, enhance a riff with effects, and work with intervals and scales to build riffs.

Pixel Soundtracks

Pixel Soundtracks
Title Pixel Soundtracks PDF eBook
Author Tim Summers
Publisher Rowman & Littlefield
Pages 273
Release 2024-07-08
Genre Music
ISBN 1538192772

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Tim Summers provides an engaging introduction to video game music aimed at gamers, music enthusiasts, budding composers, music professionals, and anyone with an interest in the topic. Pixel Soundtracks explore a wide variety of topics, including: the history of game music sound technology and chip music interactive and generative music composition how game music tells stories, creates worlds & characters, and evokes emotions classical and pop music in games battle and boss music nostalgia, remakes, and fandom game music concerts and albums Summers dives deeply into twenty beloved games across the decades to illustrate crucial concepts. These games include Space Invaders, Super Mario Bros., BioShock Infinite, Dark Souls III, Kingdom Hearts, Final Fantasy, The Legend of Zelda, and more. The book is separated into five stages and a “final boss,” and sections build off each other into increasingly broader topics—starting with the specifics of computer chips and ending with questions of game music’s engagement with identity. The “final boss” brings together ideas presented throughout the book. Based on the latest research, this book will allow readers to better understand the fantastic experiences and meanings that arise when games and music fuse together.